Level from: to








custom background URL

Change class color:
Back to default color


Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

S; 1 minute; A spectral

  • casting time activate magical items
  • range or carry more than 10 pounds.

    Legerdemain: When you cast Mage Hand

  • components you can make the spectral hand invisible
  • duration and you can perform the following additional tasks with it (You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity [Sleight of Hand] check contested by the creature's Wisdom [Perception] check):
    • stow one object the hand is holding in a container worn or carried by another creature
    • retrieve an object in a container worn or carried by another creature
    • use thieves' tools to pick locks and disarm traps at range

    In addition

you can use the bonus action granted by your Cunning Action to control the hand.; Arcane Trickster;

Other floating hand appears at a point you choose within range. The hand lasts for the Duration or until you dismiss it as an Action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your Action to control the hand:
- use the hand to manipulate an object
- open an unlocked door or container
- stow or retrieve an item from an open container
- pour the Contents out of a vial.

You can move the hand up to 30 feet each time you use it. The hand can't Attack

the target must move up to its speed in a direction you choose. In addition

Other you can cause the target to drop whatever it is holding. This spell has no effect on a humanoid that is immune to being charmed.; Rogue;

S; Concentration

  • casting time impairing its ability to make decisions. The target must succeed on a Wisdom saving throw or be incapacitated. At the end of each of its turns
  • range it takes 1d12 psychic damage

  • components and it can then make another Wisdom saving throw. On a success
  • duration the spell ends on the target.; Rogue; 1; Fire Bolt; Evocation cantrip; 1 action; 120 feet; V

S; Instantaneous; You hurl a mote of fire at a creature or object within range. Make a ranged spell Attack against the target. On a hit

Other up to 1 minute; You unleash a torrent of conflicting desires in the mind of one creature you can see within range

S; Instantaneous; You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

This spell's damage increases by 1d12 when you reach 5th Level (2d12)

  • casting time and 17th level (4d12). ; Rogue; 1; Sleep; 1st level Enchantment; 1 action; 90 feet; V
  • rangeS

  • componentsM; 1 minute; (A pinch of fine sand
  • duration rose petals

or a cricket) This spell sends Creatures into a magical slumber. Roll 5d8

Other 11th level (3d12)

0; Mage Hand; Conjuration cantrip; 1 action; 30 feet; V 0; Mage Hand; Conjuration cantrip; 1 action; 30 feet; V
1; Puppet; 1st level Enchantment; 1 action; 120 feet; V; Instantaneous; Your gesture forces one humanoid you can see within range to make a Constitution saving throw. On a failed save 1; Puppet; 1st level Enchantment; 1 action; 120 feet; V; Instantaneous; Your gesture forces one humanoid you can see within range to make a Constitution saving throw. On a failed save
1; Id Insinuation; 1st level Enchantment; 1 action; 60 feet; V 1; Id Insinuation; 1st level Enchantment; 1 action; 60 feet; V
1; Poison Spray; Conjuration cantrip; 1 action; 10 feet; V 1; Poison Spray; Conjuration cantrip; 1 action; 10 feet; V