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Blade Ward

  • casting time1 action
  • rangeSelf

  • componentsV:S
  • duration1 round

You extend your hand and trace a sigil of warding in the air. Until the end of your next turn:you have resistance against bludgeoning:piercing:and slashing damage dealt by weapon attacks.

Warlock Abjuration cantrip

Eldritch Blast

  • casting time1 action
  • range120 feet

  • componentsV:S
  • durationInstantaneous

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit:the target takes 1d10 force damage.
The spell creates more than one beam when you reach higher levels - two beams at 5th level:three beams at 11th level:and four beams at 17th level. you can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

Warlock Evocation cantrip

Poison Spray

  • casting time1 action
  • range10 feet

  • componentsV:S
  • durationInstantaneous

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.
This spell's damage increases by 1d12 when you reach 5th level (2d12):11th level (3d12):and 17 level (4d12).

Warlock Conjuration cantrip

Prestidigitation

  • casting time1 action
  • range10 feet

  • componentsV:S
  • durationUp to 1 hour

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range.
• You create an instantaneous:harmless sensory effect:such as a shower of sparks:a puff of wind:faint musical notes:or an odd odor.
• You instantaneously light or snuff out a candle:a torch:or a small campfire.
• You instantaneously clean or soil an object no larger than 1 cubic foot.
• You chill:warm:or flavor up to 1 cubic foot of nonliving material for 1 hour.
• You make a color:a small mark:or a symbol appear on an object or a surface for 1 hour.
• You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If you cast this spell multiple times:you can have up to three of its non-instantaneous effects active at a time:and you can dismiss such an effect as an action.

Warlock Transmutation cantrip

Hellish Rebuke

  • casting time1 reaction
  • range60 feet

  • componentsV:S
  • durationInstantaneous

You point your finger:and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save:or half as much damage on a successful one.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher:the damage increases by 1d10 for each slot level above 1st.

Warlock 1st level Evocation

Hex

  • casting time1 bonus action
  • range90 feet

  • componentsV:S:M
  • durationConcentration:up to 1 hour

the petrified eye of a newt

You place a curse on a creature that you can see within range. Until the spell ends:you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also:choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.
If the target drops to 0 hit points before this spell ends:you can use a bonus action on a subsequent turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.
At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level:you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher:you can maintain your concentration on the spell for up to 24 hours.

Warlock 1st level Enchantment

Blindness/Deafness

  • casting time1 action
  • range30 feet

  • componentsV
  • duration1 minute

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails:the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns:the target can make a Constitution saving throw. On a success:the spell ends.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher:you can target one additional creature for each slot level above 2nd.

Warlock (Fiend)(Undying) 2nd level Necromancy

Scorching Ray

  • casting time1 action
  • range120 feet

  • componentsV:S
  • durationInstantaneous

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.
Make a ranged spell attack for each ray. On a hit:the target takes 2d6 fire damage.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher:you create one additional ray for each slot level above 2nd.

Warlock (Fiend) 2nd level Evocation

Scorching Ray

  • casting time1 action
  • range120 feet

  • componentsV:S
  • durationInstantaneous

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.
Make a ranged spell attack for each ray. On a hit:the target takes 2d6 fire damage.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher:you create one additional ray for each slot level above 2nd.

Warlock (Efreeti) 2nd level Evocation

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Fear

  • casting time1 action
  • rangeSelf (30-foot cone)

  • componentsV:S:M
  • durationConcentration:up to 1 minute

a white feather or the heart of a hen

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.
While frightened by this spell:a creature must take the Dash action and move away from you by the safest available route on each of its turns:unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you:the creature can make a Wisdom saving throw. On a successful save:the spell ends for that creature.

Warlock 3rd level Illusion

Fireball

  • casting time1 action
  • range150 feet

  • componentsV:S:M
  • durationInstantaneous

a tiny ball of bat guano and sulfur

A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save:or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher:the damage increases by 1d6 for each slot level above 3rd.

Warlock (Fiend) 3rd level Evocation

Vampiric Touch

  • casting time1 action
  • rangeSelf

  • componentsV:S
  • durationConcentration:up to 1 minute

The touch of your shadow-wreathed hand can siphon force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit:the target takes 3d6 necrotic damage:and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends:you can make the attack again on each of your turns as an action.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher:the damage increases by 1d6 for each slot level above 3rd.

Warlock 3rd level Necromancy

Fireball

  • casting time1 action
  • range150 feet

  • componentsV:S:M
  • durationInstantaneous

a tiny ball of bat guano and sulfur

A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save:or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher:the damage increases by 1d6 for each slot level above 3rd.

Warlock (Efreeti) 3rd level Evocation

Fire Bolt

  • casting time1 action
  • range120 feet

  • componentsV:S
  • durationInstantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit:the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10):11th level (3d10):and 17th level (4d10).

Warlock Evocation cantrip

Spare the Dying

  • casting time1 action
  • rangeTouch

  • componentsV:S
  • durationInstantaneous

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

Warlock Necromancy cantrip

Shillelagh

  • casting time1 bonus action
  • rangeTouch

  • componentsV:S:M
  • duration1 minute

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration:you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon:and the weapon's damage die becomes a d8. The weapon also becomes magical:if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

Warlock Transmutation cantrip

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