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Silvery Barbs

  • casting time 1 reaction
  • range 60ft

  • components V
  • duration Instant

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

Bard 1st-level Enchantment

Giant Weasel

  • casting time CR: 0
  • range 40ft

  • components AC: 13
  • duration Stealth +5

(STR 0_____DEX +3______ CON 0) Perception +3 _____________________size: medium


Keen Sight and Smell: Advantage on Perception with sight and smell


Bite--- Melee, +5 to hit. ____Hit: 1d4 +3 Piercing dmg.

---- HP: 9

Giant Vulture

  • casting time CR: 1
  • range 10ft, 60ft fly

  • components AC: 10
  • duration Perception +3

(STR +2_____DEX +0_____CON +2) Perception +3 _____________________size: Large


Keen Sight and Smell: Advantage on Perception with sight and smell

Pack Tactics: advantage on attacks if ally within 5 ft of target.

Multiattack: Can make 2 attacks, 1 Beak, 1 Talon

Beak--- Melee, +4 to hit. ____Hit: 2d4 +2 Piercing dmg.

Talon--- Melee, +4 to hit. ____Hit: 2d6 +2 Slashing dmg.

fly HP: 22

Giant Toad

  • casting time CR: 1
  • range 20ft, 40ft swim

  • components AC: 11
  • duration 30ft darkvision

(STR +2,_________DEX +1,____________CON +1) Perception +0 _____________________size: Large


Amphibious: Can breathe air and water.


Standing Leap: 20ft long jump, 10ft high jump.


Bite---Melee, +4 to hit.___Hit: 1d10+2 Piercing dmg. plus 1d10 posion dmg. And target is grapples (DC13)

Swallow-- Bite a medium or smaller crature that's already grappled. The target is swalloed and restrained/Blinded. Takes 3d6 acid each round,

swim HP: 39

Giant Spider

  • casting time CR: 1
  • range 30ft, 30ft climb

  • components AC: 14
  • duration Stealth +7

(STR: +2 _______ DEX: +3 _______ CON: +1) Perception +0 _____________________size: Large
blinsight: 10ft, darkvision: 60ft


Spider Climb: can climb difficult surfaces without ability check.

Web Walk: ignores movement restrictions by webs.

Bite---Melee, +5 to hit.___Hit 1d8+3 Piercing dmg. and DC 11 CON save or take 2d8 posion on a fail or half on a success.

Web(1 per)---(30/60)+5 to hit. The target is restrained with webbing. get out with DC12 STR or destoying it, (DC10 5hp)

---- HP: 26

Giant Shark

  • casting time CR: 5
  • range 0ft, 50ft swim

  • components AC: 13
  • duration 60ft Blindsight

(STR +6,_________DEX +0,____________CON +5) Perception +3 _____________________size: Huge


Water Breathing: Sharks can only bring water.

Blood Frenzy: Advantage on attack if creature has been injured.

Bite--- Melee, +9 to hit.___Hit: 3d10 + 6 Piercing dmg.

swim HP: 126

Giant Sea Horse

  • casting time CR: 1/2
  • range 0ft, 40ft swim

  • components AC: 13
  • duration Perception + 1

(STR +1,_________DEX +2,____________CON+0) Perception +1 _____________________size: Large

Charge: with 20ft of movement, and hit with Ram, target takes extra 2d6 bludgeoning dmg. and must make DC 11 STR save or be prone.

Water breathing: Can breathe only underwater.

Ram---Melee, +3 to hit.___Hit: 1d6 +1 bludgeoning dmg.

swim HP: 16

Giant Scorpion

  • casting time CR: 3
  • range 40ft

  • components AC: 15
  • duration blindsight 60 ft.

(STR: +2 _______ DEX: +1 _______ CON: +2) Perception -1 _____________________size: Large

Multiattack: Can make 3 attacks, 2 claws, one sting

Sting---Melee, +4 to hit.___Hit: 1d8 +2 Bludgeoning dmg. and target is grappled (DC 12)

Sting---Melee, +4 to hit.___Hit: 1d10 +2 Piercing dmg. and DC 12 CON save or take 4d10 posion on a fail or half on a success

---- HP: 52

Giant Rat

  • casting time CR: 1/8
  • range 20ft

  • components AC: 10
  • duration darkvision 60ft

(STR -2_____DEX +2_____CON +0) Perception 0 _____________________size: small

Keen Smell: Advantage on Perception with regards to smell.

Pack Tactics: advantage when ally is within 5ft of target.

Bite--- Melee, +4 to hit. _____Hit: 1d4 +2 Piercing dmg.

--- HP: 7

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Giant Poisonous Snake

  • casting time CR: 1/4
  • range 30ft, 30ft swim

  • components AC: 14
  • duration blindsight 10 ft.

(STR: +0 _______ DEX: +4 _______ CON: +1) Perception +2 _____________________size: Medium


Bite---Melee, +6 to hit.(Reach 10ft)___Hit: 1d4 +4 Piercing dmg. and DC 11 CON save or take 3d6 posion on a fail or half on a success

swim HP: 11

Giant Owl

  • casting time CR: 1/4
  • range 5ft, 60ft fly

  • components AC: 12
  • duration 120ft Darkvision

(STR +1, DEX +2, CON +1) Perception +5 _____________________size: large
Stealth +4


Keen Hearing and Sight: Advantage on Perception with sight and hearing

Flyby: Doesn't provoke oppurtunity attacks when flying.

