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Sleep

  • casting time 1 Action
  • range 90 feet

  • components V, S, M
  • duration 1 Min

Fine sand / Rose petals/ Cricket

20-foot sphere AOE on a point in range. 5d8 hp worth of creatures fall asleep (unconscious).

Affects from low hp to high hp (ascending).

Lasts until spell ends, the sleeper takes damage, or is awoken by someone else.

Undead and creatures immune to charmed aren't affected.

Higher Levels: +2d8 hp for each level above 1.

Cleric (Twilight) Enchantment

Faerie Fire

  • casting time 1 Action
  • range 60 feet

  • components V
  • duration 1 Min (C)

20-foot cube AOE. Creatures must succeed on a Dex save or glow along with objects. 10 feet dim light.

Attacks against affected creatures have advantage. Benefits from being invisible are negated.

Cleric (Twilight) Evocation

Sanctuary

  • casting time 1 Bonus Action
  • range 30 feet

  • components V, S, M
  • duration 1 Min

Small silver mirror

1 target. Target is warded. When subject to an attack, attacker must succeed on a Wis save or choose a new target/lose attack or spell.
Doesn't protect against AOEs

If warded Creature does any offensive action (attack, cast a spell on an enemy, damages an enemy), the spell ends.

Cleric Abjuration

Inflict Wounds

  • casting time 1 Action
  • range Touch

  • components V, S
  • duration Instantaneous

1 target. Melee spell attack. 3d10 necrotic damage.

Higher Levels: +1d10 necrotic damage for each level above 1.

Cleric Necromancy

Healing Word

  • casting time 1 Bonus Action
  • range 60 feet

  • components V
  • duration Instantaneous

1 target. 1d4 + (spellcasting ability mod) heal.
No effect on undead and constructs.

Higher Levels: +1d4 healing for every slot above 1.

Cleric Evocation

Bless

  • casting time 1 Action
  • range 30 feet

  • components V, S, M
  • duration 1 Min (C)

Holy water

3 targets. 1d4 bonus to attack rolls or saving throws

Higher Levels: +1 creature for every level above 1

Cleric Enchantment

Toll the Dead

  • casting time 1 Action
  • range 60 feet

  • components V, S
  • duration Instantaneous

1 target. Wis save or take 1d8 (1d12 if it already took damage) necrotic damage.

Lv5: 2d8 (2d12)
Lv11: 3d8 (3d12)
Lv:17 4d8 (4d12)

Cleric Necromancy

Sacred Flame

  • casting time 1 Action
  • range 60 feet

  • components V, S
  • duration Instantaneous

1 target. Dex save or take 1d8 radiant damage.

Lv5: 2d8
Lv11: 3d8
Lv17: 4d8

Cleric Evocation

Light

  • casting time 1 Action
  • range Touch

  • components V, M
  • duration 1 Hour

firefly / phosphorescent moss

1 Object. Glows for 20 ft. bright light + 20 ft. dim light. Any color. Dismissible with an action.

If targeting an object in possession by a hostile creature, they can succeed on a Dex save to avoid the spell.

Aasimar Evocation

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1 1
1 1
1 1
1 1
1 1
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0 0
0 0

Guidance

  • casting time 1 Action
  • range Touch

  • components V, S
  • duration 1 Min (C)

1 target. Can add 1d4 to one ability check. Spell then ends

Cleric Divination

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