(STR 0_____DEX +3______ CON 0) Perception +3 _____________________size: medium
Keen Sight and Smell: Advantage on Perception with sight and smell
Bite--- Melee, +5 to hit. ____Hit: 1d4 +3 Piercing dmg.
(STR +2_____DEX +0_____CON +2) Perception +3 _____________________size: Large
Keen Sight and Smell: Advantage on Perception with sight and smell
Pack Tactics: advantage on attacks if ally within 5 ft of target.
Multiattack: Can make 2 attacks, 1 Beak, 1 Talon
Beak--- Melee, +4 to hit. ____Hit: 2d4 +2 Piercing dmg.
Talon--- Melee, +4 to hit. ____Hit: 2d6 +2 Slashing dmg.
(STR +2,_________DEX +1,____________CON +1) Perception +0 _____________________size: Large
Amphibious: Can breathe air and water.
Standing Leap: 20ft long jump, 10ft high jump.
Bite---Melee, +4 to hit.___Hit: 1d10+2 Piercing dmg. plus 1d10 posion dmg. And target is grapples (DC13)
Swallow-- Bite a medium or smaller crature that's already grappled. The target is swalloed and restrained/Blinded. Takes 3d6 acid each round,
(STR: +2 _______ DEX: +3 _______ CON: +1) Perception +0 _____________________size: Large
blinsight: 10ft, darkvision: 60ft
Spider Climb: can climb difficult surfaces without ability check.
Web Walk: ignores movement restrictions by webs.
Bite---Melee, +5 to hit.___Hit 1d8+3 Piercing dmg. and DC 11 CON save or take 2d8 posion on a fail or half on a success.
Web(1 per)---(30/60)+5 to hit. The target is restrained with webbing. get out with DC12 STR or destoying it, (DC10 5hp)
(STR +6,_________DEX +0,____________CON +5) Perception +3 _____________________size: Huge
Water Breathing: Sharks can only bring water.
Blood Frenzy: Advantage on attack if creature has been injured.
Bite--- Melee, +9 to hit.___Hit: 3d10 + 6 Piercing dmg.
(STR +1,_________DEX +2,____________CON+0) Perception +1 _____________________size: Large
Charge: with 20ft of movement, and hit with Ram, target takes extra 2d6 bludgeoning dmg. and must make DC 11 STR save or be prone.
Water breathing: Can breathe only underwater.
Ram---Melee, +3 to hit.___Hit: 1d6 +1 bludgeoning dmg.
(STR: +2 _______ DEX: +1 _______ CON: +2) Perception -1 _____________________size: Large
Multiattack: Can make 3 attacks, 2 claws, one sting
Sting---Melee, +4 to hit.___Hit: 1d8 +2 Bludgeoning dmg. and target is grappled (DC 12)
Sting---Melee, +4 to hit.___Hit: 1d10 +2 Piercing dmg. and DC 12 CON save or take 4d10 posion on a fail or half on a success
(STR -2_____DEX +2_____CON +0) Perception 0 _____________________size: small
Keen Smell: Advantage on Perception with regards to smell.
Pack Tactics: advantage when ally is within 5ft of target.
Bite--- Melee, +4 to hit. _____Hit: 1d4 +2 Piercing dmg.
(STR: +0 _______ DEX: +4 _______ CON: +1) Perception +2 _____________________size: Medium
Bite---Melee, +6 to hit.(Reach 10ft)___Hit: 1d4 +4 Piercing dmg. and DC 11 CON save or take 3d6 posion on a fail or half on a success
(STR +1, DEX +2, CON +1) Perception +5 _____________________size: large
Stealth +4
Keen Hearing and Sight: Advantage on Perception with sight and hearing
Flyby: Doesn't provoke oppurtunity attacks when flying.
Talons--- Melee, +3 to hit. ____Hit: 2d6 +1 Slashing dmg.
(STR -3,_________DEX +2,____________CON +0) Perception +4_____________________size: Large
Stealth +5
Hold Breath: hold breath for 1 hr
Underwater Camouflage: Advantage of stealth while underwater.
Water Breathing: Breathes Water.
Tentacle--- Melee, +5 to hit.___Hit: 2d6 +3 Bludgeoning dmg. Target is Grappled DC 16
Ink Cloud(1/rest)---20ft radius [heavily obscured]. Can use the bonus action to Dash.
