You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.
You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.
(STR 0_____DEX +3______ CON 0) Perception +3 _____________________size: medium
Keen Sight and Smell: Advantage on Perception with sight and smell
Bite--- Melee, +5 to hit. ____Hit: 1d4 +3 Piercing dmg.
(STR +2_____DEX +0_____CON +2) Perception +3 _____________________size: Large
Keen Sight and Smell: Advantage on Perception with sight and smell
Pack Tactics: advantage on attacks if ally within 5 ft of target.
Multiattack: Can make 2 attacks, 1 Beak, 1 Talon
Beak--- Melee, +4 to hit. ____Hit: 2d4 +2 Piercing dmg.
Talon--- Melee, +4 to hit. ____Hit: 2d6 +2 Slashing dmg.
(STR +2,_________DEX +1,____________CON +1) Perception +0 _____________________size: Large
Amphibious: Can breathe air and water.
Standing Leap: 20ft long jump, 10ft high jump.
Bite---Melee, +4 to hit.___Hit: 1d10+2 Piercing dmg. plus 1d10 posion dmg. And target is grapples (DC13)
Swallow-- Bite a medium or smaller crature that's already grappled. The target is swalloed and restrained/Blinded. Takes 3d6 acid each round,
(STR: +2 _______ DEX: +3 _______ CON: +1) Perception +0 _____________________size: Large
blinsight: 10ft, darkvision: 60ft
Spider Climb: can climb difficult surfaces without ability check.
Web Walk: ignores movement restrictions by webs.
Bite---Melee, +5 to hit.___Hit 1d8+3 Piercing dmg. and DC 11 CON save or take 2d8 posion on a fail or half on a success.
Web(1 per)---(30/60)+5 to hit. The target is restrained with webbing. get out with DC12 STR or destoying it, (DC10 5hp)
(STR +6,_________DEX +0,____________CON +5) Perception +3 _____________________size: Huge
Water Breathing: Sharks can only bring water.
Blood Frenzy: Advantage on attack if creature has been injured.
Bite--- Melee, +9 to hit.___Hit: 3d10 + 6 Piercing dmg.
(STR +1,_________DEX +2,____________CON+0) Perception +1 _____________________size: Large
Charge: with 20ft of movement, and hit with Ram, target takes extra 2d6 bludgeoning dmg. and must make DC 11 STR save or be prone.
Water breathing: Can breathe only underwater.
Ram---Melee, +3 to hit.___Hit: 1d6 +1 bludgeoning dmg.
(STR: +2 _______ DEX: +1 _______ CON: +2) Perception -1 _____________________size: Large
Multiattack: Can make 3 attacks, 2 claws, one sting
Sting---Melee, +4 to hit.___Hit: 1d8 +2 Bludgeoning dmg. and target is grappled (DC 12)
Sting---Melee, +4 to hit.___Hit: 1d10 +2 Piercing dmg. and DC 12 CON save or take 4d10 posion on a fail or half on a success
(STR -2_____DEX +2_____CON +0) Perception 0 _____________________size: small
Keen Smell: Advantage on Perception with regards to smell.
Pack Tactics: advantage when ally is within 5ft of target.
Bite--- Melee, +4 to hit. _____Hit: 1d4 +2 Piercing dmg.
(STR: +0 _______ DEX: +4 _______ CON: +1) Perception +2 _____________________size: Medium
Bite---Melee, +6 to hit.(Reach 10ft)___Hit: 1d4 +4 Piercing dmg. and DC 11 CON save or take 3d6 posion on a fail or half on a success
(STR +1, DEX +2, CON +1) Perception +5 _____________________size: large
Stealth +4
Keen Hearing and Sight: Advantage on Perception with sight and hearing
Flyby: Doesn't provoke oppurtunity attacks when flying.
Talons--- Melee, +3 to hit. ____Hit: 2d6 +1 Slashing dmg.
(STR -3,_________DEX +2,____________CON +0) Perception +4_____________________size: Large
Stealth +5
Hold Breath: hold breath for 1 hr
Underwater Camouflage: Advantage of stealth while underwater.
Water Breathing: Breathes Water.
Tentacle--- Melee, +5 to hit.___Hit: 2d6 +3 Bludgeoning dmg. Target is Grappled DC 16
Ink Cloud(1/rest)---20ft radius [heavily obscured]. Can use the bonus action to Dash.
(STR: +0 _______ DEX: +1 _______ CON: +1) Perception +3 _____________________size: Medium
Pack Tactics: Advantage on attack if ally within 5ft of target.
Bite---Melee, +2 to hit.____Hit: 1d6 Piercing dmg.
