Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Giant Weasel

  • casting time CR: 0
  • range 40ft

  • components AC: 13
  • duration Stealth +5

(STR 0_____DEX +3______ CON 0) Perception +3 _____________________size: medium


Keen Sight and Smell: Advantage on Perception with sight and smell


Bite--- Melee, +5 to hit. ____Hit: 1d4 +3 Piercing dmg.

---- HP: 9

Giant Vulture

  • casting time CR: 1
  • range 10ft, 60ft fly

  • components AC: 10
  • duration Perception +3

(STR +2_____DEX +0_____CON +2) Perception +3 _____________________size: Large


Keen Sight and Smell: Advantage on Perception with sight and smell

Pack Tactics: advantage on attacks if ally within 5 ft of target.

Multiattack: Can make 2 attacks, 1 Beak, 1 Talon

Beak--- Melee, +4 to hit. ____Hit: 2d4 +2 Piercing dmg.

Talon--- Melee, +4 to hit. ____Hit: 2d6 +2 Slashing dmg.

fly HP: 22

Giant Toad

  • casting time CR: 1
  • range 20ft, 40ft swim

  • components AC: 11
  • duration 30ft darkvision

(STR +2,_________DEX +1,____________CON +1) Perception +0 _____________________size: Large


Amphibious: Can breathe air and water.


Standing Leap: 20ft long jump, 10ft high jump.


Bite---Melee, +4 to hit.___Hit: 1d10+2 Piercing dmg. plus 1d10 posion dmg. And target is grapples (DC13)

Swallow-- Bite a medium or smaller crature that's already grappled. The target is swalloed and restrained/Blinded. Takes 3d6 acid each round,

swim HP: 39

Giant Spider

  • casting time CR: 1
  • range 30ft, 30ft climb

  • components AC: 14
  • duration Stealth +7

(STR: +2 _______ DEX: +3 _______ CON: +1) Perception +0 _____________________size: Large
blinsight: 10ft, darkvision: 60ft


Spider Climb: can climb difficult surfaces without ability check.

Web Walk: ignores movement restrictions by webs.

Bite---Melee, +5 to hit.___Hit 1d8+3 Piercing dmg. and DC 11 CON save or take 2d8 posion on a fail or half on a success.

Web(1 per)---(30/60)+5 to hit. The target is restrained with webbing. get out with DC12 STR or destoying it, (DC10 5hp)

---- HP: 26

Giant Shark

  • casting time CR: 5
  • range 0ft, 50ft swim

  • components AC: 13
  • duration 60ft Blindsight

(STR +6,_________DEX +0,____________CON +5) Perception +3 _____________________size: Huge


Water Breathing: Sharks can only bring water.

Blood Frenzy: Advantage on attack if creature has been injured.

Bite--- Melee, +9 to hit.___Hit: 3d10 + 6 Piercing dmg.

swim HP: 126

Giant Sea Horse

  • casting time CR: 1/2
  • range 0ft, 40ft swim

  • components AC: 13
  • duration Perception + 1

(STR +1,_________DEX +2,____________CON+0) Perception +1 _____________________size: Large

Charge: with 20ft of movement, and hit with Ram, target takes extra 2d6 bludgeoning dmg. and must make DC 11 STR save or be prone.

Water breathing: Can breathe only underwater.

Ram---Melee, +3 to hit.___Hit: 1d6 +1 bludgeoning dmg.

swim HP: 16

Giant Scorpion

  • casting time CR: 3
  • range 40ft

  • components AC: 15
  • duration blindsight 60 ft.

(STR: +2 _______ DEX: +1 _______ CON: +2) Perception -1 _____________________size: Large

Multiattack: Can make 3 attacks, 2 claws, one sting

Sting---Melee, +4 to hit.___Hit: 1d8 +2 Bludgeoning dmg. and target is grappled (DC 12)

Sting---Melee, +4 to hit.___Hit: 1d10 +2 Piercing dmg. and DC 12 CON save or take 4d10 posion on a fail or half on a success

---- HP: 52

Giant Rat

  • casting time CR: 1/8
  • range 20ft

  • components AC: 10
  • duration darkvision 60ft

(STR -2_____DEX +2_____CON +0) Perception 0 _____________________size: small

Keen Smell: Advantage on Perception with regards to smell.

Pack Tactics: advantage when ally is within 5ft of target.

Bite--- Melee, +4 to hit. _____Hit: 1d4 +2 Piercing dmg.

--- HP: 7

Giant Poisonous Snake

  • casting time CR: 1/4
  • range 30ft, 30ft swim

  • components AC: 14
  • duration blindsight 10 ft.

(STR: +0 _______ DEX: +4 _______ CON: +1) Perception +2 _____________________size: Medium


Bite---Melee, +6 to hit.(Reach 10ft)___Hit: 1d4 +4 Piercing dmg. and DC 11 CON save or take 3d6 posion on a fail or half on a success

swim HP: 11

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Giant Owl

  • casting time CR: 1/4
  • range 5ft, 60ft fly

  • components AC: 12
  • duration 120ft Darkvision

(STR +1, DEX +2, CON +1) Perception +5 _____________________size: large
Stealth +4


Keen Hearing and Sight: Advantage on Perception with sight and hearing

Flyby: Doesn't provoke oppurtunity attacks when flying.

