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Illusory Script (Ritual)

  • casting time 1 minute
  • range Touch

  • components S, M
  • duration 10 days

a lead-based ink worth at least 10 gp, which the spell consumes

You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.

To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.

Should the spell be dispelled, the original script and the illusion both disappear. A creature with truesight can read the hidden message

Mage 1st-level illusion (ritual)

Identify (Ritual)

  • casting time 1 minute
  • range Touch

  • components V, S, M
  • duration Instantaneous

a pearl worth at least 100 gp and an owl feather

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

Mage 1st-level divination (ritual)

Frostfire Bolt

  • casting time 1 action
  • range 120 feet

  • components V, S
  • duration Instantaneous

You weave together a bolt of fire and frost magic and hurl it at a target you can see within range. Make a ranged spell attack against the target. On a hit, the target takes 2d6 cold damage and 2d6 fire damage. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold and fire damage both increase by 1d6 for each slot level above 1st.

Mage 1st-level evocation

Feather Fall

  • casting time 1 reaction, which you take when you or a creature within 60 feet of you falls
  • range 60 feet

  • components V, M
  • duration 1 minute

a small feather or a piece of down

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

Mage 1st-level transmutation

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