While raging, you gain the following benefits if you aren't wearing heavy armor:
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack (or a ranged thrown weapon attack) using Strength, you gain a bonus to the damage roll.
- You have resistance to bludgeoning, piercing, and slashing damage.
- Your reach increases by 5 feet, and if you are smaller than Large, you become Large, along with anything you are wearing.
If you are able to cast spells, you can't cast them or concentrate on them while raging.
A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don't pull it or knock it prone.
with additional Ki points:
an extra 1d10 bludgeoning damage for each additional ki point you spend