(STR: -1 _______ DEX: +2 _______ CON: +0) Perception +3 _____________________size: Small
Keen Hearing and Smell: Advantage of perception that rely on smell and hearing.
Pack Tactics: Advantage on attack if ally within 5ft of target.
Bite---Melee, +1 to hit.____Hit: 1 Piercing dmg.
(STR +4,_________DEX +1,____________CON +2) Perception +2 _____________________size: Large
Water Breathing: Sharks can only bring water.
Blood Frenzy: Advantage on attack if creature has been injured.
Bite--- Melee, +6 to hit.___Hit: 2d8 + 4 Piercing dmg.
(STR -3, DEX +3, CON -1) Perception +4 _____________________size: tiny
Keen Sight: Advantage on Perception with sight
Talons--- Melee, +5 to hit. ____Hit: 1 Slashing dmg.
(STR: +1 _______ DEX: +0 _______ CON: +0) Perception +0 _____________________size: Medium
Charge: move 20ft + and attack, target takes extra 1d4 bludgeoning dmg. Target must make DC10 STR save or be knocked prone.
Sure footed: Advantage on Strength and Dexterity that would knock it prone.
Ram--- Melee, +3 to hit.___Hit: 1d4 +1 Bludgeoning dmg
(STR -5,_________DEX +1,____________CON -1) Stealth +3
Perception +1 _____________________size: Tiny
Amphibious: Can breathe air and water.
Standing Leap: 10ft long jump, 5ft high jump.
(STR -3, DEX +4, CON +0) Perception +4 _____________________size: tiny
Flyby: Don't take oppurtunity attacks when flying.
Bite--- Melee, +6 to hit. ____Hit: 1 Piercing dmg. and 3d4 poison dmg.
(STR: -1 _______ DEX: +0 _______ CON: +1) Perception -1 _____________________size: Medium
Charge: move 20ft + and attack, target takes extra 1d6 slashing. Target must make DC11 STR save or be knocked prone.
Relentless(1 per rest): if Boar takes 7 dmg or less would reduce Boar to 0, instead at 1hp.
Tusk--- Melee, +3 to hit.___Hit: 1d6 +1 Slashing dmg
(STR: +6 _______ DEX: -1 _______ CON: +3) Perception +0 _____________________size: Huge
Trampling Charge: 20ft of movement, hit with Gore attack, DC 12 STR or be knocked prone. If prone, the Elephant can make one stomp attack as a bonus action.
Gore---Melee, +8 to hit.___Hit: 3d8 + 6 Piercing dmg.
Stomp---Melee, +8 to hit.___Hit: 3d10 +6 Bludgeoning dmg. *Target must be prone*
(STR: +3 _______ DEX: +0 _______ CON: +1) Perception +0 _____________________size: Large
Charge: move 20ft + and ram, target takes extra 2d6 damage. Target must make DC13 STR save or be knocked prone.
Ram---Melee, +5 to hit.___Hit: 1d6 +3 Bludgeoning dmg.
Hooves--- Melee, +5 to hit.___Hit: 2d4 +3 Bludgeoning dmg. *Target must be prone*
(STR -2, DEX +2, CON +0) Perception +4 _____________________size: small
Keen Sight: Advantage on Perception with sight
Talons--- Melee, +4 to hit. ____Hit: 1d4 +2 Slashing dmg.
(STR +4 ,_________DEX +0 ,____________CON +1) Perception +0 _____________________size: large
Hooves--- Melee, +6 to hit. _____Hit: 2d4 +4 Bludgeoning dmg.
(STR: +3 _______ DEX: +2 _______ CON: +2) Perception +3 _____________________size: Large
Keen Hearing and Smell: Advantage of perception that rely on smell and hearing.
Pack Tactics: Advantage on attack if ally within 5ft of target.
Bite---Melee, +5 to hit.____Hit: 2d6 +3 Piercing dmg. Target must make DC 13 STR save or be knocked prone.
(STR +0, DEX +3, CON +0) Perception +2 _____________________size: Medium
Bite--- Melee, +2 to hit. _____Hit: 1d4 Piercing dmg.
(STR +2,_________DEX +0,____________CON +1) Perception +0 _____________________size: Large
Bite--- Melee, +4 to hit.___Hit: 1d10 + 2 Piercing dmg. Target is grappled (DC 12)
Hold Breath: Can hold breathe for 15 minutes.
(STR +2,_________DEX +2,____________CON +1) Perception -1 _____________________size: Tiny
Amphibious: Can breathe air and water.
