Your allies within 5 feet of you have advantage on saving throws against being frightened or charmed, provided you are not incapacitated.
As an action, you wrap yourself in a starry cloak, appearing like a silhouette formed of the night sky. When you do, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action required), or until you die. Once you use this trait, you cannot use it again until you finish a long rest.
You can cast protection from evil and good with this trait, targeting only yourself and requiring no material components. Once you do so, you cannot cast it in this way again until you finish a long rest. Wisdom is your spellcasting ability for this trait.
When a creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to cause the attack to hit you instead. Once you use this trait, you cannott do so again until you finish a long rest.
You are immune to any effect that allows other creatures to sense your emotions or read your thoughts. Wisdom (Insight) checks made to ascertain your intentions or sincerity have disadvantage.
(Range, Ammunition) You have a +1 bonus to attack and damage rolls made with this weapon.
When you make a ranged attack with this sling and hit a target, you can cause the ammunition to ricochet toward a second target within 10 feet of the first, and then make a ranged attack against the second target.
Heal 2d4+2
Heal 2d4+2
You have resistance to psychic damage.
You have resistance to necrotic and radiant damage
Heal 2d4+2
Heal 2d4+2