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you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice.
A creature can have only one Bardic Inspiration die at a time.
Once within the next hour when the creature fails a D20 Test

  • casting time potentially turning the failure into a success.
    A Bardic Inspiration die is expended when its rolled.
    Number of Uses: You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once)
  • range and you regain all expended uses when you finish a Long Rest.
    The Bardic Inspoiration die is a d6 at level 1

  • components d8 at level 5
  • duration a d10 at level 10

and a d12 at level 15.;Bard

Paladin the creature can roll the Bardic Inspiration die and add the number rolled to the d20

you can expend a spell slot (no action required) to regain one expended use of Bardic Inspiration.;Bard

Paladin

you can take a Reaction to cause the save to be rerolled

Paladin and the new roll has Advantage.;Bard

1;Bardic Inspiration;Basic;Bonus Action; 60 feet ;V/S;1 Hour;As a Bonus Action 1;Bardic Inspiration;Basic;Bonus Action; 60 feet ;V/S;1 Hour;As a Bonus Action
5;Font of Inspiration;Basic;Free Action;Self;\; Instantaneous;You now regain all your expended uses of Bardic Inspiration when you finish a Short or Long Rest. In addition 5;Font of Inspiration;Basic;Free Action;Self;\; Instantaneous;You now regain all your expended uses of Bardic Inspiration when you finish a Short or Long Rest. In addition
7;Countercharm;Basic;Reaction;30 feet;V; Instantaneous;You can use musical notes or words of power to disrupt mind-influencing effects. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition 7;Countercharm;Basic;Reaction;30 feet;V; Instantaneous;You can use musical notes or words of power to disrupt mind-influencing effects. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition