Heal anyone next to you for 1 injury level
one time use
Roll luck (dc15) to heal and additional injury level
Heal anyone next to you for 1 injury level
one time use
Roll luck (dc15) to heal and additional injury level
Heal anyone next to you for 1 injury level
one time use
Roll luck (dc15) to heal and additional injury level
Heal anyone next to you for 1 injury level
one time use
Roll luck (dc15) to heal and additional injury level
Heal anyone next to you for 1 injury level
one time use
Roll luck (dc15) to heal and additional injury level
Heal anyone next to you for 1 injury level
one time use
Roll luck (dc15) to heal and additional injury level
Summons a bot to heal one player for 1 injury level
can only be used twice per LVL
Any one within 10 spaces get +2 to a luck roll
Roll opposed charisma if successful anyone who fails in the same room as you is now under your control
Roll a DC 10 sneak on any attack if successful roll advantage
Summons a bot to help protect anyone within 20 spaces adds +5
As a reaction you call upon a little unperceivable bot to help anyone in range with any action giving them advantage.
Your Technical prowess allows you to completely reroll any TECH CHECK twice per-long rest
When in contact with any sort of technology examine it to instantly know everything there is to know about it. where it comes from, where it was made, who made it what it does etc.
After rolling Initiative you may take an attack roll on anyone near by as a free action
Give them another one!
Can use this ability as a reaction during your turn once per level
enables you to take another action once per turn.
Go into the zone take half of any Physical damage and have advantage on any STR/DEX check
add +LVL to any attack
exit the zone if knocked unconscious or after 1 hour.
Can only Enter the zone once per LvL
With any item from any person you may transform into them
gain all there stats and abilities
you may do this as a reaction bonus action or action
If someone tries to attack you as a reaction you may also take an attack
If someone tries to attack you as a reaction you may also take an attack
When you attack with a long range weapon you may attack twice
if you land a critical hit shoot again
All luck checks have a +5
If someone in the same room as you is making any Check you may choose to add +1d6-1 to a roll
4 times per day