Talons--- Melee, +3 to hit. ____Hit: 2d6 +1 Slashing dmg.

fly HP: 19

Giant Octopus

  • casting time CR: 1
  • range 10ft, 60ft swim

  • components AC: 11
  • duration 30ft Blindsight

(STR -3,_________DEX +2,____________CON +0) Perception +4_____________________size: Large
Stealth +5

Hold Breath: hold breath for 1 hr

Underwater Camouflage: Advantage of stealth while underwater.

Water Breathing: Breathes Water.


Tentacle--- Melee, +5 to hit.___Hit: 2d6 +3 Bludgeoning dmg. Target is Grappled DC 16

Ink Cloud(1/rest)---20ft radius [heavily obscured]. Can use the bonus action to Dash.

swim HP: 52

Hyena

  • casting time CR: 0
  • range 50ft

  • components AC: 11
  • duration perception +3

(STR: +0 _______ DEX: +1 _______ CON: +1) Perception +3 _____________________size: Medium



Pack Tactics: Advantage on attack if ally within 5ft of target.


Bite---Melee, +2 to hit.____Hit: 1d6 Piercing dmg.

---- HP: 5

Jackal

  • casting time CR: 0
  • range 40ft

  • components AC: 12
  • duration Perception +3

(STR: -1 _______ DEX: +2 _______ CON: +0) Perception +3 _____________________size: Small


Keen Hearing and Smell: Advantage of perception that rely on smell and hearing.


Pack Tactics: Advantage on attack if ally within 5ft of target.


Bite---Melee, +1 to hit.____Hit: 1 Piercing dmg.

---- HP: 3

Hunter Shark

  • casting time CR: 2
  • range 0ft, 40ft swim

  • components AC: 12
  • duration 30ft Blindsight

(STR +4,_________DEX +1,____________CON +2) Perception +2 _____________________size: Large


Water Breathing: Sharks can only bring water.

Blood Frenzy: Advantage on attack if creature has been injured.

Bite--- Melee, +6 to hit.___Hit: 2d8 + 4 Piercing dmg.



swim HP: 45

Hawk

  • casting time CR: 0
  • range 10ft, 60ft fly

  • components AC: 13
  • duration Perception +4

(STR -3, DEX +3, CON -1) Perception +4 _____________________size: tiny


Keen Sight: Advantage on Perception with sight



Talons--- Melee, +5 to hit. ____Hit: 1 Slashing dmg.

fly HP: 1

Goat

  • casting time CR: 0
  • range 40ft

  • components AC: 10
  • duration perception +0

(STR: +1 _______ DEX: +0 _______ CON: +0) Perception +0 _____________________size: Medium

Charge: move 20ft + and attack, target takes extra 1d4 bludgeoning dmg. Target must make DC10 STR save or be knocked prone.


Sure footed: Advantage on Strength and Dexterity that would knock it prone.

Ram--- Melee, +3 to hit.___Hit: 1d4 +1 Bludgeoning dmg

---- HP: 4

Frog

  • casting time CR: 0
  • range 20ft, 20ft swim

  • components AC: 11
  • duration 30ft darkvision

(STR -5,_________DEX +1,____________CON -1) Stealth +3
Perception +1 _____________________size: Tiny


Amphibious: Can breathe air and water.



Standing Leap: 10ft long jump, 5ft high jump.

swim HP: 1

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Flying Snake

  • casting time CR: 1/8
  • range 30ft, 60ft fly, 30ft swim

  • components AC: 14
  • duration 10ft Blindsight

(STR -3, DEX +4, CON +0) Perception +4 _____________________size: tiny



Flyby: Don't take oppurtunity attacks when flying.



Bite--- Melee, +6 to hit. ____Hit: 1 Piercing dmg. and 3d4 poison dmg.

Fly, Swim HP: 5

Boar

  • casting time CR: 1/4
  • range 40ft

  • components AC: 11
  • duration perception -1

(STR: -1 _______ DEX: +0 _______ CON: +1) Perception -1 _____________________size: Medium

Charge: move 20ft + and attack, target takes extra 1d6 slashing. Target must make DC11 STR save or be knocked prone.


Relentless(1 per rest): if Boar takes 7 dmg or less would reduce Boar to 0, instead at 1hp.


Tusk--- Melee, +3 to hit.___Hit: 1d6 +1 Slashing dmg

---- HP: 11

Elephant

  • casting time CR: 4
  • range 40ft

  • components AC: 12
  • duration perception +0

(STR: +6 _______ DEX: -1 _______ CON: +3) Perception +0 _____________________size: Huge


Trampling Charge: 20ft of movement, hit with Gore attack, DC 12 STR or be knocked prone. If prone, the Elephant can make one stomp attack as a bonus action.


Gore---Melee, +8 to hit.___Hit: 3d8 + 6 Piercing dmg.


Stomp---Melee, +8 to hit.___Hit: 3d10 +6 Bludgeoning dmg. *Target must be prone*

---- HP: 76

Elk

  • casting time CR: 1/4
  • range 50ft

  • components AC: 10
  • duration perception +0

(STR: +3 _______ DEX: +0 _______ CON: +1) Perception +0 _____________________size: Large

Charge: move 20ft + and ram, target takes extra 2d6 damage. Target must make DC13 STR save or be knocked prone.


Ram---Melee, +5 to hit.___Hit: 1d6 +3 Bludgeoning dmg.