Claw--- Melee, +0 to hit. _____Hit: 1 Bludgeoning dmg.
(STR +2,_________DEX +2,____________CON +1) Perception +0 _____________________size: Large
Constrict--- Melee, +4 to hit.___Hit: 1d8 + 2 Blugeoning dmg. Target is grappled (DC 14)
Bite--- Melee, +4 to hit. _____Hit: 1d6 +2 Piercing dmg.
(STR -4,_________DEX +2,____________CON +0) Perception +3 _____________________size: tiny
Keen Smell: Advatage on Perception checks that rely on smell.
Claws--- Melee, +0 to hit. _____Hit: 1 Slashing dmg.
(STR +3,_________DEX -1,____________CON +2) Perception -1 _____________________size: large
Bite--- Melee, +5 to hit. _____Hit: 1d4 Piercing dmg.
(STR: +4 _______ DEX: +0 _______ CON: +3) Perception +3 _____________________size: Large
Keen Smell: Advantage of perception that rely on smell.
Multiattack: Can make two attacks, one bite, one claw.
Bite---Melee, +5 to hit.____Hit: 1d8 +4 Piercing dmg.
Claws--- Melee, +5 to hit.___Hit: 2d6 +4 Slashing dmg
(STR -2, DEX +2, CON +0) Perception +4 _____________________size: small
Pack Tactics: Advantage on attack if ally is within 5ft of target.
Keen Sight: Advantage on Perception with sight
Beak--- Melee, +4 to hit. ____Hit: 1d4 +2 Piercing dmg.
(STR -1, DEX +2, CON -1) Perception +1 _____________________size: tiny
Echolocation: Can't use blindsight while deafened.
Keen hearing: Advantage on Perception with hearing
Bite--- Melee, +0 to hit. _____Hit: 1 Piercing dmg.
(STR -1, DEX +0, CON +2) Perception +3 _____________________size: Medium
Keen Smell:
Bite--- Melee, +3 to hit.____Hit: 1d6 +2 Piercing dmg.
Claws--- Melee, +3 to hit.___Hit: 2d4 +2 Slaching dmg
(STR -1, DEX +2, CON +0) Perception +1 _____________________size: small
Pack Tactics: get Advantage on attack rolls if an ally is within 5ft of the target.
Bite--- Melee, +1 to hit. Hit: 1d4 -1 Piercing dmg.
(STR -3, DEX +0, CON +1) Perception +1_______________________size: Tiny
Keen Smell: Advatage of Perception checks that rely on smell.
Bite--- Melee, +2 to hit. Hit: 1d4 -1 Piercing dmg.
(STR +2, DEX +1, CON +1) Perception +0_________________________Size: Large
Beak--- Melee, +4 to hit. Hit: 1d8 + 2 Slashing dmg
(STR: +3 DEX: +2 CON: +2) Perception +3 __________________size: Medium
Multiattack: Can make two fist attacks.
Fist--- Melee, +5 to hit. Hit: 1d6 + 3 Bludgeoning
Rock--- Range(25/50), +5 to hit Hit: 1d6 + 3 Bludg.
(STR +4,_________DEX +0,____________CON +1) Perception +3 _____________________size: Huge
Echolocation: Can't use it's blindsight while deafened.
Hold Breath: Can hold breath for 30minutes.
Keen Hearing: Advantage on Perception with hearing.
Bite--- Melee, +6 to hit.___Hit: 5d6 + 4 Piercing dmg.
(STR: +3 _______ DEX: +2 _______ CON: +1) Perception +3 _____________________size: Large
Keen Smell: Advantage of perception that rely on smell.
Pack Tactics: Advantage on attack if ally within 5ft of target.
Pounce: 20ft movement + claw. DC 13 STR save or knocked prone. Free Bite bonus action
Bite---Melee, +5 to hit.____Hit: 1d8 +3 Piercing dmg.
Claw---Melee, +5 to hit.___Hit: 1d6 + 3 Slashing dmg.
(STR -4,_________DEX +0,____________CON +0) Perception -1 _____________________size: Tiny
Bite---Melee, +0 to hit.___Hit: 1 poercing dmg.
(STR: +7 _______ DEX: -1 _______ CON: +5) Perception +0 _____________________size: Huge
Trampling Charge: 20ft of movement, hit with Gore attack, DC 18 STR or be knocked prone. If prone, the Elephant can make one stomp attack as a bonus action.
Gore---Melee, +10 to hit.___Hit: 4d8 + 7 Piercing dmg.