Talons--- Melee, +3 to hit. ____Hit: 2d6 +1 Slashing dmg.

fly HP: 19

Giant Octopus

  • casting time CR: 1
  • range 10ft, 60ft swim

  • components AC: 11
  • duration 30ft Blindsight

(STR -3,_________DEX +2,____________CON +0) Perception +4_____________________size: Large
Stealth +5

Hold Breath: hold breath for 1 hr

Underwater Camouflage: Advantage of stealth while underwater.

Water Breathing: Breathes Water.


Tentacle--- Melee, +5 to hit.___Hit: 2d6 +3 Bludgeoning dmg. Target is Grappled DC 16

Ink Cloud(1/rest)---20ft radius [heavily obscured]. Can use the bonus action to Dash.

swim HP: 52

Giant Lizard

  • casting time CR: 1/4
  • range 30ft, 30ft climb

  • components AC: 12
  • duration 30ft darkvision

(STR +2,_________DEX +1,____________CON +1) Perception 0 _____________________size: Large


Hold Breath: Can hold breath for 15 minutes underwater

Spider Climb, can climb up walls without ability check.

Bite---Melee, +4 to hit.___Hit: 1d8 +2 piercing dmg.

--- HP: 19

Giant Hyena

  • casting time CR: 1
  • range 50ft

  • components AC: 12
  • duration perception +3

(STR: +3 _______ DEX: +2 _______ CON: +2) Perception +3 _____________________size: Large



Rampage: When you attack a target and bring them to 0, you can move half your speed and bite as a bonus action.


Bite---Melee, +5 to hit.____Hit: 2d6 +3 Piercing dmg.

---- HP: 45

Giant Goat

  • casting time CR: 1/2
  • range 40ft

  • components AC: 11
  • duration perception +1

(STR: +3 _______ DEX: +0 _______ CON: +1) Perception +1 _____________________size: Large

Charge: move 20ft + and attack, target takes extra 2d4 bludgeoning dmg. Target must make DC13 STR save or be knocked prone.


Sure footed: Advantage on Strength and Dexterity that would knock it prone.

Ram--- Melee, +5 to hit.___Hit: 2d4 +3 Bludgeoning dmg

---- HP: 19

Giant Frog

  • casting time CR: 1/4
  • range 30ft, 30ft swim

  • components AC: 11
  • duration 30ft darkvision

(STR +1,_________DEX +1,____________CON +0) Perception +2 _____________________size: Medium
Stealth +3

Amphibious: Can breathe air and water.


Standing Leap: 20ft long jump, 10ft high jump.


Bite---Melee, +3 to hit.___Hit: 1d6+1. And target is grapples (DC11)

Swallow-- Bite a small or smaller crature that's already grappled. The target is swalloed and restrained/Blinded. Takes 2d4 acid each round,

swim HP: 18

Giant Fire Beetle

  • casting time CR: 0
  • range 30ft

  • components AC: 13
  • duration 30ft Blindsight

(STR: -1 _______ DEX: +0 _______ CON: +1) Perception -2 _____________________size: Small


Illumination: sheds 10ft radius bright light, and dim light another 10ft,

Bite---Melee, +1 to hit.___Hit 1d6 -1 Slashing dmg.

---- HP: 4

Giant Elk

  • casting time CR: 2
  • range 60ft

  • components AC: 14
  • duration perception +4

(STR: +4 _______ DEX: +3 _______ CON: +2) Perception +4 _____________________size: Huge

Charge: move 20ft + and ram, target takes extra 2d6 damage. Target must make DC14 STR save or be knocked prone.


Ram---Melee, +6 to hit.(10ft reach)___Hit: 2d6 +4 Bludgeoning dmg.


Hooves--- Melee, +6 to hit.___Hit: 4d48+4 Bludgeoning dmg.

---- HP: 42

Giant Eagle

  • casting time CR: 1
  • range 10ft, 80ft fly

  • components AC: 13
  • duration Perception +4

(STR -2, DEX +2, CON +0) Perception +4 _____________________size: large


Keen Sight: Advantage on Perception with sight

Multiattack: get 2 attacks, one beak, one talon.

Beak--- Melee, +5to hit. ____Hit: 2d6 +3 Piercing dmg.

Talons--- Melee, +5to hit. ____Hit: 1d6 +3 Slashing dmg.

fly HP: 26

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Giant Crocodile

  • casting time CR: 5
  • range 30ft, 50ft swim

  • components AC: 14
  • duration Stealth +5

(STR +2,_________DEX +0,____________CON +1) Perception +0 _____________________size: Huge


Hold Breath: Can hold breathe for 30 minutes.

Multiattack: can attack once with both tail and bite.

Bite--- Melee, +8 to hit.___Hit: 3d10 + 5 Piercing dmg. Target is grappled (DC 16)

Tail---Melee,+8 to hit.(10ft reach)___Hit: 2d8 + 5 Bludgeoning dmg. Target must make DC 16 STR check or be prone.
*Can't be done to creature grappled by bite.

swim HP: 85

Giant Crab

  • casting time CR: 1/8
  • range 30ft, 30ft swim

  • components AC: 15
  • duration 30ft blindsight

(STR +1,_________DEX +2,____________CON +0) Perception -1 _____________________size: Medium
Stealth +4

Amphibious: Can breathe air and water.



