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Halfling

Brave
You have Advantage on saving throws you make to avoid or end the Frightened condition.

Halfling Nimbleness
You can move through the space of any creature that is a size larger than you, but you cant stop in the same space.

Luck
When you roll a 1 on the d20 of a D20 Test, you can reroll the die, and you must use the new roll.

Naturally Stealthy
You can take the Hide action even when you are obscured only by a creature that is at least one size larger than you.

Halfling Races

Orc

Adrenaline Rush
You can take the Dash action as a Bonus Action. When you do so, you gain a number of Temporary Hit Points equal to your Proficiency Bonus. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Short or Long Rest.

Darkvision
You have Darkvision with a range of 120 feet.

Relentless Endurance
When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. Once you use this trait, you cant do so again until you finish a Long Rest.

Orc Races

Dwarf

Dwarven Resilience
You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.

Darkvision
You have Darkvision with a range of 120 feet.

Dwarven Toughness
As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching a stone surface to use this Tremorsense. The stone can be natural or worked. You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Dwarf Races

Dragonborn (Green) [1/2]

Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 poison damage. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Damage Resistance
You have Resistance to the poison damage.

Darkvision
You have Darkvision with a range of 60 feet.

Draconic Flight
When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed.

Dragonborn - Green Subraces

Dragonborn (Green) [2/2]

Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you cant use it again until you finish a Long Rest.

Dragonborn - Green Subraces

Dragonborn (Black/Copper) [1/2]

Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 acid damage. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Damage Resistance
You have Resistance to the acid damage.

Darkvision
You have Darkvision with a range of 60 feet.

Draconic Flight
When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed.

Dragonborn - Black/Copper Subraces

Dragonborn (Black/Copper) [2/2]

Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you cant use it again until you finish a Long Rest.

Dragonborn - Black/Copper Subraces

Dragonborn (Blue/Bronze) [1/2]

Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 lightning damage. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Damage Resistance
You have Resistance to the lightning damage.

Darkvision
You have Darkvision with a range of 60 feet.

Draconic Flight
When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your

Dragonborn - Blue/Bronze Subraces

Dragonborn (Blue/Bronze) [2/2]

Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you cant use it again until you finish a Long Rest.

Dragonborn - Blue/Bronze Subraces

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Dragonborn (Brass/Gold/Red) [1/2]

Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 fire damage. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Damage Resistance
You have Resistance to the fire damage.

Darkvision
You have Darkvision with a range of 60 feet.

Draconic Flight
When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed.

Dragonborn - Brass/Gold/Red Subraces

Dragonborn (Brass/Gold/Red) [2/2]

Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you cant use it again until you finish a Long Rest.

Dragonborn - Brass/Gold/Red Subraces

Dragonborn (Silver/White) [1/2]

Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 cold damage. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Damage Resistance
You have Resistance to the cold damage.

Darkvision
You have Darkvision with a range of 60 feet.

Draconic Flight
When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed.

Dragonborn - Silver/White Subraces

Dragonborn (Silver/White) [2/2]

Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you cant use it again until you finish a Long Rest.

Dragonborn - Silver/White Subraces

Elf (Drow)

Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.

Trance
You dont need to sleep, and magic cant put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Darkvision
You have Darkvision with a range of 120 feet.

Elven Lineage
When you reach character levels 1, 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
You know the Dancing Lights cantrip. Faerie Fire(Lv .3) Darkness(Lv.5)

Elf - Drow Subraces

Elf (High Elf)

Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.

Trance
You dont need to sleep, and magic cant put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Darkvision
You have Darkvision with a range of 60 feet.

Elven Lineage
When you reach character levels 1, 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. Detect Magic(Lv .3) Misty Step(Lv.5)

Elf - High Elf Subraces

Elf (Wood Elf)

Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.

Trance
You dont need to sleep, and magic cant put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Darkvision
You have Darkvision with a range of 60 feet.

Elven Lineage
When you reach character levels 1, 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
You know the Druidcraft cantrip. Longstrider(Lv .3) Pass without Trace(Lv.5)

Elf - Wood Elf Subraces

Goliath (Cloud)

Giant Ancestry - Clouds Jaunt
You can use your benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest:
As a Bonus Action, you magically teleport up to 30 feet to an unoccupied space you can see.

Large Form
Starting at character level 5, you can change your size to Large as a Bonus Action if youre in a big enough space. This transformation lasts for 10 minutes or until you end it (no action required). For that duration, you have Advantage on Strength checks, and your Speed increases by 10 feet. Once you use this trait, you cant use it again until you finish a Long Rest.

Powerful Build
You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.

Goliath - Cloud Subraces

Goliath (Fire)

Giant Ancestry - Fires Burn
You can use your benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest:
When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.