(STR +2,_________DEX +1,____________CON +1) Perception 0 _____________________size: Large
Hold Breath: Can hold breath for 15 minutes underwater
Spider Climb, can climb up walls without ability check.
Bite---Melee, +4 to hit.___Hit: 1d8 +2 piercing dmg.
(STR: +3 _______ DEX: +2 _______ CON: +2) Perception +3 _____________________size: Large
Rampage: When you attack a target and bring them to 0, you can move half your speed and bite as a bonus action.
Bite---Melee, +5 to hit.____Hit: 2d6 +3 Piercing dmg.
(STR: +3 _______ DEX: +0 _______ CON: +1) Perception +1 _____________________size: Large
Charge: move 20ft + and attack, target takes extra 2d4 bludgeoning dmg. Target must make DC13 STR save or be knocked prone.
Sure footed: Advantage on Strength and Dexterity that would knock it prone.
Ram--- Melee, +5 to hit.___Hit: 2d4 +3 Bludgeoning dmg
(STR +1,_________DEX +1,____________CON +0) Perception +2 _____________________size: Medium
Stealth +3
Amphibious: Can breathe air and water.
Standing Leap: 20ft long jump, 10ft high jump.
Bite---Melee, +3 to hit.___Hit: 1d6+1. And target is grapples (DC11)
Swallow-- Bite a small or smaller crature that's already grappled. The target is swalloed and restrained/Blinded. Takes 2d4 acid each round,
(STR: -1 _______ DEX: +0 _______ CON: +1) Perception -2 _____________________size: Small
Illumination: sheds 10ft radius bright light, and dim light another 10ft,
Bite---Melee, +1 to hit.___Hit 1d6 -1 Slashing dmg.
(STR: +4 _______ DEX: +3 _______ CON: +2) Perception +4 _____________________size: Huge
Charge: move 20ft + and ram, target takes extra 2d6 damage. Target must make DC14 STR save or be knocked prone.
Ram---Melee, +6 to hit.(10ft reach)___Hit: 2d6 +4 Bludgeoning dmg.
Hooves--- Melee, +6 to hit.___Hit: 4d48+4 Bludgeoning dmg.
(STR -2, DEX +2, CON +0) Perception +4 _____________________size: large
Keen Sight: Advantage on Perception with sight
Multiattack: get 2 attacks, one beak, one talon.
Beak--- Melee, +5to hit. ____Hit: 2d6 +3 Piercing dmg.
Talons--- Melee, +5to hit. ____Hit: 1d6 +3 Slashing dmg.
(STR +2,_________DEX +0,____________CON +1) Perception +0 _____________________size: Huge
Hold Breath: Can hold breathe for 30 minutes.
Multiattack: can attack once with both tail and bite.
Bite--- Melee, +8 to hit.___Hit: 3d10 + 5 Piercing dmg. Target is grappled (DC 16)
Tail---Melee,+8 to hit.(10ft reach)___Hit: 2d8 + 5 Bludgeoning dmg. Target must make DC 16 STR check or be prone.
*Can't be done to creature grappled by bite.
(STR +1,_________DEX +2,____________CON +0) Perception -1 _____________________size: Medium
Stealth +4
Amphibious: Can breathe air and water.
Claw--- Melee, +3 to hit. _____Hit: 1d6 +1 Bludgeoning dmg. Target is also grappled (DC 11).
(STR +4,_________DEX +2,____________CON +1) Perception +2 _____________________size: Huge
Constrict--- Melee, +6 to hit.___Hit: 2d8 + 4 Blugeoning dmg. Target is grappled (DC 16)
Bite--- Melee, +6 to hit.(10ft reach) __Hit: 2d6 +4 Piercing dmg.
(STR: -3 _______ DEX: +2 _______ CON: +1) Perception -2 _____________________size: Small
Bite---Melee, +4 to hit.___Hit 1d4+2 Piercing dmg. and DC 11 CON save or take 3d6 posion on a fail or half on a success. If knocks out target, paralyzed for 1 hour.
(STR: +3 _______ DEX: +0 _______ CON: +3) Perception -2 _____________________size: Large
Charge: move 20ft + and attack, target takes extra 2d6 slashing. Target must make DC13 STR save or be knocked prone.
Relentless(1 per rest): if Boar takes 10 dmg or less would reduce Boar to 0, instead at 1hp.
