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Bardic Inspiration

  • casting timeBonus Action
  • range60 Feet

  • componentsV S
  • duration10 min

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.,,

Bard Class Feature

Song of Rest

  • casting timeNonspecific
  • rangeNonspecific

  • componentsV S M
  • durationShort Rest

You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.,,

Bard Class Feature

Font of Inspiration

  • casting timeNonspecific
  • rangeNonspecific

  • componentsS M
  • durationRest

You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.,,

Bard Class Feature

Countercharm

  • casting timeNo Action
  • range30 Feet

  • componentsV M
  • durationNext Turn

You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).,,

Bard Class Feature

Blade Flourish (1)

  • casting timePer Turn
  • rangeWeapon Attack

  • componentsS M
  • durationInstantaneous

You learn to conduct impressive displays of martial prowess and speed. Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.,,

Bard College Feature

Defensive Flourish (2)

  • casting timePer Turn
  • rangeWeapon Attack

  • componentsV S M
  • durationInstantaneous

You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.,,

Bard College Feature

Slashing Flourish (3)

  • casting timePer Turn
  • rangeWeapon Attack

  • componentsS M
  • durationInstantaneous

You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.,,

Bard College Feature

Mobile Flourish (4)

  • casting timePer Turn
  • rangeWeapon Attack

  • componentsV S
  • durationInstantaneous

You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.,,

Bard College Feature

Extra Attack

  • casting time1 Attack
  • rangeAttack Action

  • componentsS
  • durationInstantaneous

You can attack twice, instead of once, whenever you take the Attack action on your turn.,,

Bard College Feature

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0 0
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0 0
0 0

Rustic Hospitality

  • casting timeNonspecific
  • rangeNonspecific

  • componentsS
  • durationNonspecific

Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.,,

Bard Background Feature

Dueling

  • casting timeNonspecific
  • rangeNonspecific

  • componentsS
  • durationNonpecific

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.,,

Bard Feat/Fighting Style

Bard

Bard

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,8, 2d12 +4,18, 6

At Higher Levels: If you cast this spell using a spell slot of 6th level or higher, you can animate 2 additional objects for each slot level above 5th.
,8, 2d12 +4,18, 6

At Higher Levels: If you cast this spell using a spell slot of 6th level or higher, you can animate 2 additional objects for each slot level above 5th.