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Favored Enemy

  • casting time Action
  • range See Spell

  • components 2 Uses Without Expending Spell Slot
  • duration 1 Hour

- Hunters Mark spell is always prepared
- You magically mark one creature you can see within range as your quarry

- Until spell ends, you deal an extra 1D6 Force damage to the target whenever you hit with an attack roll.

- Advantage on any Wisdom (Perception or Survival) check you make to find the marked creature should it escape

- If the target drops to 0 HP before the spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range

Ranger Feature

Dread Ambusher

  • casting time Initiative/Action
  • range NA

  • components NA
  • duration Instant

AMBUSHER'S LEAP
- Speed increased by 10ft in first round of combat

DREADFUL STRIKE
- Upon successful attack you may deal an additional 2D6 Psychic damage

- Use only once per turn

- Max uses equals Wisdom Modifer

INITIATIVE BONUS
- Add Wisdom Modifer to initiative rolls

Ranger Gloom Stalker

Umbral Sight

  • casting time NA
  • range +60 ft of Dark Vision

  • components NA
  • duration Constant

- Gain an additional 60ft of Dark Vision

- While in darkness you are invisible to creatures that are utilizing Dark Vision

Ranger Gloom Stalker

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