Tusk--- Melee, +5 to hit.___Hit: 2d6 +3 Slashing dmg
(STR -1, DEX +2, CON -1) Perception +1 _____________________size: large
Echolocation: Can't use blindsight while deafened.
Keen hearing: Advantage on Perception with hearing
Bite--- Melee, +4 to hit. _____Hit: 1d6 +2 Piercing dmg.
(STR +1_____DEX +0_____ CON +2) Perception +1_______________________size: Medium
Keen Smell: Advatage of Perception checks that rely on smell.
Multiattack: can make one bite and claw attack.
Bite--- Melee, +3 to hit. Hit: 1d6 +1 Piercing dmg.
Claws---Melee, +3 to hit, Hit: 2d4 + 1 slasking dmg.
(STR: +6 DEX: +2 CON: +4) Perception +4 _____________________size: Huge
Multiattack: Can make two fist attacks.
Fist--- Melee, +9 to hit. (10ft reach)Hit: 3d10 + 6 Bludgeoning dmg
Rock--- Range(50/100), +9 to hit Hit: 7d6 + 6 Bludg.
(STR: +3 _______ DEX: +1 _______ CON: +1) Perception +4 _____________________size: Large
Keen Smell and Hearing: Advantage of perception that rely on smell and hearing.
Bite---Melee, +5 to hit.____Hit: 2d6 +3 Piercing dmg. Target make DC 13 STR save or knocked prone.
(STR: +1 _______ DEX: +2 _______ CON: +1) Perception +3 _____________________size: Medium
Keen Smell and Hearing: Advantage of perception that rely on smell and hearing.
Pack Tactics: Advantage on attack if ally within 5ft of target.
Bite---Melee, +4 to hit.____Hit: 2d4 +2 Piercing dmg. Target make DC 11 STR save or knocked prone.
(STR: +4 _______ DEX: +1 _______ CON: +2) Perception +5 _____________________size: Large
Keen Smell and Hearing: Advantage of perception that rely on smell and hearing.
Pack Tactics: Advantage on attack if ally within 5ft of target.
Snow Camoflage: Advantage on stealth in snow.
Bite---Melee, +6 to hit.____Hit: 2d6 +4 Piercing dmg. Target make DC 14 STR save or knocked prone.
Cold Breath(1/per)--15ft cone, DC12 Dex save, or take 4d8 cold, half if successful.
(STR -4_____DEX +3______ CON -1) Perception +3 _____________________size: medium
Keen Sight and Smell: Advantage on Perception with sight and smell
Bite--- Melee, +5 to hit. ____Hit: 1 Piercing dmg.
(STR: +4 _______ DEX: +1 _______ CON: +1) Perception +1 _____________________size: Large
Trampling Charge: If move 20ft, hit with hooves, target must make DC14 STR save, or knocked prone. If prone free bonus action hooves.
hooves---Melee, +5 to hit.____Hit: 2d6 +4 bludgeoning dmg.
(STR -2, DEX +0, CON +1) Perception +3 _____________________size: medium
Keen Sight and Smell: Advantage on Perception with sight and smell
Pack Tactics: advantage on attacks if ally within 5 ft of target.
Beak--- Melee, +5 to hit. ____Hit: 1d4 Slashing dmg.
(STR: +3 _______ DEX: +2 _______ CON: +2) Perception +3 _____________________size: Large
stealth +6
Keen Smell: Advantage of perception that rely on smell.
Pounce: 20ft movement + claw. DC 13 STR save or knocked prone. Free Bite as a bonus action
Bite---Melee, +5 to hit.____Hit: 1d10 +3 Piercing dmg.
Claw---Melee, +5 to hit.___Hit: 2d6 + 3 Slashing dmg.
(STR -2_______DEX +2_______CON -1) Perception +5 _____________________size: medium
Swarm: can occupy other creatures space and vice versa. Can move through any space that a bat can. can't regain health pr gain temp hp.
Beak--- Melee, +4 to hit. ____Hit: 2d6 Piercing dmg full. 1d6 piercing damage below
(STR -1, DEX +0, CON -1) Perception 0 _____________________size: Medium
Swarm: can occupy other creatures space and vice versa. Can move through any space that a rat can. can't regain health pr gain temp hp.
Keen Smell: Advantage on Perception with regards to smell.
