You stir up a wind of fairy dust to attack with. Make an Astute attack roll against a creature you can see within range. On a hit, the target takes 1d6 Fairy damage.
Innate Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
You stare at a creature you can see within range with cute baby-doll eyes, softening its blows. The target must make a Special Attack/Charisma saving throw or reduce it's Attack by 1 stage for 1 minute.
You stare at a creature you can see within range with cute baby-doll eyes, softening its blows. The target must make a Special Attack/Charisma saving throw or reduce it's Attack by 1 stage for 1 minute.
You steal energy from a creature you can see within range with a kiss. Make a Special attack roll. On hit, you deal 1d8 Fairy damage, and regain hit points equal to half of the damage dealt.
You steal energy from a creature you can see within range with a kiss. Make a Special attack roll. On hit, you deal 1d8 Fairy damage, and regain hit points equal to half of the damage dealt.
You gaze at a creature rather charmingly, making it less wary. The target must succeed on a Special Attack/Charisma saving throw or reduce it's Attack by 2 stages for 1 minute.
You gaze at a creature rather charmingly, making it less wary. The target must succeed on a Special Attack/Charisma saving throw or reduce it's Attack by 2 stages for 1 minute.
You gaze at a creature rather charmingly, making it less wary. The target must succeed on a Special Attack/Charisma saving throw or reduce it's Attack by 2 stages for 1 minute.
You cause mist to spring up in a 50-foot square with you at the center. For the duration, creatures on the ground are immune to negative conditions and take halved damage from Dragon-type attacks.
You create a kiss with sweet, angelic cuteness that confuses a creature you can see within range. The target must succeed on a Special Defense/Wisdom saving throw or be confused. A confused creature can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
At the end of each of its turns, an affected target repeats the save, ending the move on itself on a success.
Using a Higher-Level Move Slot. You can target an additional creature for each spell slot level above 4.
You play rough with a creature you can see within range and attack it. Make a Physical attack roll. On a hit, the target takes 5d12 Fairy damage. This also reduces the target's Attack by 1 stage on a natural roll of 19+.
You play rough with a creature you can see within range and attack it. Make a Physical attack roll. On a hit, the target takes 5d12 Fairy damage. This also reduces the target's Attack by 1 stage on a natural roll of 19+.