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Med pack

  • casting time
  • range

  • components
  • duration

Heal anyone next to you for 1 injury level

one time use

Roll luck (dc15) to heal and additional injury level

Med pack

  • casting time
  • range

  • components
  • duration

Heal anyone next to you for 1 injury level

one time use

Roll luck (dc15) to heal and additional injury level

Med pack

  • casting time
  • range

  • components
  • duration

Heal anyone next to you for 1 injury level

one time use

Roll luck (dc15) to heal and additional injury level

Med pack

  • casting time
  • range

  • components
  • duration

Heal anyone next to you for 1 injury level

one time use

Roll luck (dc15) to heal and additional injury level

Med pack

  • casting time
  • range

  • components
  • duration

Heal anyone next to you for 1 injury level

one time use

Roll luck (dc15) to heal and additional injury level

Med pack

  • casting time
  • range

  • components
  • duration

Heal anyone next to you for 1 injury level

one time use

Roll luck (dc15) to heal and additional injury level

Heal Bot

  • casting time Reaction
  • range Self/20

  • components
  • duration

Summons a bot to heal one player for 1 injury level

can only be used twice per LVL

The Tech

The Luck of it all

  • casting time
  • range

  • components
  • duration

Any one within 10 spaces get +2 to a luck roll

The Lucky Charm

Siren Song

  • casting time
  • range

  • components
  • duration

Roll opposed charisma if successful anyone who fails in the same room as you is now under your control

The Lucky charm

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Sneak Attack

  • casting time
  • range

  • components
  • duration

Roll a DC 10 sneak on any attack if successful roll advantage

The Acrobat

Shield Bot

  • casting time Reaction
  • range Self/20

  • components
  • duration Until the end of your next turn

Summons a bot to help protect anyone within 20 spaces adds +5

The Tech

Helper Droid

  • casting time Reaction
  • range 500

  • components
  • duration Once Per turn

As a reaction you call upon a little unperceivable bot to help anyone in range with any action giving them advantage.

The Tech

Technical Prowess

  • casting time
  • range Self

  • components
  • duration twice per long rest

Your Technical prowess allows you to completely reroll any TECH CHECK twice per-long rest

The Tech

Reverse Enginering

  • casting time
  • range

  • components
  • duration

When in contact with any sort of technology examine it to instantly know everything there is to know about it. where it comes from, where it was made, who made it what it does etc.

The Tech

Gut Reaction

  • casting time The Roll of initiative
  • range Any Adjacent space

  • components
  • duration

After rolling Initiative you may take an attack roll on anyone near by as a free action

The Muscle

Another One

  • casting time Reaction
  • range Self

  • components
  • duration

Give them another one!
Can use this ability as a reaction during your turn once per level
enables you to take another action once per turn.

The Muscle

The Zone

  • casting time Bonus Action
  • range Self

  • components
  • duration

Go into the zone take half of any Physical damage and have advantage on any STR/DEX check

add +LVL to any attack

exit the zone if knocked unconscious or after 1 hour.

Can only Enter the zone once per LvL

The Muscle

Doppelganger

  • casting time
  • range Self

  • components
  • duration

With any item from any person you may transform into them

gain all there stats and abilities

you may do this as a reaction bonus action or action

The MoD

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Counter Attack

  • casting time Reaction
  • range

  • components
  • duration

If someone tries to attack you as a reaction you may also take an attack

The Acrobat

Counter Attack

  • casting time Reaction
  • range

  • components
  • duration

If someone tries to attack you as a reaction you may also take an attack

The Muscle

Pew Pew

  • casting time
  • range Self

  • components
  • duration

When you attack with a long range weapon you may attack twice

if you land a critical hit shoot again

The Jack

Rabbits foot

  • casting time
  • range

  • components
  • duration

All luck checks have a +5

The Lucky Charm

Jack of All

  • casting time
  • range

  • components
  • duration

If someone in the same room as you is making any Check you may choose to add +1d6-1 to a roll

4 times per day

The Jack

0 0
0 0
0 0
0 0
0 0