step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
(you can see it only in the print preview)
range stow or retrieve an item from an open container
components or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack
duration activate magical items
or carry more than 10 pounds. ;Wizard
Wizard floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object
S;Instantaneous;A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit
casting time and its speed is reduced by 10 feet until the start of your next turn. The spell's damage increases by 1d8 when you reach 5th level (2d8)
range 11th level (3d8)
components and 17th level (4d8). ;Wizard
duration
Wizard it takes 1d8 cold damage
S;Instantaneous;Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit
casting time and it can't take reactions until the start of its next turn. The spell's damage increases by 1d8 when you reach 5th level (2d8)
range 11th level (3d8)
components and 17th level (4d8). ;Wizard
duration
Wizard the target takes 1d8 lightning damage
S;1 hour;You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw
casting time it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends
range the creature knows it was charmed by you. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
components you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. ;Wizard
duration
Wizard and does so with advantage if you or your companions are fighting it. If it fails the saving throw
S;Concentration
casting time you sense the presence of magic within 30 feet of you. If you sense magic in this way
range you can use your action to see a faint aura around any visible creature or object in the area that bears magic
components and you learn its school of magic
duration if any. The spell can penetrate most barriers
but is blocked by 1 foot of stone
1 inch of common metal up to 10 minutes;For the duration
S;Instantaneous;You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
1 inch of common metal the spell creates one more dart for each slot above 1st. ;Wizard
S;1 round;An invisible barrier of magical force appears and protects you. Until the start of your next turn
casting time including against the triggering attack
range and you take no damage from magic missile.;Wizard
1 inch of common metal you have a +5 bonus to AC
S
casting time rose petals
range or a cricket)This spell sends creatures into a magical slumber. Roll 5d8
components the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points
duration each creature affected by this spell falls unconscious until the spell ends
the sleeper takes damage
1 inch of common metal M;1 minute;(a pinch of find sand
S;Instantaneous;A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save
casting time the creature takes half as much damage and isn't pushed. In addition
range unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect
components and the spell emits a thunderous boom audible out to 300 feet. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
duration the damage increases by 1d8 for each slot level above 1st. ;Wizard
1 inch of common metal a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save
casting time up to 1 minute;(a pinch of powdered iron)You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling
range it can make a Constitution saving throw. On a success
components the spell has no effect. If the target is a creature
duration everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once. Enlarge. The target's size doubles in all dimensions
and its weight is multiplied by eight. This growth increases its size by one category - from Medium to Large
1 inch of common metal M;Concentration
S
casting time the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss
range the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher
components the damage (both initial and later) increases by 1d4 for each slot level above 2nd. ;Wizard
duration
1 inch of common metal M;Instantaneous;(powdered rhubarb leaf and an adder's stomach)A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit