20-foot sphere AOE on a point in range. 5d8 hp worth of creatures fall asleep (unconscious).
Affects from low hp to high hp (ascending).
Lasts until spell ends, the sleeper takes damage, or is awoken by someone else.
Undead and creatures immune to charmed aren't affected.
Higher Levels: +2d8 hp for each level above 1.
20-foot cube AOE. Creatures must succeed on a Dex save or glow along with objects. 10 feet dim light.
Attacks against affected creatures have advantage. Benefits from being invisible are negated.
1 target. Target is warded. When subject to an attack, attacker must succeed on a Wis save or choose a new target/lose attack or spell.
Doesn't protect against AOEs
If warded Creature does any offensive action (attack, cast a spell on an enemy, damages an enemy), the spell ends.
1 target. Melee spell attack. 3d10 necrotic damage.
Higher Levels: +1d10 necrotic damage for each level above 1.
1 target. 1d4 + (spellcasting ability mod) heal.
No effect on undead and constructs.
Higher Levels: +1d4 healing for every slot above 1.
3 targets. 1d4 bonus to attack rolls or saving throws
Higher Levels: +1 creature for every level above 1
1 target. Wis save or take 1d8 (1d12 if it already took damage) necrotic damage.
Lv5: 2d8 (2d12)
Lv11: 3d8 (3d12)
Lv:17 4d8 (4d12)
1 target. Dex save or take 1d8 radiant damage.
Lv5: 2d8
Lv11: 3d8
Lv17: 4d8
1 Object. Glows for 20 ft. bright light + 20 ft. dim light. Any color. Dismissible with an action.
If targeting an object in possession by a hostile creature, they can succeed on a Dex save to avoid the spell.
1 target. Can add 1d4 to one ability check. Spell then ends