Large Form
Starting at character level 5, you can change your size to Large as a Bonus Action if youre in a big enough space. This transformation lasts for 10 minutes or until you end it (no action required). For that duration, you have Advantage on Strength checks, and your Speed increases by 10 feet. Once you use this trait, you cant use it again until you finish a Long Rest.

Powerful Build
You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.

Goliath - Fire Subraces

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Goliath (Frost)

Giant Ancestry - Frosts Chill
You can use your benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest:
When you hit a target with an attack roll and deal damage to it, you can also deal 1d6 Cold damage to that target and reduce its Speed by 10 feet until the start of your next turn.

Large Form
Starting at character level 5, you can change your size to Large as a Bonus Action if youre in a big enough space. This transformation lasts for 10 minutes or until you end it (no action required). For that duration, you have Advantage on Strength checks, and your Speed increases by 10 feet. Once you use this trait, you cant use it again until you finish a Long Rest.

Powerful Build
You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.

Goliath - Frost Subraces

Goliath (Hill)

Giant Ancestry - Hills Tumble
You can use your benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest:
When you hit a Large or smaller creature with an attack roll and deal damage to it, you can give that target the Prone condition.

Large Form
Starting at character level 5, you can change your size to Large as a Bonus Action if youre in a big enough space. This transformation lasts for 10 minutes or until you end it (no action required). For that duration, you have Advantage on Strength checks, and your Speed increases by 10 feet. Once you use this trait, you cant use it again until you finish a Long Rest.

Powerful Build
You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.

Goliath - Hill Subraces

Goliath (Stone)

Giant Ancestry - Stones Endurance
You can use your benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest:
When you take damage, you can take a Reaction to roll 1d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.

Large Form
Starting at character level 5, you can change your size to Large as a Bonus Action if youre in a big enough space. This transformation lasts for 10 minutes or until you end it (no action required). For that duration, you have Advantage on Strength checks, and your Speed increases by 10 feet. Once you use this trait, you cant use it again until you finish a Long Rest.

Powerful Build
You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.

Goliath - Stone Subraces

Goliath (Storm)

Giant Ancestry - Storms Thunder
You can use your benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest:
When you take damage from a creature within 60 feet of you, you can take a Reaction to deal 1d8 Thunder damage to that creature.

Large Form
Starting at character level 5, you can change your size to Large as a Bonus Action if youre in a big enough space. This transformation lasts for 10 minutes or until you end it (no action required). For that duration, you have Advantage on Strength checks, and your Speed increases by 10 feet. Once you use this trait, you cant use it again until you finish a Long Rest.

Powerful Build
You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.

Goliath - Storm Subraces

Gnome (Forest)

Gnomish Cunning
You have Advantage on Intelligence, Wisdom, and Charisma saving throws.

Gnomish Lineage
You know the Minor Illusion cantrip. You also always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You can also use any spell slots you have to cast the spell.

Darkvision
You have Darkvision with a range of 60 feet.

Gnome - Forest Subraces

Gnome (Rock)

Gnomish Cunning
You have Advantage on Intelligence, Wisdom, and Charisma saving throws.

Gnomish Lineage
You know the Mending and Prestidigitation cantrips. In addition, you can spend 10 minutes casting Prestidigitation to create a Tiny clockwork device (AC 5, 1 HP), such as a toy, fire starter, or music box. When you create the device, you determine its function by choosing one effect from Prestidigitation

Gnome - Forest Subraces

Tiefling (Abyssal)

Otherworldly Presence
You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy Trait.

Darkvision
You have Darkvision with a range of 60 feet.

Fiendish Legacy
When you reach character levels 1, 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
You know the Poison Spray cantrip. Ray of Sickness(Lv .3) Hold Person(Lv.5)

Fiendish Legacy Resistance
You have Resistance to Poison damage.

Tiefling - Abyssal Subraces

Tiefling (Chthonic)

Otherworldly Presence
You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy Trait.

Darkvision
You have Darkvision with a range of 60 feet.

Fiendish Legacy
When you reach character levels 1, 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
You know the Chill Touch cantrip. False Life(Lv .3) Ray of Enfeeblement(Lv.5)

Fiendish Legacy Resistance
You have Resistance to Necrotic damage.

Tiefling - Chthonic Subraces

Tiefling (Infernal)

Otherworldly Presence
You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy Trait.

Darkvision
You have Darkvision with a range of 60 feet.

Fiendish Legacy
When you reach character levels 1, 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
You know the Fire Bolt cantrip.Hellish Rebuke(Lv .3) Darkness(Lv.5)

Fiendish Legacy Resistance
You have Resistance to Fire damage.

Tiefling - Infernal Subraces

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