You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, which can’t be reduced in any way, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
() You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.
In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
Call out to your god for aid. The gods of Theros are capricious, and are unlikely to answer all but their most favoured champions.
Make your entreaty, then roll a d20. On a natural 20, your request for aid is answered - at your deities discretion.
Required roll decreases with increased piety lvl (your god will answer on a 20 & 19, then 20, 19, & 18 etc.)
Call out to your god for aid. The gods of Theros are capricious, and are unlikely to answer all but their most favoured champions.
Make your entreaty, then roll a d20. On a natural 20, your request for aid is answered - at your deities discretion.
Required roll decreases with increased piety lvl (your god will answer on a 20 & 19, then 20, 19, & 18 etc.)
Call out to your god for aid. The gods of Theros are capricious, and are unlikely to answer all but their most favoured champions.
Make your entreaty, then roll a d20. On a natural 20, your request for aid is answered - at your deities discretion.
Required roll decreases with increased piety lvl (your god will answer on a 20 & 19, then 20, 19, & 18 etc.)
Call out to your god for aid. The gods of Theros are capricious, and are unlikely to answer all but their most favoured champions.
Make your entreaty, then roll a d20. On a natural 20, your request for aid is answered - at your deities discretion.
Required roll decreases with increased piety lvl (your god will answer on a 20 & 19, then 20, 19, & 18 etc.)
You gain the ability to hinder attacks intended for others. When a creature attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. To do so, you must be able to see both the attacker and the target. You interpose an arm, a shield, or some other part of yourself to try to throw the attack off target.
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
Nylea's grace helps you move like the wind. For the duration, your movement doesn’t provoke opportunity attacks.
Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.
You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish.
Call out to your god for aid. The gods of Theros are capricious, and are unlikely to answer all but their most favoured champions.
Make your entreaty, then roll a d20. On a natural 20, your request for aid is answered - at your deities discretion.
Required roll decreases with increased piety lvl (your god will answer on a 20 & 19, then 20, 19, & 18 etc.)