Bite--- Melee, +2 to hit. _____Hit: 2d6 Piercing dmg full hp. 1d6 Piercing below
(STR +1,_________DEX +3,____________CON -1) Perception -2 _____________________size: Medium
Swarm: can occupy other creatures space and vice versa. Can move through any space that a quipper can. can't regain health pr gain temp hp.
Blood Frenzy: advantage on melee attack if target not at full HP.
Water Breating: Can breathe only underwater.
Bite--- Melee, +5 to hit. _____Hit: 4d6 Piercing dmg full hp. 2d6 Piercing dmg below
(STR: -1 _______ DEX: +4 _______ CON: +0) Perception 0 _____________________size: Tiny
Swarm: can occupy other creatures space and vice versa. Can move through any space that a bat can. can't regain health pr gain temp hp.
Bite---Melee, +6 to hit.___Hit: 2d6 Piercing dmg at full hp, 1d6 below. and DC 10 CON save or take 4d6 posion on a fail or half on a success
(STR: -4 _______ DEX: +1 _______ CON: -+0) Perception -2 _____________________size: Medium
Swarm: can occupy other creatures space and vice versa. Can move through any space that a bat can. can't regain health pr gain temp hp.
Type of Swarm:
Beetle- burrow speed of 5ft
Centipede- target downed by swarm is paralyzed 1hr
Spider- gain Spiderclimb, web sense, and web walker.
Wasp- walking speed 5ft, flying speed of 30ft.
Bite---Melee, +3 to hit.___Hit 4d4 Piercing dmg full hp. 2d4 Piercing dmg otherwise.
(STR -3, DEX +2, CON +0) Perception +1 _____________________size: medium
Echolocation: Can't use blindsight while deafened.
Keen hearing: Advantage on Perception with hearing
Swarm: can occupy other creatures space and vice versa. Can move through any space that a bat can. can't regain health pr gain temp hp.
Bite--- Melee, +4 to hit. _____Hit: 2d4 Piercing dmg at full health. 1d4 below.
(STR: -4 _______ DEX: +2 _______ CON: -1) Perception +0 _____________________size: Tiny
Stealth +4
Web Sense: While on a web, knows the exact location of other creatures on the web.
Spider Climb: can climb difficult surfaces without ability check.
Web Walk: ignores movement restrictions by webs.
Bite---Melee, +4 to hit.___Hit 1 Piercing dmg. and DC 9 CON save or take 1d4 posion
(STR -5,_________DEX +1,____________CON -1) Perception 0 _____________________size: Tiny
Water breathing: Can breathe only underwater.
(STR: -4 _______ DEX: +0 _______ CON: -1) Perception -1 _____________________size: Tiny
Sting---Melee, +2 to hit.___Hit: 1 Piercing dmg. and DC 9 CON save or take 1d8 posion on a fail or half on a success
(STR: +4 _______ DEX: +2 _______ CON: +2) Perception +3 _____________________size: Large
Keen Smell: Advantage of perception that rely on smell.
Pounce: 20ft movement + claw. DC 14 STR save or knocked prone. Free Bite as a bonus action
Bite---Melee, +6 to hit.____Hit: 1d10 +5 Piercing dmg.
Claw---Melee, +6 to hit.___Hit: 2d6 + 5 Slashing dmg.
(STR: +3 _______ DEX: +0 _______ CON: +1) Perception 0 _____________________size: Large
hooves---Melee, +5 to hit.____Hit: 2d4 +3 bludgeoning dmg.
(STR: +5 _______ DEX: -1 _______ CON: +2) Perception +1 _____________________size: Large
Charge: if the Rhino takes 20ft of movement and hits with Gore attack, deal extra 2d8 bludgeoning dmg. and target makes DC 12 STR or be knocked prone.
Gore---Melee, +7 to hit.___Hit: 2d8 + 5 Bludgeoning dmg.
(STR +2,_________DEX +1,____________CON +1) Perception +2 _____________________size: Medium
Water Breathing: Sharks can only bring water.
Pack Tactics: Advantage on attack roles if ally is within 5ft of the target.
Bite--- Melee, +4 to hit.___Hit: 1d8 + 2 Piercing dmg.
(STR -4_______DEX +2_______CON -1) Perception +3 _____________________size: tiny
Mimicry: mimic sounds hear. target can tell if imitation on successful DC 10 Insight
Beak--- Melee, +4 to hit. ____Hit: 1 Piercing dmg.