Hooves--- Melee, +5 to hit.___Hit: 2d4 +3 Bludgeoning dmg. *Target must be prone*

---- HP: 11

Eagle

  • casting time CR: 0
  • range 10ft, 60ft fly

  • components AC: 12
  • duration Perception +4

(STR -2, DEX +2, CON +0) Perception +4 _____________________size: small


Keen Sight: Advantage on Perception with sight



Talons--- Melee, +4 to hit. ____Hit: 1d4 +2 Slashing dmg.

fly HP: 3

Draft Horse

  • casting time CR: 1/4
  • range 40ft

  • components AC: 10
  • duration perception +0

(STR +4 ,_________DEX +0 ,____________CON +1) Perception +0 _____________________size: large




Hooves--- Melee, +6 to hit. _____Hit: 2d4 +4 Bludgeoning dmg.

--- HP: 15

Dire Wolf

  • casting time CR: 1
  • range 50ft

  • components AC: 14
  • duration stealth +4

(STR: +3 _______ DEX: +2 _______ CON: +2) Perception +3 _____________________size: Large

Keen Hearing and Smell: Advantage of perception that rely on smell and hearing.


Pack Tactics: Advantage on attack if ally within 5ft of target.


Bite---Melee, +5 to hit.____Hit: 2d6 +3 Piercing dmg. Target must make DC 13 STR save or be knocked prone.

---- HP: 37

Deer

  • casting time CR: 0
  • range 50ft

  • components AC: 13
  • duration Perception +2

(STR +0, DEX +3, CON +0) Perception +2 _____________________size: Medium



Bite--- Melee, +2 to hit. _____Hit: 1d4 Piercing dmg.

--- HP: 13

Crocodile

  • casting time CR: 1/2
  • range 30ft, 30ft swim

  • components AC: 12
  • duration Stealth +2

(STR +2,_________DEX +0,____________CON +1) Perception +0 _____________________size: Large


Bite--- Melee, +4 to hit.___Hit: 1d10 + 2 Piercing dmg. Target is grappled (DC 12)



Hold Breath: Can hold breathe for 15 minutes.

swim HP: 19

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Crab

  • casting time CR: 0
  • range 20ft, 20ft swim

  • components AC: 11
  • duration 30ft blindsight

(STR +2,_________DEX +2,____________CON +1) Perception -1 _____________________size: Tiny


Amphibious: Can breathe air and water.



Claw--- Melee, +0 to hit. _____Hit: 1 Bludgeoning dmg.

swim HP: 2

Constrictor Snake

  • casting time CR: 1/4
  • range 30ft, 30ft swim

  • components AC: 12
  • duration 10ft blindsight

(STR +2,_________DEX +2,____________CON +1) Perception +0 _____________________size: Large


Constrict--- Melee, +4 to hit.___Hit: 1d8 + 2 Blugeoning dmg. Target is grappled (DC 14)



Bite--- Melee, +4 to hit. _____Hit: 1d6 +2 Piercing dmg.

swim HP: 13

Cat

  • casting time CR: 0
  • range 40ft, 30ft climb

  • components AC: 12
  • duration Stealth +4

(STR -4,_________DEX +2,____________CON +0) Perception +3 _____________________size: tiny


Keen Smell: Advatage on Perception checks that rely on smell.




Claws--- Melee, +0 to hit. _____Hit: 1 Slashing dmg.

--- HP: 2

Camel

  • casting time CR: 1/8
  • range 50ft

  • components AC: 9
  • duration perception -1

(STR +3,_________DEX -1,____________CON +2) Perception -1 _____________________size: large




Bite--- Melee, +5 to hit. _____Hit: 1d4 Piercing dmg.

HP: 15

Brown Bear

  • casting time CR: 1
  • range 40ft, 30ft climb

  • components AC: 11
  • duration perception +3

(STR: +4 _______ DEX: +0 _______ CON: +3) Perception +3 _____________________size: Large

Keen Smell: Advantage of perception that rely on smell.

Multiattack: Can make two attacks, one bite, one claw.

Bite---Melee, +5 to hit.____Hit: 1d8 +4 Piercing dmg.

Claws--- Melee, +5 to hit.___Hit: 2d6 +4 Slashing dmg

---- HP: 34

Blood Hawk

  • casting time CR: 1/8
  • range 10ft, 60ft fly

  • components AC: 12
  • duration Perception +4

(STR -2, DEX +2, CON +0) Perception +4 _____________________size: small


Pack Tactics: Advantage on attack if ally is within 5ft of target.


Keen Sight: Advantage on Perception with sight



Beak--- Melee, +4 to hit. ____Hit: 1d4 +2 Piercing dmg.

fly HP: 1

Bat

  • casting time CR: 0
  • range 5ft, 30ft fly

  • components AC: 12
  • duration 60ft blindsight

(STR -1, DEX +2, CON -1) Perception +1 _____________________size: tiny


Echolocation: Can't use blindsight while deafened.

Keen hearing: Advantage on Perception with hearing



Bite--- Melee, +0 to hit. _____Hit: 1 Piercing dmg.

fly HP: 1

Black Bear

  • casting time CR: 1/2
  • range 40ft, 30ft climb

  • components AC: 11
  • duration perception +3

(STR -1, DEX +0, CON +2) Perception +3 _____________________size: Medium

Keen Smell:



Bite--- Melee, +3 to hit.____Hit: 1d6 +2 Piercing dmg.


