,After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. ,
,You can spend 1 ki point to take the Dodge action as a bonus action on your turn.,Once you use this feature, you must finish a short or long rest before you can use it again.
,You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn. ,
,When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.,
,You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack,
,When you use the Attack action on your turn, you can spend 1 ki point to increase your reach (10 feet) with your unarmed strikes for the rest of the turn. A hit with this attack deals fire damage instead of bludgeoning, and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 fire damage.,
,As an action, you can spend 2 ki points and a chosen creature within 30 ft. must make a STR saving throw (DC 13). On failure, it takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 ft. away from you and knock it prone.,
,When you hit with a melee weapon attack, you can spend 1 ki point to make the target stunned until the end of your next turn if it fails a CON saving throw (DC 13).,
,When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action. When a creature within 5 ft. of you makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature. ,