You sap the vitality of one creature you can see in range.,The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone. This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4),and 17th level (4d4).
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving , throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any, attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
You touch a willing creature. For the duration, the target can add 1d8 to its initiative rolls.,,