Claws--- Melee, +3 to hit.___Hit: 2d4 +2 Slaching dmg

---- HP: 19

Baboon

  • casting time CR: 0
  • range 30ft, 30ft climb

  • components AC: 12
  • duration perception +0

(STR -1, DEX +2, CON +0) Perception +1 _____________________size: small


Pack Tactics: get Advantage on attack rolls if an ally is within 5ft of the target.



Bite--- Melee, +1 to hit. Hit: 1d4 -1 Piercing dmg.

---- HP: 3

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Badger

  • casting time CR: 0
  • range 20ft, 5ft burrow

  • components AC: 10
  • duration 30ft Darkvision

(STR -3, DEX +0, CON +1) Perception +1_______________________size: Tiny


Keen Smell: Advatage of Perception checks that rely on smell.



Bite--- Melee, +2 to hit. Hit: 1d4 -1 Piercing dmg.

---- HP: 3

Axe Beak

  • casting time CR: 1/4
  • range 50ft

  • components AC: 11
  • duration perception +0

(STR +2, DEX +1, CON +1) Perception +0_________________________Size: Large


Beak--- Melee, +4 to hit. Hit: 1d8 + 2 Slashing dmg

---- HP: 19

Ape

  • casting time CR: 1/2
  • range 30ft, 30 climb

  • components AC: 12
  • duration Athletics +5

(STR: +3 DEX: +2 CON: +2) Perception +3 __________________size: Medium


Multiattack: Can make two fist attacks.


Fist--- Melee, +5 to hit. Hit: 1d6 + 3 Bludgeoning




Rock--- Range(25/50), +5 to hit Hit: 1d6 + 3 Bludg.

---- HP: 19

Killer Whale

  • casting time CR: 3
  • range 0ft, 60ft swim

  • components AC: 12
  • duration 120 ft Blindsight

(STR +4,_________DEX +0,____________CON +1) Perception +3 _____________________size: Huge


Echolocation: Can't use it's blindsight while deafened.


Hold Breath: Can hold breath for 30minutes.


Keen Hearing: Advantage on Perception with hearing.


Bite--- Melee, +6 to hit.___Hit: 5d6 + 4 Piercing dmg.

swim HP: 90

Lion

  • casting time CR: 1
  • range 50ft

  • components AC: 12
  • duration stealth +6

(STR: +3 _______ DEX: +2 _______ CON: +1) Perception +3 _____________________size: Large

Keen Smell: Advantage of perception that rely on smell.

Pack Tactics: Advantage on attack if ally within 5ft of target.

Pounce: 20ft movement + claw. DC 13 STR save or knocked prone. Free Bite bonus action


Bite---Melee, +5 to hit.____Hit: 1d8 +3 Piercing dmg.

Claw---Melee, +5 to hit.___Hit: 1d6 + 3 Slashing dmg.

---- HP: 37

Lizard

  • casting time CR: 0
  • range 20ft, 20ft climb

  • components AC: 10
  • duration 30ft darkvision

(STR -4,_________DEX +0,____________CON +0) Perception -1 _____________________size: Tiny


Bite---Melee, +0 to hit.___Hit: 1 poercing dmg.

--- HP: 2

Mammoth

  • casting time CR: 6
  • range 40ft

  • components AC: 13
  • duration perception +0

(STR: +7 _______ DEX: -1 _______ CON: +5) Perception +0 _____________________size: Huge


Trampling Charge: 20ft of movement, hit with Gore attack, DC 18 STR or be knocked prone. If prone, the Elephant can make one stomp attack as a bonus action.


Gore---Melee, +10 to hit.___Hit: 4d8 + 7 Piercing dmg.


Stomp---Melee, +10 to hit.___Hit: 4d10 +7 Bludgeoning dmg. *Target must be prone*

---- HP: 126

Mastiff

  • casting time CR: 1/8
  • range 40ft

  • components AC: 14
  • duration Perception +3

(STR: +1 _______ DEX: +2 _______ CON: +1) Perception +3 _____________________size: Medium

Keen Hearing and Smell: Advantage of perception that rely on smell and hearing.



Bite---Melee, +3 to hit.____Hit: 1d6 +1 Piercing dmg. Target must make DC 11 STR save or be knocked prone.

---- HP: 5

Mule

  • casting time CR: 1/8
  • range 40ft

  • components AC: 10
  • duration perception +0

(STR: +2 _______ DEX: +0 _______ CON: +1) Perception +0 _____________________size: Medium

Beast of Burden: Considered Large for purpose of carrying capacity.

Sure footed: Advantage on Strength and Dexterity that would knock it prone.

Hooves---Melee, +2 to hit.___Hit: 1d4 +2 Bludgeoning dmg.

---- HP: 11

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Octopus

  • casting time CR: 0
  • range 5ft, 30ft swim

  • components AC: 12
  • duration 30ft Blindsight

(STR -3,_________DEX +2,____________CON +0) Perception +2 _____________________size: Small
Stealth +4

Hold Breath: hold breath for 30min

Underwater Camouflage: Advantage of stealth while underwater.

Water Breathing: Breathes Water.


Tentacle--- Melee, +4 to hit.___Hit: 1 Bludgeoning dmg. Target is Grappled DC10

Ink Cloud(1/rest)---5ft radius [heavily obscured]. Can use the bonus action to Dash.

swim HP: 3

Owl

  • casting time CR: 0
  • range 5ft, 60ft fly

  • components AC: 11
  • duration 120ft Darkvision

(STR -4, DEX +1, CON -1) Perception +3 _____________________size: tiny
Stealth +3


Keen Hearing and Sight: Advantage on Perception with sight and hearing

Flyby: Doesn't provoke oppurtunity attacks when flying.