Claw--- Melee, +3 to hit. _____Hit: 1d6 +1 Bludgeoning dmg. Target is also grappled (DC 11).

swim HP: 13

Giant Constrictor Snake

  • casting time CR: 2
  • range 30ft, 30ft swim

  • components AC: 12
  • duration 10ft blindsight

(STR +4,_________DEX +2,____________CON +1) Perception +2 _____________________size: Huge


Constrict--- Melee, +6 to hit.___Hit: 2d8 + 4 Blugeoning dmg. Target is grappled (DC 16)



Bite--- Melee, +6 to hit.(10ft reach) __Hit: 2d6 +4 Piercing dmg.

swim HP: 60

Giant Centipede

  • casting time CR: 1/4
  • range 30ft, 30ft climb

  • components AC: 13
  • duration 30ft Blindsight

(STR: -3 _______ DEX: +2 _______ CON: +1) Perception -2 _____________________size: Small




Bite---Melee, +4 to hit.___Hit 1d4+2 Piercing dmg. and DC 11 CON save or take 3d6 posion on a fail or half on a success. If knocks out target, paralyzed for 1 hour.

---- HP: 4

Giant Boar

  • casting time CR: 2
  • range 40ft

  • components AC: 12
  • duration perception -2

(STR: +3 _______ DEX: +0 _______ CON: +3) Perception -2 _____________________size: Large

Charge: move 20ft + and attack, target takes extra 2d6 slashing. Target must make DC13 STR save or be knocked prone.


Relentless(1 per rest): if Boar takes 10 dmg or less would reduce Boar to 0, instead at 1hp.


Tusk--- Melee, +5 to hit.___Hit: 2d6 +3 Slashing dmg

---- HP: 42

Giant Bat

  • casting time CR: 1/4
  • range 10ft, 60ft fly

  • components AC: 13
  • duration 60ft blindsight

(STR -1, DEX +2, CON -1) Perception +1 _____________________size: large


Echolocation: Can't use blindsight while deafened.

Keen hearing: Advantage on Perception with hearing



Bite--- Melee, +4 to hit. _____Hit: 1d6 +2 Piercing dmg.

fly HP: 22

Giant Badger

  • casting time CR: 1/4
  • range 30ft, 10ft burrow

  • components AC: 10
  • duration 30ft Darkvision

(STR +1_____DEX +0_____ CON +2) Perception +1_______________________size: Medium


Keen Smell: Advatage of Perception checks that rely on smell.

Multiattack: can make one bite and claw attack.

Bite--- Melee, +3 to hit. Hit: 1d6 +1 Piercing dmg.

Claws---Melee, +3 to hit, Hit: 2d4 + 1 slasking dmg.

---- HP: 13

Giant Ape

  • casting time CR: 6
  • range 40ft, 40 climb

  • components AC: 12
  • duration Athletics +9

(STR: +6 DEX: +2 CON: +4) Perception +4 _____________________size: Huge


Multiattack: Can make two fist attacks.


Fist--- Melee, +9 to hit. (10ft reach)Hit: 3d10 + 6 Bludgeoning dmg




Rock--- Range(50/100), +9 to hit Hit: 7d6 + 6 Bludg.

---- HP: 157

Worg

  • casting time CR: 1
  • range 50ft

  • components AC: 13
  • duration 60ft. Darkvision

(STR: +3 _______ DEX: +1 _______ CON: +1) Perception +4 _____________________size: Large

Keen Smell and Hearing: Advantage of perception that rely on smell and hearing.



Bite---Melee, +5 to hit.____Hit: 2d6 +3 Piercing dmg. Target make DC 13 STR save or knocked prone.

---- HP: 26

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Wolf

  • casting time CR: 1/4
  • range 40ft

  • components AC: 13
  • duration stealth +4

(STR: +1 _______ DEX: +2 _______ CON: +1) Perception +3 _____________________size: Medium

Keen Smell and Hearing: Advantage of perception that rely on smell and hearing.

Pack Tactics: Advantage on attack if ally within 5ft of target.



Bite---Melee, +4 to hit.____Hit: 2d4 +2 Piercing dmg. Target make DC 11 STR save or knocked prone.

---- HP: 11

Winter Wolf

  • casting time CR: 4
  • range 50ft

  • components AC: 13
  • duration stealth +3

(STR: +4 _______ DEX: +1 _______ CON: +2) Perception +5 _____________________size: Large

Keen Smell and Hearing: Advantage of perception that rely on smell and hearing.

Pack Tactics: Advantage on attack if ally within 5ft of target.

Snow Camoflage: Advantage on stealth in snow.

Bite---Melee, +6 to hit.____Hit: 2d6 +4 Piercing dmg. Target make DC 14 STR save or knocked prone.

Cold Breath(1/per)--15ft cone, DC12 Dex save, or take 4d8 cold, half if successful.

---- HP: 75

Weasel

  • casting time CR: 0
  • range 30ft

  • components AC: 13
  • duration Stealth +5

(STR -4_____DEX +3______ CON -1) Perception +3 _____________________size: medium


Keen Sight and Smell: Advantage on Perception with sight and smell


Bite--- Melee, +5 to hit. ____Hit: 1 Piercing dmg.

---- HP: 1

War Horse

  • casting time CR: 1/2
  • range 60ft

  • components AC: 11
  • duration perception +1

(STR: +4 _______ DEX: +1 _______ CON: +1) Perception +1 _____________________size: Large

Trampling Charge: If move 20ft, hit with hooves, target must make DC14 STR save, or knocked prone. If prone free bonus action hooves.

hooves---Melee, +5 to hit.____Hit: 2d6 +4 bludgeoning dmg.