(STR +0, DEX +3, CON +0) Perception 0 _____________________size: Tiny
Keen Smell: Advantage on Perception with regards to smell.
Bite--- Melee, +0 to hit. _____Hit: 1 Piercing dmg.
(STR -4,_________DEX +3,____________CON -1) Perception -2 _____________________size: Tiny
Blood Frenzy: advantage on melee attack if target not at full HP.
Amphibious: Can breathe only underwater.
Bite--- Melee, +5 to hit. _____Hit: 1 Piercing dmg.
(STR: +2 _______ DEX: +0 _______ CON: +1) Perception 0 _____________________size: Medium
hooves---Melee, +4 to hit.____Hit: 2d4 +2 bludgeoning dmg.
(STR +5________DEX +0________ CON +3) Perception +3 _____________________size: Large
Keen Smell: Advantage on Perception involving smell
Multattack: Can make two attacks, one with claws, one with bite.
Bite--- Melee, +7 to hit.____Hit: 1d8 +5 Piercing dmg.
Claws--- Melee, +7 to hit.___Hit: 2d6 +5 Slaching dmg
(STR: -4 _______ DEX: +3 _______ CON: +0) Perception 0 _____________________size: Tiny
Bite---Melee, +5 to hit.___Hit: 1 Piercing dmg. and DC 10 CON save or take 2d4 posion on a fail or half on a success
(STR: +2 _______ DEX: +2 _______ CON: +1) Perception +0 _____________________size: Large
darkvision: 60ft
Ethereal Jaunt: as a bonus action, the spider can magically shift from material plane to ethereal or vice versa.
Spider Climb: can climb difficult surfaces without ability check.
Web Walk: ignores movement restrictions by webs.
Bite---Melee, +4 to hit.___Hit 1d10+2 Piercing dmg. and DC 11 CON save or take 4d8 posion on a fail or half on a success
(STR: +2 _______ DEX: +2 _______ CON: +0) Perception +4 _____________________size: Medium
Keen Smell: Advantage of perception that rely on smell.
Pounce: 20ft movement + claw. DC 13 STR save or knocked prone. Free Bite bonus action
Bite---Melee, +4 to hit.____Hit: 1d6 +2 Piercing dmg.
Claw---Melee, +4 to hit.___Hit: 1d4 + 2 Slashing dmg.
(STR -4, DEX +1, CON -1) Perception +3 _____________________size: tiny
Stealth +3
Keen Hearing and Sight: Advantage on Perception with sight and hearing
Flyby: Doesn't provoke oppurtunity attacks when flying.
Talons--- Melee, +3 to hit. ____Hit: 1 Slashing dmg.
(STR -3,_________DEX +2,____________CON +0) Perception +2 _____________________size: Small
Stealth +4
Hold Breath: hold breath for 30min
Underwater Camouflage: Advantage of stealth while underwater.
Water Breathing: Breathes Water.
Tentacle--- Melee, +4 to hit.___Hit: 1 Bludgeoning dmg. Target is Grappled DC10
Ink Cloud(1/rest)---5ft radius [heavily obscured]. Can use the bonus action to Dash.
(STR: +2 _______ DEX: +0 _______ CON: +1) Perception +0 _____________________size: Medium
Beast of Burden: Considered Large for purpose of carrying capacity.
Sure footed: Advantage on Strength and Dexterity that would knock it prone.
Hooves---Melee, +2 to hit.___Hit: 1d4 +2 Bludgeoning dmg.
(STR: +1 _______ DEX: +2 _______ CON: +1) Perception +3 _____________________size: Medium
Keen Hearing and Smell: Advantage of perception that rely on smell and hearing.
Bite---Melee, +3 to hit.____Hit: 1d6 +1 Piercing dmg. Target must make DC 11 STR save or be knocked prone.
(STR: +7 _______ DEX: -1 _______ CON: +5) Perception +0 _____________________size: Huge
Trampling Charge: 20ft of movement, hit with Gore attack, DC 18 STR or be knocked prone. If prone, the Elephant can make one stomp attack as a bonus action.
Gore---Melee, +10 to hit.___Hit: 4d8 + 7 Piercing dmg.
Stomp---Melee, +10 to hit.___Hit: 4d10 +7 Bludgeoning dmg. *Target must be prone*
(STR -4,_________DEX +0,____________CON +0) Perception -1 _____________________size: Tiny
Bite---Melee, +0 to hit.___Hit: 1 poercing dmg.