Talons--- Melee, +3 to hit. ____Hit: 1 Slashing dmg.

fly HP: 1

Panther

  • casting time CR: 1/4
  • range 50ft, 40ft Climb

  • components AC: 12
  • duration stealth +6

(STR: +2 _______ DEX: +2 _______ CON: +0) Perception +4 _____________________size: Medium

Keen Smell: Advantage of perception that rely on smell.

Pounce: 20ft movement + claw. DC 13 STR save or knocked prone. Free Bite bonus action


Bite---Melee, +4 to hit.____Hit: 1d6 +2 Piercing dmg.

Claw---Melee, +4 to hit.___Hit: 1d4 + 2 Slashing dmg.

---- HP: 13

Phase Spider

  • casting time CR: 3
  • range 30ft, 30ft climb

  • components AC: 13
  • duration Stealth +6

(STR: +2 _______ DEX: +2 _______ CON: +1) Perception +0 _____________________size: Large
darkvision: 60ft


Ethereal Jaunt: as a bonus action, the spider can magically shift from material plane to ethereal or vice versa.

Spider Climb: can climb difficult surfaces without ability check.

Web Walk: ignores movement restrictions by webs.

Bite---Melee, +4 to hit.___Hit 1d10+2 Piercing dmg. and DC 11 CON save or take 4d8 posion on a fail or half on a success

---- HP: 32

Poisonous Snake

  • casting time CR: 1/8
  • range 30ft, 30ft swim

  • components AC: 13
  • duration blindsight 10 ft.

(STR: -4 _______ DEX: +3 _______ CON: +0) Perception 0 _____________________size: Tiny


Bite---Melee, +5 to hit.___Hit: 1 Piercing dmg. and DC 10 CON save or take 2d4 posion on a fail or half on a success

swim HP: 2

Polar Bear

  • casting time CR: 2
  • range 40ft, 30ft swim

  • components AC: 12
  • duration perception +3

(STR +5________DEX +0________ CON +3) Perception +3 _____________________size: Large

Keen Smell: Advantage on Perception involving smell

Multattack: Can make two attacks, one with claws, one with bite.

Bite--- Melee, +7 to hit.____Hit: 1d8 +5 Piercing dmg.


Claws--- Melee, +7 to hit.___Hit: 2d6 +5 Slaching dmg

swim HP: 42

Pony

  • casting time CR: 1/8
  • range 40ft

  • components AC: 10
  • duration perception +0

(STR: +2 _______ DEX: +0 _______ CON: +1) Perception 0 _____________________size: Medium

hooves---Melee, +4 to hit.____Hit: 2d4 +2 bludgeoning dmg.

---- HP: 11

Quipper

  • casting time CR: 0
  • range 0ft, 40ft swim

  • components AC: 13
  • duration 60ft darkvision

(STR -4,_________DEX +3,____________CON -1) Perception -2 _____________________size: Tiny


Blood Frenzy: advantage on melee attack if target not at full HP.

Amphibious: Can breathe only underwater.



Bite--- Melee, +5 to hit. _____Hit: 1 Piercing dmg.

swim HP: 1

Rat

  • casting time CR: 0
  • range 20ft

  • components AC: 10
  • duration darkvision 30ft

(STR +0, DEX +3, CON +0) Perception 0 _____________________size: Tiny

Keen Smell: Advantage on Perception with regards to smell.

Bite--- Melee, +0 to hit. _____Hit: 1 Piercing dmg.

--- HP: 1

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Raven

  • casting time CR: 0
  • range 10ft, 50ft fly

  • components AC: 12
  • duration Perception +3

(STR -4_______DEX +2_______CON -1) Perception +3 _____________________size: tiny


Mimicry: mimic sounds hear. target can tell if imitation on successful DC 10 Insight



Beak--- Melee, +4 to hit. ____Hit: 1 Piercing dmg.

fly HP: 1

Reef Shark

  • casting time CR: 1/2
  • range 0ft, 40ft swim

  • components AC: 12
  • duration 30ft Blindsight

(STR +2,_________DEX +1,____________CON +1) Perception +2 _____________________size: Medium


Water Breathing: Sharks can only bring water.

Pack Tactics: Advantage on attack roles if ally is within 5ft of the target.

Bite--- Melee, +4 to hit.___Hit: 1d8 + 2 Piercing dmg.

swim HP: 22

Rhino

  • casting time CR: 2
  • range 40ft

  • components AC: 11
  • duration perception +1

(STR: +5 _______ DEX: -1 _______ CON: +2) Perception +1 _____________________size: Large


Charge: if the Rhino takes 20ft of movement and hits with Gore attack, deal extra 2d8 bludgeoning dmg. and target makes DC 12 STR or be knocked prone.


Gore---Melee, +7 to hit.___Hit: 2d8 + 5 Bludgeoning dmg.

---- HP: 45

Riding Horse

  • casting time CR: 1/4
  • range 60ft

  • components AC: 10
  • duration perception +0

(STR: +3 _______ DEX: +0 _______ CON: +1) Perception 0 _____________________size: Large

hooves---Melee, +5 to hit.____Hit: 2d4 +3 bludgeoning dmg.

---- HP: 13

Saber-Toothed Tiger

  • casting time CR: 2
  • range 40ft

  • components AC: 12
  • duration stealth +6

(STR: +4 _______ DEX: +2 _______ CON: +2) Perception +3 _____________________size: Large

Keen Smell: Advantage of perception that rely on smell.

