Description
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A character can carry a maximum of 2 of each bombs. Materials : NaN
Grenade that projects silver shrapnel in a 10 ft radius from the point of impact, dealing 3d6 + 5 bludgeoning damage. Materials : 2x Salpetre, 2x Calcium Equun, 1x Argent, 1x Poussiere de Stammelford
If a creature within 10 ft of the point of impact fails a DC 17 save, it is blinded. Materials : 2x Salpetre, 2x Phosphore, 1x Dent de Brumelin, 1x Poussiere de Stammelford
A grenade that creates a highly flammable gas cloud in a 20 ft radius. A creature in the area must make a DEX save: on a failure, it takes 4d6 + 6 fire damage and is prone, on a success, it takes half as much damage and is not prone. Materials : 2x Salpetre, 1x Sel de Feu, 1x Poussiere de Stammelford
'A grenade containing silver fragments that temporarily prevents monsters from transforming and deals xdx damage. Materials : 2x Salpetre, 2x Souffre, 1x Solution de Vif-d''argent, 1x Poussiere de Stammelford'
A grenade containing dimeritium fragments that temporarily blocks magic and deals xdx damage. Materials : 2x Salpetre, 2x Optima Mater, 1x Poudre de dimerite, 1x Poussiere de Stammelford
Drinking a potion requires a CON save, affecting Intox (0-100). At 70+ Intox, the drinker gains 2 Exhaustion and loses 1d6 + 3 HP per turn, ignoring damage reduction. At 100, they die instantly. At the start of each turn, Intox decreases by 2d6. A character can carry a maximum of 3 of each potion. Materials: NaN.
When you hit a creature, you can immediately take another action or bonus action. Materials: 1x Alcool fort, 5x Pétal de myrtre blanc, 1x Organe de geant.
Decrease your HP to increase your AC. Materials: 1x Alcool fort, 5x Belladone, 1x Salive de monstre.
Gain 2d6 + 2 HP at the beginning of your turn. Materials: 1x Alcool fort, 5x Chélidoine, 1x Cerveau de necrophage.
Reduces the intox to 0 but has a chance to negate the effect of the other active potions. Materials: 1x Alcool fort, 5x Chèvrefeuille, 1x Cerveau de necrophage.
Turns blood into poison for whoever ingests it. Blood becomes deadly, dealing 1d10 + 2 to monsters that drink it. Materials: 1x Alcool fort, 5x Vitriocybe, 1x Sang de mort-vivant.
'Increases your damage by 1d12 + 4. Materials: 1x Alcool fort, 5x Cortinaire, 1x Embryon d''insectoide.'
'Reduces damage received by half. Materials: 1x Alcool fort, 1x Petal de myrte blanc, 1x mutagene d''insectoide.'
Each time you hit, gain 1d6 + 2 HP. Materials: 1x Alcool fort, 3x Petal de myrte blanc, 2x Mandragore, 1x Mutagene de Vampire.
'The next 2 spells don''t consume spell slots. Materials: 1x Alcool fort, 2x Cigue, 3x Pissenlit, 1x Mutagene d''élémentaire.'
Each successful attack adds 1d6 to your damage, up to 3 more dice. If you get hit, the counter resets. Materials: 1x Alcool fort, 2x Aconit, 3x Belladone, 1x Mutagene de maudit.