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Svalich Messenger (Ritual)

  • casting time 1 action
  • range 30 feet

  • components V, S, M
  • duration Instantaneous

a piece of edible material from Barovia

By means of this spell, you use a denizen of the Svalich Wood to send a message to the Lord Strahd. To cast this spell you must choose a beast or plant native to the Svalich Wood and speak a message of up to twenty-five words to it. Strahd immediately becomes aware of the sent message, and recognizes you as the sender if he knows you. If the target of the spell is a creature whose Intelligence is 4 or higher, the spell fails.

The Ancient, The Land 2nd level Enchantment

Aura of Vitality

  • casting time 1 action
  • range Self (30-foot radius)

  • components V
  • duration Concentration, up to 1 minute

Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points.

Hachidori Student 3rd level Evocation

Locke's Magic Weapon

  • casting time 1 bonus action
  • range Touch

  • components V, S
  • duration 1 hour

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to Attack rolls and Damage Rolls.

This spell does not appear in your spellbook and cannot be prepared or cast using your spellslots.
You can cast this spell for free once per Long Rest.

Hachidori Mark 2nd level Transmutation

Vortex Warp

  • casting time 1 action
  • range 90 feet

  • components V, S
  • duration Instantaneous

You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each slot level above 2nd.

Wizard 2nd level Conjuration

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