Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 2d8 lightning damage, and it can't take reactions until the start of its next turn.
Any firebender can initiate the following in a 5-foot cube.
Cause fire to form into simple shapes and animate at your direction.
Cause a flame to appear from your body. The flame remains as long as you concentrate, and doesn't harm you or your equipment. The flame sheds bright light in a 30-foot radius and dim light an additional
30 feet.
Extinguish any flames in a 5-foot cube.
(3 Ki Points) A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.
The lightning ignites flammable objects in the area that aren't being worn or carried.
(3 Ki Points) You spark fiery jetstreams from your feet and hands, greatly enhancing your mobility. For the duration, you gain the following benefits:
-You gain a +2 bonus to AC
-Your speed increases by 20 feet
-You have advantage on Dexterity saving throws
-Your jump distance is doubled
(3 Ki Points) A burning orb of fire streaks to a point you choose within range and then explodes. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
(2 Ki Points) You create a fiery blade which jets out of your enclosed fist. This flaming weapon lasts until the form ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 fire damage on a hit and has the finesse, light, and thrown properties (range 20/60). It emits bright light in a 20-foot radius and dim light for an additional 20 feet.
If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the form persists, you can use a bonus action to cause the dagger to reappear in your hand.
(2 Ki Points) A flash of fire streaks toward a creature of your choice within range. Make a ranged ki attack against the target. On a hit, the target takes 4d8 fire damage, and the next attack roll made against this target before the end of your next turn has advantage.
(2 Ki Points) You use your action to hurl yourself to an unoccupied space of your choice within 20 feet. This movement does not provoke opportunity attacks. Creatures within 5 feet of you when you jump and within 5 feet of your landing points must make a Dexterity saving throw. On a failed save, a target takes 4d4 fire damage, or half as much damage on a successful one.
(1 Ki Point) A burning tongue of fire hovers around a creature of your choice within range, granting it a +2 bonus to AC for the duration.
(1 Ki Point) You create three glowing darts of burning flame. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 fire damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
(1 Ki Point) You cause fire to burst from an arrow or bolt in flight, erupting it in flame. The creature struck by this arrow or bolt takes an additional 2d6 fire damage from the attack.
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 2d8 lightning damage, and it can't take reactions until the start of its next turn.
Any firebender can initiate the following in a 5-foot cube.
Cause fire to form into simple shapes and animate at your direction.
Cause a flame to appear from your body. The flame remains as long as you concentrate, and doesn't harm you or your equipment. The flame sheds bright light in a 30-foot radius and dim light an additional
30 feet.
Extinguish any flames in a 5-foot cube.