Pounce: 20ft movement + claw. DC 14 STR save or knocked prone. Free Bite as a bonus action


Bite---Melee, +6 to hit.____Hit: 1d10 +5 Piercing dmg.

Claw---Melee, +6 to hit.___Hit: 2d6 + 5 Slashing dmg.

---- HP: 52

Scorpion

  • casting time CR: 0
  • range 10ft

  • components AC: 11
  • duration blindsight 10 ft.

(STR: -4 _______ DEX: +0 _______ CON: -1) Perception -1 _____________________size: Tiny


Sting---Melee, +2 to hit.___Hit: 1 Piercing dmg. and DC 9 CON save or take 1d8 posion on a fail or half on a success

---- HP: 1

Sea Horse

  • casting time CR: 0
  • range 0ft, 20ft swim

  • components AC: 11
  • duration Perception + 0

(STR -5,_________DEX +1,____________CON -1) Perception 0 _____________________size: Tiny



Water breathing: Can breathe only underwater.


swim HP: 1

Spider

  • casting time CR: 0
  • range 20ft, 20ft climb

  • components AC: 12
  • duration darkvision: 30ft

(STR: -4 _______ DEX: +2 _______ CON: -1) Perception +0 _____________________size: Tiny
Stealth +4

Web Sense: While on a web, knows the exact location of other creatures on the web.

Spider Climb: can climb difficult surfaces without ability check.

Web Walk: ignores movement restrictions by webs.

Bite---Melee, +4 to hit.___Hit 1 Piercing dmg. and DC 9 CON save or take 1d4 posion

---- HP: 1

Swarm of Bats

  • casting time CR: 1/2
  • range 0ft, 30ft fly

  • components AC: 12
  • duration 60ft blindsight

(STR -3, DEX +2, CON +0) Perception +1 _____________________size: medium


Echolocation: Can't use blindsight while deafened.

Keen hearing: Advantage on Perception with hearing

Swarm: can occupy other creatures space and vice versa. Can move through any space that a bat can. can't regain health pr gain temp hp.

Bite--- Melee, +4 to hit. _____Hit: 2d4 Piercing dmg at full health. 1d4 below.

fly HP: 22

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Swarm of Insects

  • casting time CR: 1
  • range 20ft, 20ft climb

  • components AC: 12
  • duration blindsight: 10ft

(STR: -4 _______ DEX: +1 _______ CON: -+0) Perception -2 _____________________size: Medium

Swarm: can occupy other creatures space and vice versa. Can move through any space that a bat can. can't regain health pr gain temp hp.

Type of Swarm:
Beetle- burrow speed of 5ft
Centipede- target downed by swarm is paralyzed 1hr
Spider- gain Spiderclimb, web sense, and web walker.
Wasp- walking speed 5ft, flying speed of 30ft.

Bite---Melee, +3 to hit.___Hit 4d4 Piercing dmg full hp. 2d4 Piercing dmg otherwise.

---- HP: 22

Swarm of Poisonous Snakes

  • casting time CR: 2
  • range 30ft, 30ft swim

  • components AC: 14
  • duration blindsight 10 ft.

(STR: -1 _______ DEX: +4 _______ CON: +0) Perception 0 _____________________size: Tiny

Swarm: can occupy other creatures space and vice versa. Can move through any space that a bat can. can't regain health pr gain temp hp.

Bite---Melee, +6 to hit.___Hit: 2d6 Piercing dmg at full hp, 1d6 below. and DC 10 CON save or take 4d6 posion on a fail or half on a success

swim HP: 36

Quipper

  • casting time CR: 1
  • range 0ft, 40ft swim

  • components AC: 13
  • duration 60ft darkvision

(STR +1,_________DEX +3,____________CON -1) Perception -2 _____________________size: Medium

Swarm: can occupy other creatures space and vice versa. Can move through any space that a quipper can. can't regain health pr gain temp hp.

Blood Frenzy: advantage on melee attack if target not at full HP.

Water Breating: Can breathe only underwater.



Bite--- Melee, +5 to hit. _____Hit: 4d6 Piercing dmg full hp. 2d6 Piercing dmg below

swim HP: 28

Swarm of Rats

  • casting time CR: 1/2
  • range 30ft

  • components AC: 10
  • duration darkvision 30ft

(STR -1, DEX +0, CON -1) Perception 0 _____________________size: Medium

Swarm: can occupy other creatures space and vice versa. Can move through any space that a rat can. can't regain health pr gain temp hp.

Keen Smell: Advantage on Perception with regards to smell.

Bite--- Melee, +2 to hit. _____Hit: 2d6 Piercing dmg full hp. 1d6 Piercing below

--- HP: 24

Swarm of Ravens

  • casting time CR: 1/2
  • range 10ft, 50ft fly

  • components AC: 12
  • duration Perception +5

(STR -2_______DEX +2_______CON -1) Perception +5 _____________________size: medium


Swarm: can occupy other creatures space and vice versa. Can move through any space that a bat can. can't regain health pr gain temp hp.



Beak--- Melee, +4 to hit. ____Hit: 2d6 Piercing dmg full. 1d6 piercing damage below

fly HP: 24

Tiger

  • casting time CR: 1
  • range 40ft

  • components AC: 12
  • duration 30ft Darkvision

(STR: +3 _______ DEX: +2 _______ CON: +2) Perception +3 _____________________size: Large
stealth +6

Keen Smell: Advantage of perception that rely on smell.

