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Crimson Leaves Blow

  • casting time 1 Attack
  • range Self (slam: weapon’s range)

  • componentsInstantaneous
  • duration

(Focus Cost: 3+

You land a blow atop the foes’ weapons, scattering them from their hands like falling leaves.) Mandatory Movement: 5 feet before attacking

Weapon Used: Any melee weapon or unarmed

Effects: Make a multitarget melee weapon or unarmed attack against all creatures in range. On hit, a creature takes your weapon’s damage plus your ability modifier. If you hit a creature and your attack roll also equals or exceeds its passive Perception score + 5, you can disarm that creature of one weapon it is holding. You choose whether the weapon falls at its feet, or is knocked 5 feet away in a direction of your choice. You cannot disarm a creature of a weapon that is part of its body this way.
Bonus Effects: If you use a weapon that deals bludgeoning damage, each creature you miss takes your weapon damage + 1 per focus you spend beyond the base cost.
If you spent at least 5 focus, the range becomes
“weapon’s range + 5 feet.”
If you spent at least 7 focus, the range becomes
“weapon’s range + 10 feet.”
If you spent at least 9 focus, increase the range to
“weapon’s range + 15 feet.”

Martial Techniques 254

Crescent Moon Defense

  • casting time 1 Reaction
  • range Weapon’s range

  • components
  • duration

(Focus Cost: 3

You retaliate without hesitation after blocking or evading, striking during the instant that your defense puts you inside of your foe’s guard) Mandatory Movement: None

Weapon Used: Any melee weapon or unarmed

Effect: After you are missed by an attack, if the attacker is in range, you can spend your reaction to make a melee weapon or unarmed attack against it. On hit, a creature takes your weapon’s damage + your ability modifier.
Bonus Effects: If you use a weapon that deals slashing damage, whether you hit or miss, you gain advantage on the next attack roll or multitarget attack roll you make using that weapon before the end of your next turn.

Martial Techniques 254

Crashing Wave Cut

  • casting time 1 Attack
  • range Self (wave: weapon’s range + 5 feet)

  • components
  • duration

(Focus Cost: 3+
Your weapon rakes across your foes’ flesh, threatening them with a bloody gash that is sure to slow their movements and leave them reeling.) Mandatory Movement: 10 feet before the attack

Weapon Used: Any melee weapon or unarmed

Make a multitarget melee weapon attack against all creatures in range. On hit, a creature in range takes your weapon’s damage plus your ability
modifier. Additionally, it suffers the maimed condition (–10 feet. of speed and disadvantage on Dexterity saving throws, removed after it regains HP) for 1 minute.
Bonus Effects: If you use a weapon that deals slashing damage, each creature you hit also cannot use reactions until the end of its next turn.
If you spent at least 4 focus points, increase the
range to “weapon’s range + 10 feet.”
If you spent at least 6 focus points, increase the
range to “weapon’s range + 15 feet.”

Martial Techniques 253

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