Large beast. AC 11 HP19 (3d10 + 3) Speed. 60 ft.
STR (18)+4
DEX (12)+1
CON (13)+1
INT (2)-4
WIS (12)+1
CHA (7) -2
Skills.
Senses. passive Perception 11
Actions
Hooves. Melee Weapon Attack. +6, reach 5ft. One target Hit (2d6+4) blugeoning damage.
Trampling Charge. If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
English name. Silver Topped.
Powers. This horse is fire resistant.
Appearance. You see this smooth dark silver colored horse of middle size with light silver tail and mane.
Large beast. AC 11 HP19 (3d10 + 3) Speed. 60 ft.
STR (18)+4
DEX (12)+1
CON (13)+1
INT (2)-4
WIS (12)+1
CHA (7) -2
Skills.
Senses. passive Perception 11
Actions
Hooves.Melee Weapon Attack. +6, reach 5ft. One target Hit (2d6+4) blugeoning damage.
Trampling Charge.If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
English name. Glassy.
Powers. This horse can turn invisible with anything it carries as a bonus avtion. Turns visible when using a action.
Appearance. You can not make up if this horse is white, silver or not even there at all.
Name. Sunstone
Owner. Heimdall.
Properties. Using this sunstone as a navigation tool the character cannot be lost in their travels at sea or on land. It can also point the direction of any place or item the user has already seen and they need to get to.