Stomp---Melee, +10 to hit.___Hit: 4d10 +7 Bludgeoning dmg. *Target must be prone*
(STR: +1 _______ DEX: +2 _______ CON: +1) Perception +3 _____________________size: Medium
Keen Hearing and Smell: Advantage of perception that rely on smell and hearing.
Bite---Melee, +3 to hit.____Hit: 1d6 +1 Piercing dmg. Target must make DC 11 STR save or be knocked prone.
(STR: +2 _______ DEX: +0 _______ CON: +1) Perception +0 _____________________size: Medium
Beast of Burden: Considered Large for purpose of carrying capacity.
Sure footed: Advantage on Strength and Dexterity that would knock it prone.
Hooves---Melee, +2 to hit.___Hit: 1d4 +2 Bludgeoning dmg.
(STR -3,_________DEX +2,____________CON +0) Perception +2 _____________________size: Small
Stealth +4
Hold Breath: hold breath for 30min
Underwater Camouflage: Advantage of stealth while underwater.
Water Breathing: Breathes Water.
Tentacle--- Melee, +4 to hit.___Hit: 1 Bludgeoning dmg. Target is Grappled DC10
Ink Cloud(1/rest)---5ft radius [heavily obscured]. Can use the bonus action to Dash.
(STR -4, DEX +1, CON -1) Perception +3 _____________________size: tiny
Stealth +3
Keen Hearing and Sight: Advantage on Perception with sight and hearing
Flyby: Doesn't provoke oppurtunity attacks when flying.
Talons--- Melee, +3 to hit. ____Hit: 1 Slashing dmg.
(STR: +2 _______ DEX: +2 _______ CON: +0) Perception +4 _____________________size: Medium
Keen Smell: Advantage of perception that rely on smell.
Pounce: 20ft movement + claw. DC 13 STR save or knocked prone. Free Bite bonus action
Bite---Melee, +4 to hit.____Hit: 1d6 +2 Piercing dmg.
Claw---Melee, +4 to hit.___Hit: 1d4 + 2 Slashing dmg.
(STR: +2 _______ DEX: +2 _______ CON: +1) Perception +0 _____________________size: Large
darkvision: 60ft
Ethereal Jaunt: as a bonus action, the spider can magically shift from material plane to ethereal or vice versa.
Spider Climb: can climb difficult surfaces without ability check.
Web Walk: ignores movement restrictions by webs.
Bite---Melee, +4 to hit.___Hit 1d10+2 Piercing dmg. and DC 11 CON save or take 4d8 posion on a fail or half on a success
(STR: -4 _______ DEX: +3 _______ CON: +0) Perception 0 _____________________size: Tiny
Bite---Melee, +5 to hit.___Hit: 1 Piercing dmg. and DC 10 CON save or take 2d4 posion on a fail or half on a success
(STR +5________DEX +0________ CON +3) Perception +3 _____________________size: Large
Keen Smell: Advantage on Perception involving smell
Multattack: Can make two attacks, one with claws, one with bite.
Bite--- Melee, +7 to hit.____Hit: 1d8 +5 Piercing dmg.
Claws--- Melee, +7 to hit.___Hit: 2d6 +5 Slaching dmg
(STR: +2 _______ DEX: +0 _______ CON: +1) Perception 0 _____________________size: Medium
hooves---Melee, +4 to hit.____Hit: 2d4 +2 bludgeoning dmg.
(STR -4,_________DEX +3,____________CON -1) Perception -2 _____________________size: Tiny
Blood Frenzy: advantage on melee attack if target not at full HP.
Amphibious: Can breathe only underwater.
Bite--- Melee, +5 to hit. _____Hit: 1 Piercing dmg.
(STR +0, DEX +3, CON +0) Perception 0 _____________________size: Tiny
Keen Smell: Advantage on Perception with regards to smell.
Bite--- Melee, +0 to hit. _____Hit: 1 Piercing dmg.
(STR -4_______DEX +2_______CON -1) Perception +3 _____________________size: tiny
Mimicry: mimic sounds hear. target can tell if imitation on successful DC 10 Insight
Beak--- Melee, +4 to hit. ____Hit: 1 Piercing dmg.
(STR +2,_________DEX +1,____________CON +1) Perception +2 _____________________size: Medium
Water Breathing: Sharks can only bring water.
Pack Tactics: Advantage on attack roles if ally is within 5ft of the target.
Bite--- Melee, +4 to hit.___Hit: 1d8 + 2 Piercing dmg.
(STR: +5 _______ DEX: -1 _______ CON: +2) Perception +1 _____________________size: Large
Charge: if the Rhino takes 20ft of movement and hits with Gore attack, deal extra 2d8 bludgeoning dmg. and target makes DC 12 STR or be knocked prone.