(STR: +3 _______ DEX: +2 _______ CON: +1) Perception +3 _____________________size: Large
Keen Smell: Advantage of perception that rely on smell.
Pack Tactics: Advantage on attack if ally within 5ft of target.
Pounce: 20ft movement + claw. DC 13 STR save or knocked prone. Free Bite bonus action
Bite---Melee, +5 to hit.____Hit: 1d8 +3 Piercing dmg.
Claw---Melee, +5 to hit.___Hit: 1d6 + 3 Slashing dmg.
(STR +4,_________DEX +0,____________CON +1) Perception +3 _____________________size: Huge
Echolocation: Can't use it's blindsight while deafened.
Hold Breath: Can hold breath for 30minutes.
Keen Hearing: Advantage on Perception with hearing.
Bite--- Melee, +6 to hit.___Hit: 5d6 + 4 Piercing dmg.
(STR: +3 DEX: +2 CON: +2) Perception +3 __________________size: Medium
Multiattack: Can make two fist attacks.
Fist--- Melee, +5 to hit. Hit: 1d6 + 3 Bludgeoning
Rock--- Range(25/50), +5 to hit Hit: 1d6 + 3 Bludg.
(STR +2, DEX +1, CON +1) Perception +0_________________________Size: Large
Beak--- Melee, +4 to hit. Hit: 1d8 + 2 Slashing dmg
(STR -3, DEX +0, CON +1) Perception +1_______________________size: Tiny
Keen Smell: Advatage of Perception checks that rely on smell.
Bite--- Melee, +2 to hit. Hit: 1d4 -1 Piercing dmg.
(STR -1, DEX +2, CON +0) Perception +1 _____________________size: small
Pack Tactics: get Advantage on attack rolls if an ally is within 5ft of the target.
Bite--- Melee, +1 to hit. Hit: 1d4 -1 Piercing dmg.
(STR -1, DEX +0, CON +2) Perception +3 _____________________size: Medium
Keen Smell:
Bite--- Melee, +3 to hit.____Hit: 1d6 +2 Piercing dmg.
Claws--- Melee, +3 to hit.___Hit: 2d4 +2 Slaching dmg
(STR -1, DEX +2, CON -1) Perception +1 _____________________size: tiny
Echolocation: Can't use blindsight while deafened.
Keen hearing: Advantage on Perception with hearing
Bite--- Melee, +0 to hit. _____Hit: 1 Piercing dmg.
(STR -2, DEX +2, CON +0) Perception +4 _____________________size: small
Pack Tactics: Advantage on attack if ally is within 5ft of target.
Keen Sight: Advantage on Perception with sight
Beak--- Melee, +4 to hit. ____Hit: 1d4 +2 Piercing dmg.
(STR: +4 _______ DEX: +0 _______ CON: +3) Perception +3 _____________________size: Large
Keen Smell: Advantage of perception that rely on smell.
Multiattack: Can make two attacks, one bite, one claw.
Bite---Melee, +5 to hit.____Hit: 1d8 +4 Piercing dmg.
Claws--- Melee, +5 to hit.___Hit: 2d6 +4 Slashing dmg
(STR +3,_________DEX -1,____________CON +2) Perception -1 _____________________size: large
Bite--- Melee, +5 to hit. _____Hit: 1d4 Piercing dmg.
(STR -4,_________DEX +2,____________CON +0) Perception +3 _____________________size: tiny
Keen Smell: Advatage on Perception checks that rely on smell.
Claws--- Melee, +0 to hit. _____Hit: 1 Slashing dmg.
(STR +2,_________DEX +2,____________CON +1) Perception +0 _____________________size: Large
Constrict--- Melee, +4 to hit.___Hit: 1d8 + 2 Blugeoning dmg. Target is grappled (DC 14)
Bite--- Melee, +4 to hit. _____Hit: 1d6 +2 Piercing dmg.
(STR +2,_________DEX +2,____________CON +1) Perception -1 _____________________size: Tiny
Amphibious: Can breathe air and water.
Claw--- Melee, +0 to hit. _____Hit: 1 Bludgeoning dmg.
(STR +2,_________DEX +0,____________CON +1) Perception +0 _____________________size: Large
Bite--- Melee, +4 to hit.___Hit: 1d10 + 2 Piercing dmg. Target is grappled (DC 12)
Hold Breath: Can hold breathe for 15 minutes.
