You manifest a minor wonder
Instantaneous
1 round
1 minute
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.
At Higher Levels: This spell's damage increases by 1d6 when you reach certain levels: 5th level (2d6)
Up to 1 hour
1 round
Instantaneous
1 minute
Instantaneous
Concentration
Concentration
M
M
Instantaneous
1 minute
M
M
1 minute
Concentration
Instantaneous
M
Concentration
M
You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see
Concentration
M
M
M
M (an object with the image of a dragon engraved on it
M
M
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
M
Concentration
M
1 round
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower
The spell captures some of the incoming energy