---- HP: 19

Vulture

  • casting time CR: 0
  • range 10ft, 50ft fly

  • components AC: 10
  • duration Perception +3

(STR -2, DEX +0, CON +1) Perception +3 _____________________size: medium


Keen Sight and Smell: Advantage on Perception with sight and smell

Pack Tactics: advantage on attacks if ally within 5 ft of target.

Beak--- Melee, +5 to hit. ____Hit: 1d4 Slashing dmg.

fly HP: 5

Tiger

  • casting time CR: 1
  • range 40ft

  • components AC: 12
  • duration 30ft Darkvision

(STR: +3 _______ DEX: +2 _______ CON: +2) Perception +3 _____________________size: Large
stealth +6

Keen Smell: Advantage of perception that rely on smell.

Pounce: 20ft movement + claw. DC 13 STR save or knocked prone. Free Bite as a bonus action


Bite---Melee, +5 to hit.____Hit: 1d10 +3 Piercing dmg.

Claw---Melee, +5 to hit.___Hit: 2d6 + 3 Slashing dmg.

---- HP: 37

Swarm of Ravens

  • casting time CR: 1/2
  • range 10ft, 50ft fly

  • components AC: 12
  • duration Perception +5

(STR -2_______DEX +2_______CON -1) Perception +5 _____________________size: medium


Swarm: can occupy other creatures space and vice versa. Can move through any space that a bat can. can't regain health pr gain temp hp.



Beak--- Melee, +4 to hit. ____Hit: 2d6 Piercing dmg full. 1d6 piercing damage below

fly HP: 24

Swarm of Rats

  • casting time CR: 1/2
  • range 30ft

  • components AC: 10
  • duration darkvision 30ft

(STR -1, DEX +0, CON -1) Perception 0 _____________________size: Medium

Swarm: can occupy other creatures space and vice versa. Can move through any space that a rat can. can't regain health pr gain temp hp.

Keen Smell: Advantage on Perception with regards to smell.

Bite--- Melee, +2 to hit. _____Hit: 2d6 Piercing dmg full hp. 1d6 Piercing below

--- HP: 24

Quipper

  • casting time CR: 1
  • range 0ft, 40ft swim

  • components AC: 13
  • duration 60ft darkvision

(STR +1,_________DEX +3,____________CON -1) Perception -2 _____________________size: Medium

Swarm: can occupy other creatures space and vice versa. Can move through any space that a quipper can. can't regain health pr gain temp hp.

Blood Frenzy: advantage on melee attack if target not at full HP.

Water Breating: Can breathe only underwater.



Bite--- Melee, +5 to hit. _____Hit: 4d6 Piercing dmg full hp. 2d6 Piercing dmg below

swim HP: 28

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Swarm of Poisonous Snakes

  • casting time CR: 2
  • range 30ft, 30ft swim

  • components AC: 14
  • duration blindsight 10 ft.

(STR: -1 _______ DEX: +4 _______ CON: +0) Perception 0 _____________________size: Tiny

Swarm: can occupy other creatures space and vice versa. Can move through any space that a bat can. can't regain health pr gain temp hp.

Bite---Melee, +6 to hit.___Hit: 2d6 Piercing dmg at full hp, 1d6 below. and DC 10 CON save or take 4d6 posion on a fail or half on a success

swim HP: 36

Swarm of Insects

  • casting time CR: 1
  • range 20ft, 20ft climb

  • components AC: 12
  • duration blindsight: 10ft

(STR: -4 _______ DEX: +1 _______ CON: -+0) Perception -2 _____________________size: Medium

Swarm: can occupy other creatures space and vice versa. Can move through any space that a bat can. can't regain health pr gain temp hp.

Type of Swarm:
Beetle- burrow speed of 5ft
Centipede- target downed by swarm is paralyzed 1hr
Spider- gain Spiderclimb, web sense, and web walker.
Wasp- walking speed 5ft, flying speed of 30ft.

Bite---Melee, +3 to hit.___Hit 4d4 Piercing dmg full hp. 2d4 Piercing dmg otherwise.

---- HP: 22

Swarm of Bats

  • casting time CR: 1/2
  • range 0ft, 30ft fly

  • components AC: 12
  • duration 60ft blindsight

(STR -3, DEX +2, CON +0) Perception +1 _____________________size: medium


Echolocation: Can't use blindsight while deafened.

Keen hearing: Advantage on Perception with hearing

Swarm: can occupy other creatures space and vice versa. Can move through any space that a bat can. can't regain health pr gain temp hp.

Bite--- Melee, +4 to hit. _____Hit: 2d4 Piercing dmg at full health. 1d4 below.

fly HP: 22

Spider

  • casting time CR: 0
  • range 20ft, 20ft climb

  • components AC: 12
  • duration darkvision: 30ft

(STR: -4 _______ DEX: +2 _______ CON: -1) Perception +0 _____________________size: Tiny
Stealth +4

Web Sense: While on a web, knows the exact location of other creatures on the web.

Spider Climb: can climb difficult surfaces without ability check.

Web Walk: ignores movement restrictions by webs.

Bite---Melee, +4 to hit.___Hit 1 Piercing dmg. and DC 9 CON save or take 1d4 posion

---- HP: 1

Sea Horse

  • casting time CR: 0
  • range 0ft, 20ft swim

  • components AC: 11
  • duration Perception + 0

(STR -5,_________DEX +1,____________CON -1) Perception 0 _____________________size: Tiny



Water breathing: Can breathe only underwater.


swim HP: 1

Scorpion

  • casting time CR: 0
  • range 10ft

  • components AC: 11
  • duration blindsight 10 ft.