(STR +0, DEX +3, CON +0) Perception +2 _____________________size: Medium
Bite--- Melee, +2 to hit. _____Hit: 1d4 Piercing dmg.
(STR: +3 _______ DEX: +2 _______ CON: +2) Perception +3 _____________________size: Large
Keen Hearing and Smell: Advantage of perception that rely on smell and hearing.
Pack Tactics: Advantage on attack if ally within 5ft of target.
Bite---Melee, +5 to hit.____Hit: 2d6 +3 Piercing dmg. Target must make DC 13 STR save or be knocked prone.
(STR +4 ,_________DEX +0 ,____________CON +1) Perception +0 _____________________size: large
Hooves--- Melee, +6 to hit. _____Hit: 2d4 +4 Bludgeoning dmg.
(STR -2, DEX +2, CON +0) Perception +4 _____________________size: small
Keen Sight: Advantage on Perception with sight
Talons--- Melee, +4 to hit. ____Hit: 1d4 +2 Slashing dmg.
(STR: +3 _______ DEX: +0 _______ CON: +1) Perception +0 _____________________size: Large
Charge: move 20ft + and ram, target takes extra 2d6 damage. Target must make DC13 STR save or be knocked prone.
Ram---Melee, +5 to hit.___Hit: 1d6 +3 Bludgeoning dmg.
Hooves--- Melee, +5 to hit.___Hit: 2d4 +3 Bludgeoning dmg. *Target must be prone*
(STR: +6 _______ DEX: -1 _______ CON: +3) Perception +0 _____________________size: Huge
Trampling Charge: 20ft of movement, hit with Gore attack, DC 12 STR or be knocked prone. If prone, the Elephant can make one stomp attack as a bonus action.
Gore---Melee, +8 to hit.___Hit: 3d8 + 6 Piercing dmg.
Stomp---Melee, +8 to hit.___Hit: 3d10 +6 Bludgeoning dmg. *Target must be prone*
(STR: -1 _______ DEX: +0 _______ CON: +1) Perception -1 _____________________size: Medium
Charge: move 20ft + and attack, target takes extra 1d6 slashing. Target must make DC11 STR save or be knocked prone.
Relentless(1 per rest): if Boar takes 7 dmg or less would reduce Boar to 0, instead at 1hp.
Tusk--- Melee, +3 to hit.___Hit: 1d6 +1 Slashing dmg
(STR -3, DEX +4, CON +0) Perception +4 _____________________size: tiny
Flyby: Don't take oppurtunity attacks when flying.
Bite--- Melee, +6 to hit. ____Hit: 1 Piercing dmg. and 3d4 poison dmg.
(STR -5,_________DEX +1,____________CON -1) Stealth +3
Perception +1 _____________________size: Tiny
Amphibious: Can breathe air and water.
Standing Leap: 10ft long jump, 5ft high jump.
(STR: +1 _______ DEX: +0 _______ CON: +0) Perception +0 _____________________size: Medium
Charge: move 20ft + and attack, target takes extra 1d4 bludgeoning dmg. Target must make DC10 STR save or be knocked prone.
Sure footed: Advantage on Strength and Dexterity that would knock it prone.
Ram--- Melee, +3 to hit.___Hit: 1d4 +1 Bludgeoning dmg
(STR -3, DEX +3, CON -1) Perception +4 _____________________size: tiny
Keen Sight: Advantage on Perception with sight
Talons--- Melee, +5 to hit. ____Hit: 1 Slashing dmg.
(STR +4,_________DEX +1,____________CON +2) Perception +2 _____________________size: Large
Water Breathing: Sharks can only bring water.
Blood Frenzy: Advantage on attack if creature has been injured.
Bite--- Melee, +6 to hit.___Hit: 2d8 + 4 Piercing dmg.
(STR: -1 _______ DEX: +2 _______ CON: +0) Perception +3 _____________________size: Small
Keen Hearing and Smell: Advantage of perception that rely on smell and hearing.
Pack Tactics: Advantage on attack if ally within 5ft of target.
Bite---Melee, +1 to hit.____Hit: 1 Piercing dmg.
(STR: +0 _______ DEX: +1 _______ CON: +1) Perception +3 _____________________size: Medium
Pack Tactics: Advantage on attack if ally within 5ft of target.
Bite---Melee, +2 to hit.____Hit: 1d6 Piercing dmg.