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S;Concentration

  • casting time you gain 1 additional reaction per round. This additional reaction can only be used for one of the following:
    • When you see an enemy move
  • range you can move up to your walking speed

  • components as long as you move closer to that enemy.
    • When you see an enemy cast a spell or attack an ally
  • duration you can make a melee weapon attack against that enemy

as long as it is within your reach.;Paladin

Paladin up to 1 minute;You are filled with prescient reflexes and battle intuition. For the duration of the spell

S;1 hour;Until the spell ends

  • casting time such as an angel or the avatar of a god. You choose the details of the appearance
  • range but in general terms

  • components you look larger
  • duration fiercer

and your body and equipment have a celestial aspect. These embellishments to your image include both visual and audible effects

Paladin you appear as a powerful celestial being

S

  • casting time which you burn
  • range and a sword)You perform a sacred ceremony that confers a magical blessing upon the beknighted. The target must be a person who has no levels of paladin and who has proven themself to you by upholding the tenets of your sacred oath. At the culmination of the spell

  • components you touch the blade of your sword to the kneeling target and impart the following benefits.
    • If the target is an NPC
  • duration one of their hit dice converts to 1st-level paladin. For example

if the target is a human guard

one of one of their d8s becomes a d10 M;Instantaneous;(100 gp worth of sanctified incense

S;1 minute;As you wade into battle

  • casting time you gain 1d6 temporary hit points. These temporary hit points last for up to 1 minute.
    At Higher Levels:You gain greater amounts of temporary hit points when you cast this spell using higher level spell slots: 4th or 5th level (2d6)
  • range 6th or 7th level (3d6)

  • components 8th or 9th level (4d6).;Paladin
  • duration

one of one of their d8s becomes a d10 invigorating fervor into you. Whenever you hit a hostile creature with a melee weapon attack for the first time on each of your turns

1;Divine Alacrity;1st level divination;1 bonus action;Self;V 1;Divine Alacrity;1st level divination;1 bonus action;Self;V
1;Mask of the Avatar;1st level illusion;1 action;Self;V 1;Mask of the Avatar;1st level illusion;1 action;Self;V
2;Beknight;2nd level transmutation;1 hour;5 feet;V 2;Beknight;2nd level transmutation;1 hour;5 feet;V
2;Fervor;2nd level enchantment;1 bonus action;Self;V 2;Fervor;2nd level enchantment;1 bonus action;Self;V