Pounce: 20ft movement + claw. DC 13 STR save or knocked prone. Free Bite as a bonus action


Bite---Melee, +5 to hit.____Hit: 1d10 +3 Piercing dmg.

Claw---Melee, +5 to hit.___Hit: 2d6 + 3 Slashing dmg.

---- HP: 37

Vulture

  • casting time CR: 0
  • range 10ft, 50ft fly

  • components AC: 10
  • duration Perception +3

(STR -2, DEX +0, CON +1) Perception +3 _____________________size: medium


Keen Sight and Smell: Advantage on Perception with sight and smell

Pack Tactics: advantage on attacks if ally within 5 ft of target.

Beak--- Melee, +5 to hit. ____Hit: 1d4 Slashing dmg.

fly HP: 5

War Horse

  • casting time CR: 1/2
  • range 60ft

  • components AC: 11
  • duration perception +1

(STR: +4 _______ DEX: +1 _______ CON: +1) Perception +1 _____________________size: Large

Trampling Charge: If move 20ft, hit with hooves, target must make DC14 STR save, or knocked prone. If prone free bonus action hooves.

hooves---Melee, +5 to hit.____Hit: 2d6 +4 bludgeoning dmg.

---- HP: 19

Weasel

  • casting time CR: 0
  • range 30ft

  • components AC: 13
  • duration Stealth +5

(STR -4_____DEX +3______ CON -1) Perception +3 _____________________size: medium


Keen Sight and Smell: Advantage on Perception with sight and smell


Bite--- Melee, +5 to hit. ____Hit: 1 Piercing dmg.

---- HP: 1

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Winter Wolf

  • casting time CR: 4
  • range 50ft

  • components AC: 13
  • duration stealth +3

(STR: +4 _______ DEX: +1 _______ CON: +2) Perception +5 _____________________size: Large

Keen Smell and Hearing: Advantage of perception that rely on smell and hearing.

Pack Tactics: Advantage on attack if ally within 5ft of target.

Snow Camoflage: Advantage on stealth in snow.

Bite---Melee, +6 to hit.____Hit: 2d6 +4 Piercing dmg. Target make DC 14 STR save or knocked prone.

Cold Breath(1/per)--15ft cone, DC12 Dex save, or take 4d8 cold, half if successful.

---- HP: 75

Wolf

  • casting time CR: 1/4
  • range 40ft

  • components AC: 13
  • duration stealth +4

(STR: +1 _______ DEX: +2 _______ CON: +1) Perception +3 _____________________size: Medium

Keen Smell and Hearing: Advantage of perception that rely on smell and hearing.

Pack Tactics: Advantage on attack if ally within 5ft of target.



Bite---Melee, +4 to hit.____Hit: 2d4 +2 Piercing dmg. Target make DC 11 STR save or knocked prone.

---- HP: 11

Worg

  • casting time CR: 1
  • range 50ft

  • components AC: 13
  • duration 60ft. Darkvision

(STR: +3 _______ DEX: +1 _______ CON: +1) Perception +4 _____________________size: Large

Keen Smell and Hearing: Advantage of perception that rely on smell and hearing.



Bite---Melee, +5 to hit.____Hit: 2d6 +3 Piercing dmg. Target make DC 13 STR save or knocked prone.

---- HP: 26

Giant Ape

  • casting time CR: 6
  • range 40ft, 40 climb

  • components AC: 12
  • duration Athletics +9

(STR: +6 DEX: +2 CON: +4) Perception +4 _____________________size: Huge


Multiattack: Can make two fist attacks.


Fist--- Melee, +9 to hit. (10ft reach)Hit: 3d10 + 6 Bludgeoning dmg




Rock--- Range(50/100), +9 to hit Hit: 7d6 + 6 Bludg.

---- HP: 157

Giant Badger

  • casting time CR: 1/4
  • range 30ft, 10ft burrow

  • components AC: 10
  • duration 30ft Darkvision

(STR +1_____DEX +0_____ CON +2) Perception +1_______________________size: Medium


Keen Smell: Advatage of Perception checks that rely on smell.

Multiattack: can make one bite and claw attack.

Bite--- Melee, +3 to hit. Hit: 1d6 +1 Piercing dmg.

Claws---Melee, +3 to hit, Hit: 2d4 + 1 slasking dmg.

---- HP: 13

Giant Bat

  • casting time CR: 1/4
  • range 10ft, 60ft fly

  • components AC: 13
  • duration 60ft blindsight

(STR -1, DEX +2, CON -1) Perception +1 _____________________size: large


Echolocation: Can't use blindsight while deafened.

Keen hearing: Advantage on Perception with hearing



Bite--- Melee, +4 to hit. _____Hit: 1d6 +2 Piercing dmg.

fly HP: 22

Giant Boar

  • casting time CR: 2
  • range 40ft

  • components AC: 12
  • duration perception -2

(STR: +3 _______ DEX: +0 _______ CON: +3) Perception -2 _____________________size: Large

Charge: move 20ft + and attack, target takes extra 2d6 slashing. Target must make DC13 STR save or be knocked prone.


Relentless(1 per rest): if Boar takes 10 dmg or less would reduce Boar to 0, instead at 1hp.


Tusk--- Melee, +5 to hit.___Hit: 2d6 +3 Slashing dmg

---- HP: 42

Giant Centipede

  • casting time CR: 1/4
  • range 30ft, 30ft climb

  • components AC: 13
  • duration 30ft Blindsight

(STR: -3 _______ DEX: +2 _______ CON: +1) Perception -2 _____________________size: Small




Bite---Melee, +4 to hit.___Hit 1d4+2 Piercing dmg. and DC 11 CON save or take 3d6 posion on a fail or half on a success. If knocks out target, paralyzed for 1 hour.

