When you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits: - The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet. - As a bonus action, you can command the familiar to take the Attack action. - The familiar's weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks. - If the familiar forces a creature to make a saving throw, it uses your spell save DC. - When the familiar takes damage, you can use your reaction to grant it resistance against that damage.