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Thaumaturgy

  • casting time1 action
  • range30 feet

  • componentsV
  • durationUp to 1 minute

You manifest a minor wonder

a sign of supernatural power Transmutation cantrip

Sacred Flame

  • casting time1 action
  • range60 feet

  • componentsV
  • duration S

Instantaneous

a sign of supernatural power Evocation cantrip

Booming Blade

  • casting time1 action
  • rangeSelf (5-foot radius)

  • componentsS
  • duration M

1 round

a sign of supernatural power Evocation cantrip

Mage Hand

  • casting time1 action
  • range30 feet

  • componentsV
  • duration S

1 minute

A spectral Conjuration cantrip

Mind Sliver

  • casting time1 action
  • range60 feet

  • componentsV
  • duration1 round

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.
At Higher Levels: This spell's damage increases by 1d6 when you reach certain levels: 5th level (2d6)

11th level (3d6) Enchantment cantrip

Prestidigitation

  • casting time1 action
  • range10 feet

  • componentsV
  • duration S

Up to 1 hour

11th level (3d6) Transmutation cantrip

Chill Touch

  • casting time1 action
  • range120 feet

  • componentsV
  • duration S

1 round

You create a ghostly Necromancy cantrip

Eldritch Blast

  • casting time1 action
  • range120 feet

  • componentsV
  • duration S

Instantaneous

You create a ghostly Evocation cantrip

Minor Illusion

  • casting time1 action
  • range30 feet

  • componentsS
  • duration M

1 minute

You create a ghostly Illusion cantrip

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Toll the Dead

  • casting time1 action
  • range60 feet

  • componentsV
  • duration S

Instantaneous

You create a ghostly Necromancy cantrip

Guidance

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration S

Concentration

up to 1 minute Divination cantrip

Detect Magic (ritual)

  • casting time1 action
  • rangeSelf

  • componentsV
  • duration S

Concentration

up to 10 minutes 1st level Divination

Armor of Agathys

  • casting time1 action
  • rangeSelf

  • componentsV
  • duration S

M

1 hour 1st level Abjuration

Comprehend Languages (ritual)

  • casting time1 action
  • rangeSelf

  • componentsV
  • duration S

M

1 hour 1st level Divination

Rime's Binding Ice

  • casting time1 action
  • rangeSelf (30-foot cone)

  • componentsS
  • duration M (a vial of meltwater)

Instantaneous

1 hour 2nd Level Evocation

Mirror Image

  • casting time1 action
  • rangeSelf

  • componentsV
  • duration S

1 minute

1 hour 2nd level Illusion

Rope Trick

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration S

M

1 hour 2nd level Transmutation

Aid

  • casting time1 action
  • range30 feet

  • componentsV
  • duration S

M

8 hours 2nd level Abjuration

0 0
0 0
1 1
1 1
1 1
2 2
2 2
2 2
2 2

Mirror Image

  • casting time1 action
  • rangeSelf

  • componentsV
  • duration S

1 minute

8 hours 2nd level Illusion

Suggestion

  • casting time1 action
  • range30 feet

  • componentsV
  • duration M

Concentration

up to 8 hours 2nd level Enchantment

Dispel Magic

  • casting time1 action
  • range120 feet

  • componentsV
  • duration S

Instantaneous

Choose any creature 3rd level Abjuration

Fireball

  • casting time1 action
  • range150 feet

  • componentsV
  • duration S

M

Instantaneous 3rd level Evocation

Hypnotic Pattern

  • casting time1 action
  • range120 feet

  • componentsS
  • duration M

Concentration

up to 1 minute 3rd level Illusion

Spirit Guardians

  • casting time1 action
  • rangeSelf (15-foot-radius)

  • componentsV
  • duration S

M

Concentration 3rd level Conjuration

Dimension Door

  • casting time1 action
  • range500 feet

  • componentsV
  • durationInstantaneous

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see

one you can visualize 4th level Conjuration

Greater Invisibility

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration S

Concentration

up to 1 minute 4th level Illusion

Banishment

  • casting time1 action
  • range60 feet

  • componentsV
  • duration S

M

Concentration 4th level Abjuration

2 2
2 2
3 3
3 3
3 3
3 3
4 4
4 4
4 4

Polymorph

  • casting time1 action
  • range60 feet

  • componentsV
  • duration S

M

Concentration 4th level Transmutation

Bigby's Hand

  • casting time1 action
  • range120 feet

  • componentsV
  • duration S

M

Concentration 5th level Evocation

Summon Draconic Spirit

  • casting time1 action
  • range60 feet

  • componentsV
  • duration S

M (an object with the image of a dragon engraved on it

worth at least 500 gp) 5th Level Conjuration

Greater Restoration

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration S

M

Instantaneous 5th level Abjuration

Wall of Force

  • casting time1 action
  • range120 feet

  • componentsV
  • duration S

M

Concentration 5th level Evocation

Healing Word

  • casting time1 bonus action
  • range60 feet

  • componentsV
  • durationInstantaneous

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher

Concentration 1st level Evocation

Hex

  • casting time1 bonus action
  • range90 feet

  • componentsV
  • duration S

M

Concentration 1st level Enchantment

Spirit Shroud

  • casting time1 bonus action
  • rangeSelf

  • componentsV
  • duration S

Concentration

up to 1 minute 3rd-level necromancy

Find Familiar (ritual)

  • casting time1 hour
  • range10 feet

  • componentsV
  • duration S

M

Instantaneous 1st level Conjuration

4 4
5 5
5 5
5 5
5 5
1 1
1 1
3 3
1 1

Shield

  • casting time1 reaction
  • rangeSelf

  • componentsV
  • duration S

1 round

Instantaneous 1st level Abjuration

Counterspell

  • casting time1 reaction
  • range60 feet

  • componentsS
  • durationInstantaneous

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower

Instantaneous 3rd level Abjuration

Absorb Elements

  • casting time1 reaction
  • rangeSelf

  • componentsS
  • duration1 round

The spell captures some of the incoming energy

Instantaneous 1st level Abjuration

1 1
3 3
1 1