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Rabbit Hop

  • casting time1 bonus action
  • rangeSelf

  • components
  • durationInstantaneous

As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0.

You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Harengon 1st Level Racial Ability

Flash of Genius

  • casting time1 reaction
  • range30 feet

  • components
  • durationInstantaneous

Starting at 7th level, you gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Intelligence modifier to the roll.

You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.

Artificer 7th Level Class Ability

Arcane Jolt

  • casting timeHit with magic weapon
  • range30 feet

  • components
  • durationInstantaneous

You've learned new ways to channel arcane energy to harm or heal. When either you hit a target with a magic weapon attack or your steel defender hits a target, you can channel magical energy through the strike to create one of the following effects:

- The target takes an extra 2d6 force damage.
- Choose one creature or object you can see within 30 feet of the target. Healing energy flows into the chosen recipient, restoring 2d6 hit points to it.

You can use this energy a number of times equal to your Intelligence modifier (minimum of once) but you can do so no more than once on a turn. You regain all expended uses when you finish a long rest.

Artificer 9th Level Battle Smith

Deft Explorer

  • casting time1 action
  • rangeSelf

  • components
  • durationInstantaneous

As an action, you can give yourself a number of temporary hit points equal to 1d8 + your Wisdom modifier (minimum of 1 temporary hit point). You can use this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

In addition, whenever you finish a short rest, your exhaustion level, if any, is decreased by 1

Ranger 10th Level Ranger

Writhing Tide

  • casting time1 bonus action
  • rangeSelf

  • components
  • duration1 minute

You can condense part of your swarm into a focused mass that lifts you up. As a bonus action, you gain a flying speed of 10 feet and can hover. This effect lasts for 1 minute or until you are incapacitated.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Ranger (Swarmkeeper) 7th Level Swarmkeeper

Swarming Dispersal

  • casting time1 reaction
  • rangeSelf

  • components
  • durationInstantaneous

You can discorporate into your swarm, avoiding danger. When you take damage, you can use your reaction to give yourself resistance to that damage. You vanish into your swarm and then teleport to an unoccupied space that you can see within 30 feet of you, where you reappear with the swarm.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Ranger (Swarmkeeper) 15th Level Swarmkeeper

Favored Foe

  • casting timeNone
  • rangeSelf

  • components
  • duration1 minute

When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).

The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4.

You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.

Ranger 1st Level Ranger

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