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Mountain Stance

You set your stance to protect against foes from
multiple directions, using the fray of battle to guard
the angles you must leave vulnerable.


When there is at least one hostile creature within 5 feet of you, you benefit from half-cover
(+2 bonus to AC and Dexterity saving throws) against other hostile creatures, attacks, invocations, spells, and other negative effects.

Focus Generation: At the end of your turn, gain 1
additional focus point for each hostile creature within
5 feet of you.

Bushi Stance

Ember Stance

You adopt a menacing stance that makes your foes
think twice about approaching you.


When a hostile creature that you can
perceive ends its movement within 10 feet of you, you can spend your reaction to have it suffer the marked for death condition (your next successful melee attack against it deals an additional 1d8 force damage) for 1 minute.

Focus Generation: At the end of your turn, gain 3 additional focus points if you reduced at least one hostile
creature to 0 hit points since the end of your last turn.

Bushi Stance

Willow Stance

You maintain a loose stance that lets you throw sudden,
unexpected strikes to catch your foes off-balance.



During your turn, you can spend your
bonus action to grapple or shove one creature within 5 feet of you. You can use Dexterity (Acrobatics) instead of Strength (Athletics) for any contested checks you make as part of this action,

Focus Generation: At the end of your turn, gain
1 additional focus point for each contested check and
each standard unarmed attack you made this turn.

Bushi Stance

River Stance

You keep mobile, swirling past your foes with a
flowing stance.


Your movement speed is increased by
+5 feet. Additionally, on your turn, you can spend a
bonus action to perform a Dash, Disengage, Help, or
Search action.

Focus Generation: At the end of your turn, gain 1
additional focus point for each of the following actions
that you performed: Dash, Disengage, Help, or Search.

Bushi Stance

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