---- HP: 4

Giant Constrictor Snake

  • casting time CR: 2
  • range 30ft, 30ft swim

  • components AC: 12
  • duration 10ft blindsight

(STR +4,_________DEX +2,____________CON +1) Perception +2 _____________________size: Huge


Constrict--- Melee, +6 to hit.___Hit: 2d8 + 4 Blugeoning dmg. Target is grappled (DC 16)



Bite--- Melee, +6 to hit.(10ft reach) __Hit: 2d6 +4 Piercing dmg.

swim HP: 60

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Giant Crab

  • casting time CR: 1/8
  • range 30ft, 30ft swim

  • components AC: 15
  • duration 30ft blindsight

(STR +1,_________DEX +2,____________CON +0) Perception -1 _____________________size: Medium
Stealth +4

Amphibious: Can breathe air and water.



Claw--- Melee, +3 to hit. _____Hit: 1d6 +1 Bludgeoning dmg. Target is also grappled (DC 11).

swim HP: 13

Giant Crocodile

  • casting time CR: 5
  • range 30ft, 50ft swim

  • components AC: 14
  • duration Stealth +5

(STR +2,_________DEX +0,____________CON +1) Perception +0 _____________________size: Huge


Hold Breath: Can hold breathe for 30 minutes.

Multiattack: can attack once with both tail and bite.

Bite--- Melee, +8 to hit.___Hit: 3d10 + 5 Piercing dmg. Target is grappled (DC 16)

Tail---Melee,+8 to hit.(10ft reach)___Hit: 2d8 + 5 Bludgeoning dmg. Target must make DC 16 STR check or be prone.
*Can't be done to creature grappled by bite.

swim HP: 85

Giant Eagle

  • casting time CR: 1
  • range 10ft, 80ft fly

  • components AC: 13
  • duration Perception +4

(STR -2, DEX +2, CON +0) Perception +4 _____________________size: large


Keen Sight: Advantage on Perception with sight

Multiattack: get 2 attacks, one beak, one talon.

Beak--- Melee, +5to hit. ____Hit: 2d6 +3 Piercing dmg.

Talons--- Melee, +5to hit. ____Hit: 1d6 +3 Slashing dmg.

fly HP: 26

Giant Elk

  • casting time CR: 2
  • range 60ft

  • components AC: 14
  • duration perception +4

(STR: +4 _______ DEX: +3 _______ CON: +2) Perception +4 _____________________size: Huge

Charge: move 20ft + and ram, target takes extra 2d6 damage. Target must make DC14 STR save or be knocked prone.


Ram---Melee, +6 to hit.(10ft reach)___Hit: 2d6 +4 Bludgeoning dmg.


Hooves--- Melee, +6 to hit.___Hit: 4d48+4 Bludgeoning dmg.

---- HP: 42

Giant Fire Beetle

  • casting time CR: 0
  • range 30ft

  • components AC: 13
  • duration 30ft Blindsight

(STR: -1 _______ DEX: +0 _______ CON: +1) Perception -2 _____________________size: Small


Illumination: sheds 10ft radius bright light, and dim light another 10ft,

Bite---Melee, +1 to hit.___Hit 1d6 -1 Slashing dmg.

---- HP: 4

Giant Frog

  • casting time CR: 1/4
  • range 30ft, 30ft swim

  • components AC: 11
  • duration 30ft darkvision

(STR +1,_________DEX +1,____________CON +0) Perception +2 _____________________size: Medium
Stealth +3

Amphibious: Can breathe air and water.


Standing Leap: 20ft long jump, 10ft high jump.


Bite---Melee, +3 to hit.___Hit: 1d6+1. And target is grapples (DC11)

Swallow-- Bite a small or smaller crature that's already grappled. The target is swalloed and restrained/Blinded. Takes 2d4 acid each round,

swim HP: 18

Giant Goat

  • casting time CR: 1/2
  • range 40ft

  • components AC: 11
  • duration perception +1

(STR: +3 _______ DEX: +0 _______ CON: +1) Perception +1 _____________________size: Large

Charge: move 20ft + and attack, target takes extra 2d4 bludgeoning dmg. Target must make DC13 STR save or be knocked prone.


Sure footed: Advantage on Strength and Dexterity that would knock it prone.

Ram--- Melee, +5 to hit.___Hit: 2d4 +3 Bludgeoning dmg

---- HP: 19

Giant Hyena

  • casting time CR: 1
  • range 50ft

  • components AC: 12
  • duration perception +3

(STR: +3 _______ DEX: +2 _______ CON: +2) Perception +3 _____________________size: Large



Rampage: When you attack a target and bring them to 0, you can move half your speed and bite as a bonus action.


Bite---Melee, +5 to hit.____Hit: 2d6 +3 Piercing dmg.

---- HP: 45

Giant Lizard

  • casting time CR: 1/4
  • range 30ft, 30ft climb

  • components AC: 12
  • duration 30ft darkvision

(STR +2,_________DEX +1,____________CON +1) Perception 0 _____________________size: Large


Hold Breath: Can hold breath for 15 minutes underwater

Spider Climb, can climb up walls without ability check.

Bite---Melee, +4 to hit.___Hit: 1d8 +2 piercing dmg.

--- HP: 19

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0