(STR: -4 _______ DEX: +0 _______ CON: -1) Perception -1 _____________________size: Tiny


Sting---Melee, +2 to hit.___Hit: 1 Piercing dmg. and DC 9 CON save or take 1d8 posion on a fail or half on a success

---- HP: 1

Saber-Toothed Tiger

  • casting time CR: 2
  • range 40ft

  • components AC: 12
  • duration stealth +6

(STR: +4 _______ DEX: +2 _______ CON: +2) Perception +3 _____________________size: Large

Keen Smell: Advantage of perception that rely on smell.

Pounce: 20ft movement + claw. DC 14 STR save or knocked prone. Free Bite as a bonus action


Bite---Melee, +6 to hit.____Hit: 1d10 +5 Piercing dmg.

Claw---Melee, +6 to hit.___Hit: 2d6 + 5 Slashing dmg.

---- HP: 52

Riding Horse

  • casting time CR: 1/4
  • range 60ft

  • components AC: 10
  • duration perception +0

(STR: +3 _______ DEX: +0 _______ CON: +1) Perception 0 _____________________size: Large

hooves---Melee, +5 to hit.____Hit: 2d4 +3 bludgeoning dmg.

---- HP: 13

Rhino

  • casting time CR: 2
  • range 40ft

  • components AC: 11
  • duration perception +1

(STR: +5 _______ DEX: -1 _______ CON: +2) Perception +1 _____________________size: Large


Charge: if the Rhino takes 20ft of movement and hits with Gore attack, deal extra 2d8 bludgeoning dmg. and target makes DC 12 STR or be knocked prone.


Gore---Melee, +7 to hit.___Hit: 2d8 + 5 Bludgeoning dmg.

---- HP: 45

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Reef Shark

  • casting time CR: 1/2
  • range 0ft, 40ft swim

  • components AC: 12
  • duration 30ft Blindsight

(STR +2,_________DEX +1,____________CON +1) Perception +2 _____________________size: Medium


Water Breathing: Sharks can only bring water.

Pack Tactics: Advantage on attack roles if ally is within 5ft of the target.

Bite--- Melee, +4 to hit.___Hit: 1d8 + 2 Piercing dmg.

swim HP: 22

Raven

  • casting time CR: 0
  • range 10ft, 50ft fly

  • components AC: 12
  • duration Perception +3

(STR -4_______DEX +2_______CON -1) Perception +3 _____________________size: tiny


Mimicry: mimic sounds hear. target can tell if imitation on successful DC 10 Insight



Beak--- Melee, +4 to hit. ____Hit: 1 Piercing dmg.

fly HP: 1

Rat

  • casting time CR: 0
  • range 20ft

  • components AC: 10
  • duration darkvision 30ft

(STR +0, DEX +3, CON +0) Perception 0 _____________________size: Tiny

Keen Smell: Advantage on Perception with regards to smell.

Bite--- Melee, +0 to hit. _____Hit: 1 Piercing dmg.

--- HP: 1

Quipper

  • casting time CR: 0
  • range 0ft, 40ft swim

  • components AC: 13
  • duration 60ft darkvision

(STR -4,_________DEX +3,____________CON -1) Perception -2 _____________________size: Tiny


Blood Frenzy: advantage on melee attack if target not at full HP.

Amphibious: Can breathe only underwater.



Bite--- Melee, +5 to hit. _____Hit: 1 Piercing dmg.

swim HP: 1

Pony

  • casting time CR: 1/8
  • range 40ft

  • components AC: 10
  • duration perception +0

(STR: +2 _______ DEX: +0 _______ CON: +1) Perception 0 _____________________size: Medium

hooves---Melee, +4 to hit.____Hit: 2d4 +2 bludgeoning dmg.

---- HP: 11

Polar Bear

  • casting time CR: 2
  • range 40ft, 30ft swim

  • components AC: 12
  • duration perception +3

(STR +5________DEX +0________ CON +3) Perception +3 _____________________size: Large

Keen Smell: Advantage on Perception involving smell

Multattack: Can make two attacks, one with claws, one with bite.

Bite--- Melee, +7 to hit.____Hit: 1d8 +5 Piercing dmg.


Claws--- Melee, +7 to hit.___Hit: 2d6 +5 Slaching dmg

swim HP: 42

Poisonous Snake

  • casting time CR: 1/8
  • range 30ft, 30ft swim

  • components AC: 13
  • duration blindsight 10 ft.

(STR: -4 _______ DEX: +3 _______ CON: +0) Perception 0 _____________________size: Tiny


Bite---Melee, +5 to hit.___Hit: 1 Piercing dmg. and DC 10 CON save or take 2d4 posion on a fail or half on a success

swim HP: 2

Phase Spider

  • casting time CR: 3
  • range 30ft, 30ft climb

  • components AC: 13
  • duration Stealth +6

(STR: +2 _______ DEX: +2 _______ CON: +1) Perception +0 _____________________size: Large
darkvision: 60ft


Ethereal Jaunt: as a bonus action, the spider can magically shift from material plane to ethereal or vice versa.

Spider Climb: can climb difficult surfaces without ability check.

Web Walk: ignores movement restrictions by webs.

Bite---Melee, +4 to hit.___Hit 1d10+2 Piercing dmg. and DC 11 CON save or take 4d8 posion on a fail or half on a success

---- HP: 32

Panther

  • casting time CR: 1/4
  • range 50ft, 40ft Climb

  • components AC: 12
  • duration stealth +6

(STR: +2 _______ DEX: +2 _______ CON: +0) Perception +4 _____________________size: Medium

Keen Smell: Advantage of perception that rely on smell.

