You attempt to interrupt a creature in the process of Casting a Spell. If the creature is Casting a Spell of 3rd-Level or lower, its spell fails and has no effect.
If it is Casting a Spell of 4th-Level or higher, make an Ability Check using your Spellcasting Ability. The DC equals 10 + the Spell's Level. On a success, the creature's spell fails and has no effect.
At Higher Levels: When you cast this Spell using a Spell Slot of 4th-Level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the Spell Slot you used.
You touch a willing creature. The target gains a Flying Speed of 60 feet for the duration.
When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
At Higher Levels: When you cast this Spell using a Spell Slot of 4th-Level or higher, you can target one additional creature for each Slot Level above 3rd.
You create the image of an object, creature, or other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range. It seems completely real, including sounds, smells, and temperature appropriate to the image. You cannot cause damage or other conditions with the image.
While within range of the Illusion, you can use your Action to move the image to any other spot within range, altering its appearance so that its movements appear natural. The Illusion can also carry on a conversation.
Physical interaction with the image reveals it to be an Illusion, as things pass through it. As an Action, another creature can discern it is an Illusion with a successful Investigation Check against your Spell Save DC. If a creature discerns the Illusion for what it is, they can see through the Illusions effects completely.
At Higher Levels: When you cast this Spell using a Spell Slot of 6th-Level or higher, the spell does not require Concentration.