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Elixir of Transformation (2 of 2)

  • casting time NA
  • range Self

  • components None
  • duration 10 Minutes

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also don’t appear as a creature of a different size than you, and your basic shape stays the same, if you're bipedal, you can’t use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

Artificer Experimental Elixir

Elixir of Transformation (1 of 2)

  • casting time NA
  • range Self

  • components None
  • duration 10 Minutes

The drinker's body is transformed as if by the Alter Self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes.

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills, and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

Cont. ->

Artificer Experimental Elixir

Elixir of Flight

  • casting time NA
  • range Self

  • components None
  • duration 10 Minutes

The drinker gains a flying speed of 10 feet for 10 minutes.

Artificer Experimental Elixir

Elixir of Boldness

  • casting time NA
  • range Self

  • components None
  • duration 1 Minute

The drinker can roll a d4 and add the number rolled to every attack roll and saving throw they make for the next minute.

Artificer Experimental Elixir

Elixir of Resilience

  • casting time NA
  • range Self

  • components None
  • duration 10 Minutes

The drinker gains a +1 bonus to AC for 10 minutes.

Artificer Experimental Elixir

Elixir of Swiftness

  • casting time NA
  • range Self

  • components None
  • duration 1 Hour

The drinker's walking speed increases by 10 feet for 1 hour.

Artificer Experimental Elixir

Elixir of Healing

  • casting time NA
  • range Self

  • components None
  • duration Instantaneous

The drinker regains a number of hit points equal to 2d4 + Shiver's Intelligence Modifier (+4)

Artificer Experimental Elixir

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