Pounce: 20ft movement + claw. DC 13 STR save or knocked prone. Free Bite bonus action


Bite---Melee, +4 to hit.____Hit: 1d6 +2 Piercing dmg.

Claw---Melee, +4 to hit.___Hit: 1d4 + 2 Slashing dmg.

---- HP: 13

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Owl

  • casting time CR: 0
  • range 5ft, 60ft fly

  • components AC: 11
  • duration 120ft Darkvision

(STR -4, DEX +1, CON -1) Perception +3 _____________________size: tiny
Stealth +3


Keen Hearing and Sight: Advantage on Perception with sight and hearing

Flyby: Doesn't provoke oppurtunity attacks when flying.

Talons--- Melee, +3 to hit. ____Hit: 1 Slashing dmg.

fly HP: 1

Octopus

  • casting time CR: 0
  • range 5ft, 30ft swim

  • components AC: 12
  • duration 30ft Blindsight

(STR -3,_________DEX +2,____________CON +0) Perception +2 _____________________size: Small
Stealth +4

Hold Breath: hold breath for 30min

Underwater Camouflage: Advantage of stealth while underwater.

Water Breathing: Breathes Water.


Tentacle--- Melee, +4 to hit.___Hit: 1 Bludgeoning dmg. Target is Grappled DC10

Ink Cloud(1/rest)---5ft radius [heavily obscured]. Can use the bonus action to Dash.

swim HP: 3

Mule

  • casting time CR: 1/8
  • range 40ft

  • components AC: 10
  • duration perception +0

(STR: +2 _______ DEX: +0 _______ CON: +1) Perception +0 _____________________size: Medium

Beast of Burden: Considered Large for purpose of carrying capacity.

Sure footed: Advantage on Strength and Dexterity that would knock it prone.

Hooves---Melee, +2 to hit.___Hit: 1d4 +2 Bludgeoning dmg.

---- HP: 11

Mastiff

  • casting time CR: 1/8
  • range 40ft

  • components AC: 14
  • duration Perception +3

(STR: +1 _______ DEX: +2 _______ CON: +1) Perception +3 _____________________size: Medium

Keen Hearing and Smell: Advantage of perception that rely on smell and hearing.



Bite---Melee, +3 to hit.____Hit: 1d6 +1 Piercing dmg. Target must make DC 11 STR save or be knocked prone.

---- HP: 5

Mammoth

  • casting time CR: 6
  • range 40ft

  • components AC: 13
  • duration perception +0

(STR: +7 _______ DEX: -1 _______ CON: +5) Perception +0 _____________________size: Huge


Trampling Charge: 20ft of movement, hit with Gore attack, DC 18 STR or be knocked prone. If prone, the Elephant can make one stomp attack as a bonus action.


Gore---Melee, +10 to hit.___Hit: 4d8 + 7 Piercing dmg.


Stomp---Melee, +10 to hit.___Hit: 4d10 +7 Bludgeoning dmg. *Target must be prone*

---- HP: 126

Lizard

  • casting time CR: 0
  • range 20ft, 20ft climb

  • components AC: 10
  • duration 30ft darkvision

(STR -4,_________DEX +0,____________CON +0) Perception -1 _____________________size: Tiny


Bite---Melee, +0 to hit.___Hit: 1 poercing dmg.

--- HP: 2

Lion

  • casting time CR: 1
  • range 50ft

  • components AC: 12
  • duration stealth +6

(STR: +3 _______ DEX: +2 _______ CON: +1) Perception +3 _____________________size: Large

Keen Smell: Advantage of perception that rely on smell.

Pack Tactics: Advantage on attack if ally within 5ft of target.

Pounce: 20ft movement + claw. DC 13 STR save or knocked prone. Free Bite bonus action


Bite---Melee, +5 to hit.____Hit: 1d8 +3 Piercing dmg.

Claw---Melee, +5 to hit.___Hit: 1d6 + 3 Slashing dmg.

---- HP: 37

Killer Whale

  • casting time CR: 3
  • range 0ft, 60ft swim

  • components AC: 12
  • duration 120 ft Blindsight

(STR +4,_________DEX +0,____________CON +1) Perception +3 _____________________size: Huge


Echolocation: Can't use it's blindsight while deafened.


Hold Breath: Can hold breath for 30minutes.


Keen Hearing: Advantage on Perception with hearing.


Bite--- Melee, +6 to hit.___Hit: 5d6 + 4 Piercing dmg.

swim HP: 90

Ape

  • casting time CR: 1/2
  • range 30ft, 30 climb

  • components AC: 12
  • duration Athletics +5

(STR: +3 DEX: +2 CON: +2) Perception +3 __________________size: Medium


Multiattack: Can make two fist attacks.


Fist--- Melee, +5 to hit. Hit: 1d6 + 3 Bludgeoning




Rock--- Range(25/50), +5 to hit Hit: 1d6 + 3 Bludg.

---- HP: 19

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Axe Beak

  • casting time CR: 1/4
  • range 50ft

  • components AC: 11
  • duration perception +0

(STR +2, DEX +1, CON +1) Perception +0_________________________Size: Large


Beak--- Melee, +4 to hit. Hit: 1d8 + 2 Slashing dmg

---- HP: 19

Badger

  • casting time CR: 0
  • range 20ft, 5ft burrow

  • components AC: 10
  • duration 30ft Darkvision

(STR -3, DEX +0, CON +1) Perception +1_______________________size: Tiny


Keen Smell: Advatage of Perception checks that rely on smell.



