- Hunters Mark spell is always prepared
- You magically mark one creature you can see within range as your quarry
- Until spell ends, you deal an extra 1D6 Force damage to the target whenever you hit with an attack roll.
- Advantage on any Wisdom (Perception or Survival) check you make to find the marked creature should it escape
- If the target drops to 0 HP before the spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range
AMBUSHER'S LEAP
- Speed increased by 10ft in first round of combat
DREADFUL STRIKE
- Upon successful attack you may deal an additional 2D6 Psychic damage
- Use only once per turn
- Max uses equals Wisdom Modifer
INITIATIVE BONUS
- Add Wisdom Modifer to initiative rolls
- Gain an additional 60ft of Dark Vision
- While in darkness you are invisible to creatures that are utilizing Dark Vision