(*Which you take when a creature you can see within 60 feet of yourself succeeds on an attack rol, an ability check or a saving throw.) You magically distract the triggering creature and turn it's momentary uncertainty into encouragement for another creature. The triggering creature must preroll the d20 and use the lower roll.
You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the net attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit hit points are increased by 5 for the duration.
At higher Levels: When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.
You touch a creature and can end either one disease or condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.