Bite--- Melee, +2 to hit. Hit: 1d4 -1 Piercing dmg.

---- HP: 3

Baboon

  • casting time CR: 0
  • range 30ft, 30ft climb

  • components AC: 12
  • duration perception +0

(STR -1, DEX +2, CON +0) Perception +1 _____________________size: small


Pack Tactics: get Advantage on attack rolls if an ally is within 5ft of the target.



Bite--- Melee, +1 to hit. Hit: 1d4 -1 Piercing dmg.

---- HP: 3

Black Bear

  • casting time CR: 1/2
  • range 40ft, 30ft climb

  • components AC: 11
  • duration perception +3

(STR -1, DEX +0, CON +2) Perception +3 _____________________size: Medium

Keen Smell:



Bite--- Melee, +3 to hit.____Hit: 1d6 +2 Piercing dmg.


Claws--- Melee, +3 to hit.___Hit: 2d4 +2 Slaching dmg

---- HP: 19

Bat

  • casting time CR: 0
  • range 5ft, 30ft fly

  • components AC: 12
  • duration 60ft blindsight

(STR -1, DEX +2, CON -1) Perception +1 _____________________size: tiny


Echolocation: Can't use blindsight while deafened.

Keen hearing: Advantage on Perception with hearing



Bite--- Melee, +0 to hit. _____Hit: 1 Piercing dmg.

fly HP: 1

Blood Hawk

  • casting time CR: 1/8
  • range 10ft, 60ft fly

  • components AC: 12
  • duration Perception +4

(STR -2, DEX +2, CON +0) Perception +4 _____________________size: small


Pack Tactics: Advantage on attack if ally is within 5ft of target.


Keen Sight: Advantage on Perception with sight



Beak--- Melee, +4 to hit. ____Hit: 1d4 +2 Piercing dmg.

fly HP: 1

Brown Bear

  • casting time CR: 1
  • range 40ft, 30ft climb

  • components AC: 11
  • duration perception +3

(STR: +4 _______ DEX: +0 _______ CON: +3) Perception +3 _____________________size: Large

Keen Smell: Advantage of perception that rely on smell.

Multiattack: Can make two attacks, one bite, one claw.

Bite---Melee, +5 to hit.____Hit: 1d8 +4 Piercing dmg.

Claws--- Melee, +5 to hit.___Hit: 2d6 +4 Slashing dmg

---- HP: 34

Camel

  • casting time CR: 1/8
  • range 50ft

  • components AC: 9
  • duration perception -1

(STR +3,_________DEX -1,____________CON +2) Perception -1 _____________________size: large




Bite--- Melee, +5 to hit. _____Hit: 1d4 Piercing dmg.

HP: 15

Cat

  • casting time CR: 0
  • range 40ft, 30ft climb

  • components AC: 12
  • duration Stealth +4

(STR -4,_________DEX +2,____________CON +0) Perception +3 _____________________size: tiny


Keen Smell: Advatage on Perception checks that rely on smell.




Claws--- Melee, +0 to hit. _____Hit: 1 Slashing dmg.

--- HP: 2

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Constrictor Snake

  • casting time CR: 1/4
  • range 30ft, 30ft swim

  • components AC: 12
  • duration 10ft blindsight

(STR +2,_________DEX +2,____________CON +1) Perception +0 _____________________size: Large


Constrict--- Melee, +4 to hit.___Hit: 1d8 + 2 Blugeoning dmg. Target is grappled (DC 14)



Bite--- Melee, +4 to hit. _____Hit: 1d6 +2 Piercing dmg.

swim HP: 13

Crab

  • casting time CR: 0
  • range 20ft, 20ft swim

  • components AC: 11
  • duration 30ft blindsight

(STR +2,_________DEX +2,____________CON +1) Perception -1 _____________________size: Tiny


Amphibious: Can breathe air and water.



Claw--- Melee, +0 to hit. _____Hit: 1 Bludgeoning dmg.

swim HP: 2

Crocodile

  • casting time CR: 1/2
  • range 30ft, 30ft swim

  • components AC: 12
  • duration Stealth +2

(STR +2,_________DEX +0,____________CON +1) Perception +0 _____________________size: Large


Bite--- Melee, +4 to hit.___Hit: 1d10 + 2 Piercing dmg. Target is grappled (DC 12)



Hold Breath: Can hold breathe for 15 minutes.

swim HP: 19

Deer

  • casting time CR: 0
  • range 50ft

  • components AC: 13
  • duration Perception +2

(STR +0, DEX +3, CON +0) Perception +2 _____________________size: Medium



Bite--- Melee, +2 to hit. _____Hit: 1d4 Piercing dmg.

--- HP: 13

Dire Wolf

  • casting time CR: 1
  • range 50ft

  • components AC: 14
  • duration stealth +4

(STR: +3 _______ DEX: +2 _______ CON: +2) Perception +3 _____________________size: Large

Keen Hearing and Smell: Advantage of perception that rely on smell and hearing.


Pack Tactics: Advantage on attack if ally within 5ft of target.


Bite---Melee, +5 to hit.____Hit: 2d6 +3 Piercing dmg. Target must make DC 13 STR save or be knocked prone.

