The character heals 2 points of Health for every point of Focus they spend.
Trigger: An enemy makes an attack against an ally's Agility.
The ally gains Health Damage Reduction equal to the character's Shield power against that attack. The shield then bounces back to the character.
Trigger: The character is attacked.
The character gains Health Damage Reduction 4.
Trigger: The character is attacked.
The character gains Health Damage Reduction 3.
Trigger: The character is attacked.
The character gains Health Damage Reduction 2.
Trigger: The character is attacked.
The character gains Health Damage Reduction 1.