when using a throwing weapon add INT stat to your WEP check
At the beginning of every session start with 5 Determination tokens
When you spend Determination tokens to help someone 1 token counts for 2 points (this cannot help to level up a die type)
Every time you level up a die from d6-d20 add +1 to that stat Permanently
Roll opposed SNK to move anywhere with in range.
Create a complete copy of yourself within range that is you and can do anything you can do
if the Phantom takes damage it is destroyed.
Create a small, static illusion of an object, sound, or visual effect.
These illusions are generally simple and don't move or interact significantly
can be used as an Action or Bonus action
Toss a smoke grenade to help hide from anyone
adds +2 to SNK for anyone in the area
When making a TEC check that involves explosives roll with advantage.
When making an attack with an explosive if successful 10 over the DC roll again to hit any one adjacent.
Roll opposed INT to obtain and object from someone
Any charisma check for Deception Rolls with Advantage when in disguise.
When not in Disguise, Roll with Disadvantage.
After you see any other player use an ability 3 or more times. Spend 5 tokens to be able to use that ability once.
After you have seen another player use an ability 5 or more times and you have used it once, Spend 15 tokens to permanently gain that ability.
If you have used an ability 5 or more times that you don't already have permanently spend 10 tokens to gain that ability.
add +5 to your initiative roll