---- HP: 37

Draft Horse

  • casting time CR: 1/4
  • range 40ft

  • components AC: 10
  • duration perception +0

(STR +4 ,_________DEX +0 ,____________CON +1) Perception +0 _____________________size: large




Hooves--- Melee, +6 to hit. _____Hit: 2d4 +4 Bludgeoning dmg.

--- HP: 15

Eagle

  • casting time CR: 0
  • range 10ft, 60ft fly

  • components AC: 12
  • duration Perception +4

(STR -2, DEX +2, CON +0) Perception +4 _____________________size: small


Keen Sight: Advantage on Perception with sight



Talons--- Melee, +4 to hit. ____Hit: 1d4 +2 Slashing dmg.

fly HP: 3

Elk

  • casting time CR: 1/4
  • range 50ft

  • components AC: 10
  • duration perception +0

(STR: +3 _______ DEX: +0 _______ CON: +1) Perception +0 _____________________size: Large

Charge: move 20ft + and ram, target takes extra 2d6 damage. Target must make DC13 STR save or be knocked prone.


Ram---Melee, +5 to hit.___Hit: 1d6 +3 Bludgeoning dmg.


Hooves--- Melee, +5 to hit.___Hit: 2d4 +3 Bludgeoning dmg. *Target must be prone*

---- HP: 11

Elephant

  • casting time CR: 4
  • range 40ft

  • components AC: 12
  • duration perception +0

(STR: +6 _______ DEX: -1 _______ CON: +3) Perception +0 _____________________size: Huge


Trampling Charge: 20ft of movement, hit with Gore attack, DC 12 STR or be knocked prone. If prone, the Elephant can make one stomp attack as a bonus action.


Gore---Melee, +8 to hit.___Hit: 3d8 + 6 Piercing dmg.


Stomp---Melee, +8 to hit.___Hit: 3d10 +6 Bludgeoning dmg. *Target must be prone*

---- HP: 76

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Boar

  • casting time CR: 1/4
  • range 40ft

  • components AC: 11
  • duration perception -1

(STR: -1 _______ DEX: +0 _______ CON: +1) Perception -1 _____________________size: Medium

Charge: move 20ft + and attack, target takes extra 1d6 slashing. Target must make DC11 STR save or be knocked prone.


Relentless(1 per rest): if Boar takes 7 dmg or less would reduce Boar to 0, instead at 1hp.


Tusk--- Melee, +3 to hit.___Hit: 1d6 +1 Slashing dmg

---- HP: 11

Flying Snake

  • casting time CR: 1/8
  • range 30ft, 60ft fly, 30ft swim

  • components AC: 14
  • duration 10ft Blindsight

(STR -3, DEX +4, CON +0) Perception +4 _____________________size: tiny



Flyby: Don't take oppurtunity attacks when flying.



Bite--- Melee, +6 to hit. ____Hit: 1 Piercing dmg. and 3d4 poison dmg.

Fly, Swim HP: 5

Frog

  • casting time CR: 0
  • range 20ft, 20ft swim

  • components AC: 11
  • duration 30ft darkvision

(STR -5,_________DEX +1,____________CON -1) Stealth +3
Perception +1 _____________________size: Tiny


Amphibious: Can breathe air and water.



Standing Leap: 10ft long jump, 5ft high jump.

swim HP: 1

Goat

  • casting time CR: 0
  • range 40ft

  • components AC: 10
  • duration perception +0

(STR: +1 _______ DEX: +0 _______ CON: +0) Perception +0 _____________________size: Medium

Charge: move 20ft + and attack, target takes extra 1d4 bludgeoning dmg. Target must make DC10 STR save or be knocked prone.


Sure footed: Advantage on Strength and Dexterity that would knock it prone.

Ram--- Melee, +3 to hit.___Hit: 1d4 +1 Bludgeoning dmg

---- HP: 4

Hawk

  • casting time CR: 0
  • range 10ft, 60ft fly

  • components AC: 13
  • duration Perception +4

(STR -3, DEX +3, CON -1) Perception +4 _____________________size: tiny


Keen Sight: Advantage on Perception with sight



Talons--- Melee, +5 to hit. ____Hit: 1 Slashing dmg.

fly HP: 1

Hunter Shark

  • casting time CR: 2
  • range 0ft, 40ft swim

  • components AC: 12
  • duration 30ft Blindsight

(STR +4,_________DEX +1,____________CON +2) Perception +2 _____________________size: Large


Water Breathing: Sharks can only bring water.

Blood Frenzy: Advantage on attack if creature has been injured.

Bite--- Melee, +6 to hit.___Hit: 2d8 + 4 Piercing dmg.



swim HP: 45

Jackal

  • casting time CR: 0
  • range 40ft

  • components AC: 12
  • duration Perception +3

(STR: -1 _______ DEX: +2 _______ CON: +0) Perception +3 _____________________size: Small


Keen Hearing and Smell: Advantage of perception that rely on smell and hearing.


Pack Tactics: Advantage on attack if ally within 5ft of target.


Bite---Melee, +1 to hit.____Hit: 1 Piercing dmg.

---- HP: 3

Hyena

  • casting time CR: 0
  • range 50ft

  • components AC: 11
  • duration perception +3

(STR: +0 _______ DEX: +1 _______ CON: +1) Perception +3 _____________________size: Medium



Pack Tactics: Advantage on attack if ally within 5ft of target.


Bite---Melee, +2 to hit.____Hit: 1d6 Piercing dmg.

---- HP: 5

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0