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Minor Illusion [1/2]

  • casting time Action
  • range 30 feet

  • components S,M
  • duration 1 minute

a bit of fleece

You create a sound or an image of an object within range that lasts for the duration. See the descriptions below for the effects of each. The illusion ends if you cast this spell again.
If a creature takes a Study action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

Sound
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

Image
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot Cube. The image can't create sound, light, smell, or any other sensory effect. Physical

Bard Cantrip Illusion

Minor Illusion [2/2]

  • casting time Action
  • range 30 feet

  • components S,M
  • duration 1 minute

a bit of fleece

interaction with the image reveals it to bean illusion, since things can pass through it.

Bard Cantrip Illusion

Friends

  • casting time Action
  • range 10 Feet

  • components S,M
  • duration Concentration, up to 1 minute

Some makeup

You magically emanate a sense of friendship toward one creature you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target succeeds automatically if it isn't a Humanoid, if you're fighting it, or if you have cast this spell on it within the past 24 hours.
The spell ends early if the target takes damage or if you make an attack roll, deal damage, or force anyone to make a saving throw. When the spell ends, the target knows it was Charmed by you.

Bard Cantrip Enchantment

Dancing Light

  • casting time Action
  • range 120 Feet

  • components V, S,M
  • duration Concentration, up to 1 minute

A bit of phosphorus

You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form that is vaguely humanlike. Whichever form you choose, each light sheds Dim Light in a 10-foot radius.
As a Bonus Action, you can move the lights up to 60 feet to a space within range. A light must be
within 20 feet of another light created by this spell,
and a light vanishes if it exceeds the spell's range.

Bard Cantrip Illusion

Blade Ward

  • casting time Action
  • range Self

  • components V, S
  • duration Concentration, up to 1 minute

Whenever a creature makes an attack roll against
you before the spell ends, the attacker subtracts ld4
from the attack roll.

Bard Cantrip Abjuration

Light

  • casting time Action
  • range Touch

  • components V,M
  • duration 1 Hour

a firefly or phosphorescent moss

You touch one Large or smaller object that isn't being worn orcarried by someone else. Until the spell ends, the object shedsBright Light in a 20-foot radius and Dim Light for an additional 20feet. The light can be colored as you like.
Covering the object with something opaque blocks the light. Thespell ends if you cast it again.

Bard Cantrip Evocation

Mage Hand

  • casting time Action
  • range 30 Feet

  • components V,S
  • duration 1 Minute

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
When you cast the spell, you can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial.
As a Magic action on your later turns, you can control the hand thus again. As part of that action, you can move the hand up to 30 feet.
The hand can't attack, activate magic items, or carry more than 10 pounds.

Bard Cantrip Conjuration

Mending

  • casting time 1 Minute
  • range Touch

  • components V,S,M
  • duration Instantaneous

two lodestones

This spell repairs a single break or tear in an object you touch, suchas a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item, but it can't restore magic to such an object.

Bard Cantrip Transmutation

Message

  • casting time Action
  • range 120 feet

  • components S,M
  • duration 1 round

a copper wire

You point toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, metal, or wood, or a thin sheet of lead blocks the spell.

Bard Cantrip Transmutation

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