Appearance: max. 4 lights hover in shape of torch/lantern/ glowing orbs
<4 torch-sized lights/glowing humanoid (M)
10 ft radius, dim
Bonus: move lights up to 60ft (max 20 ft apart)
Ends if out of range.4>
Appearance: spectral floating hand
Manipulate object/open door/retrieve item/open/pour
<30ft distance
<10 pounds weight carrying
No attack/activate magical items!30ft>10>
Appearance: visual/auditory illusion
Sound (whisper/scream, continuous/discrete)
OR image (object <5ft cube, no sensory effect, no physical interaction)
Counter: study action (intelligence/investigation) then faint
Dismissal as action/repeated action/duration5ft>
Appearance: minor magical trick
Max. 3 simultaneous
- Sensory effect
- Light/extinguish
- Clean/soil 1 ft^3
- Chill/warm/ flavour 1 ft^3
- Color/mark/ symbol on surface
- Small trinket/illusory object in palm of hand (end of turn)
Dismissal as action/duration
Appearance: burst of energy
1d8 (acid/ cold/fire/ lightning/poison/ psychic/ thunder)
Target: 1 object/creature
Add d8 damage on die=8 (max no. d8= spellcasting ability modifier)
Upgrade: damage + 1d8 at level 5 (2d8), 11 (3d8), 17 (4d8)
Appearance: 4-inch diameter orb of energy
Ranged spell attack then 3d8 (acid/ cold/fire/ lightning/poison/ thunder)
Same roll -> +1 target (30ft distance)
Higher level: +1d8/spell slot = max. no. targets
Max. once/target
Appearance: tremor in ground
Dexterity saving else 1d6 bludgeoning -> prone
If loose earth/stone -> difficult terrain (clear 5ft/1 min by hand)
Higher level: +1d6/spell slot
Appearance: fog cloud
20 ft radius sphere (spreading around edges) -> heavily obscured
Higher level: +20 ft radius/spell slot
Appearance: wave of thunderous energy
15 ft cube eminating from you
Constitution save -> half damage
Else 2d8 thunder + pushed 10ft away (incl. objects)
Audible boom 300ft dist.
Higher level: +1d8/spell slot
Appearance: flammable grease
10ft square -> difficult terrain
Dexterity saving else prone if in area or entering/ending turn
a one-word command to a creature you can see.
Wisdom saving throw or follow the command on its next turn.
No effect if the target is undead, doesn't understand your language, or if is directly harmful to it.
Some typical commands:
Approach
Drop
Flee
Grovel
Halt
At Higher Levels: 1 Target/spell slot
Appearance: Briefly surrounded by silvery mist
teleport up to 30 feet to an unoccupied space that you can see.