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you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature

Paladin you must finish a short or long rest before you can use it again.;Fighter

you can push yourself beyond your normal limits for a moment. On your turn

  • casting time you must finish a short or long rest before you can use it again. Starting at 17th level
  • range you can use it twice before a rest

  • components but only once on the same turn.;Fighter
  • duration

Paladin you can take one additional action.

Once you use this feature

learning techniques that grant you the following benefits:

•You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.

•You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.

•When a hostile creature's movement provokes an opportunity attack from you

  • casting time rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.;Feat
  • range

Paladin you can use your reaction to cast a spell at the creature

you can magically teleport up to 30 feet to an unoccupied space you can see.

You can use this trait a number of times equal to your proficiency bonus

  • casting time up to two creatures that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute
  • range or until you or your companions deal any damage to the creatures.
    Winter:Before you teleport

  • components one creature of your choice that you can see within 5 feet of you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
    Spring:Before you teleport
  • duration you can touch one willing creature within 5 feet of you. That creature then teleports instead of you.
    Summer:After your Fey Step

each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.;Eladrin

Paladin regaining all uses when you finish a long rest.
Autumn:After your Fey Step

0;Second Wind;Fighter Class Feature;1 bonus action;Self;-;Instantaneous;You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn 0;Second Wind;Fighter Class Feature;1 bonus action;Self;-;Instantaneous;You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn
0;Action Surge;Fighter Class Feature;-;Self;-;Instantaneous;Starting at 2nd level 0;Action Surge;Fighter Class Feature;-;Self;-;Instantaneous;Starting at 2nd level
0;War Caster;Druid ASI;1 reaction;-;S;Instantaneous;You have practiced casting spells in the midst of combat 0;War Caster;Druid ASI;1 reaction;-;S;Instantaneous;You have practiced casting spells in the midst of combat
0;Fey Step;Eladrin Feature;1 bonus action;30 feet;S;Instantaneous;As a bonus action 0;Fey Step;Eladrin Feature;1 bonus action;30 feet;S;Instantaneous;As a bonus action