You can create a ward of divine shadows to conceal yourself from an attacking enemy. When attacked by a creature you can see within 30 feet of you, you can use your reaction to impose disadvantage on the attack roll, as shadows envelop your form. An attacker that cant be blinded is immune to this feature.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and regain all expended uses when you finish a long rest.
You can use your Channel Divinity to harness the powers of night, clouding the vision of your foes in a shroud of darkness.
As an action, you present your holy symbol causing any source of mundane or magical light within 30 feet of you to be extinguished.
Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature who fails the saving throw is blinded for a number of rounds equal to your cleric level. A creature blinded in this way gets a new saving throw at the end of each of its turns to remove the effect.
A creature that has total cover from you is not affected.
You can use Channel Divinity twice. You
regain one of its expended uses when you
finish a Short Rest, and you regain all
expended uses when you finish a Long
Rest.
You point your Holy Symbol at another creature you can see within 30 ft. of you and focus divine energy at it. You either:
Restore 1d8+3 HP to the creature.
Force the creature to make a DC 13 Constitution saving throw. On a failed save, the creature takes 1d8+3 Necrotic or Radiant damage (your choice), or half as much on a successful save.
You roll an additional d8 when you reach Cleric levels 7 (2d8), 13 (3d8), and 18 (4d8).
You present your Holy Symbol and censure Undead creatures. Each Undead of your choice within 30 ft. of you must make a DC 13 Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute, and for that duration, it tries to move as far from you as it can on its turns.
This effect ends early if the creature takes damage, if you have the Incapacitated condition, or if you die.