Gore---Melee, +7 to hit.___Hit: 2d8 + 5 Bludgeoning dmg.
(STR: +3 _______ DEX: +0 _______ CON: +1) Perception 0 _____________________size: Large
hooves---Melee, +5 to hit.____Hit: 2d4 +3 bludgeoning dmg.
(STR: +4 _______ DEX: +2 _______ CON: +2) Perception +3 _____________________size: Large
Keen Smell: Advantage of perception that rely on smell.
Pounce: 20ft movement + claw. DC 14 STR save or knocked prone. Free Bite as a bonus action
Bite---Melee, +6 to hit.____Hit: 1d10 +5 Piercing dmg.
Claw---Melee, +6 to hit.___Hit: 2d6 + 5 Slashing dmg.
(STR: -4 _______ DEX: +0 _______ CON: -1) Perception -1 _____________________size: Tiny
Sting---Melee, +2 to hit.___Hit: 1 Piercing dmg. and DC 9 CON save or take 1d8 posion on a fail or half on a success
(STR -5,_________DEX +1,____________CON -1) Perception 0 _____________________size: Tiny
Water breathing: Can breathe only underwater.
(STR: -4 _______ DEX: +2 _______ CON: -1) Perception +0 _____________________size: Tiny
Stealth +4
Web Sense: While on a web, knows the exact location of other creatures on the web.
Spider Climb: can climb difficult surfaces without ability check.
Web Walk: ignores movement restrictions by webs.
Bite---Melee, +4 to hit.___Hit 1 Piercing dmg. and DC 9 CON save or take 1d4 posion
(STR -3, DEX +2, CON +0) Perception +1 _____________________size: medium
Echolocation: Can't use blindsight while deafened.
Keen hearing: Advantage on Perception with hearing
Swarm: can occupy other creatures space and vice versa. Can move through any space that a bat can. can't regain health pr gain temp hp.
Bite--- Melee, +4 to hit. _____Hit: 2d4 Piercing dmg at full health. 1d4 below.
(STR: -4 _______ DEX: +1 _______ CON: -+0) Perception -2 _____________________size: Medium
Swarm: can occupy other creatures space and vice versa. Can move through any space that a bat can. can't regain health pr gain temp hp.
Type of Swarm:
Beetle- burrow speed of 5ft
Centipede- target downed by swarm is paralyzed 1hr
Spider- gain Spiderclimb, web sense, and web walker.
Wasp- walking speed 5ft, flying speed of 30ft.
Bite---Melee, +3 to hit.___Hit 4d4 Piercing dmg full hp. 2d4 Piercing dmg otherwise.
(STR: -1 _______ DEX: +4 _______ CON: +0) Perception 0 _____________________size: Tiny
Swarm: can occupy other creatures space and vice versa. Can move through any space that a bat can. can't regain health pr gain temp hp.
Bite---Melee, +6 to hit.___Hit: 2d6 Piercing dmg at full hp, 1d6 below. and DC 10 CON save or take 4d6 posion on a fail or half on a success
(STR +1,_________DEX +3,____________CON -1) Perception -2 _____________________size: Medium
Swarm: can occupy other creatures space and vice versa. Can move through any space that a quipper can. can't regain health pr gain temp hp.
Blood Frenzy: advantage on melee attack if target not at full HP.
Water Breating: Can breathe only underwater.
Bite--- Melee, +5 to hit. _____Hit: 4d6 Piercing dmg full hp. 2d6 Piercing dmg below
(STR -1, DEX +0, CON -1) Perception 0 _____________________size: Medium
Swarm: can occupy other creatures space and vice versa. Can move through any space that a rat can. can't regain health pr gain temp hp.
Keen Smell: Advantage on Perception with regards to smell.
Bite--- Melee, +2 to hit. _____Hit: 2d6 Piercing dmg full hp. 1d6 Piercing below
(STR -2_______DEX +2_______CON -1) Perception +5 _____________________size: medium
Swarm: can occupy other creatures space and vice versa. Can move through any space that a bat can. can't regain health pr gain temp hp.
Beak--- Melee, +4 to hit. ____Hit: 2d6 Piercing dmg full. 1d6 piercing damage below
(STR: +3 _______ DEX: +2 _______ CON: +2) Perception +3 _____________________size: Large
stealth +6
Keen Smell: Advantage of perception that rely on smell.
Pounce: 20ft movement + claw. DC 13 STR save or knocked prone. Free Bite as a bonus action
Bite---Melee, +5 to hit.____Hit: 1d10 +3 Piercing dmg.
Claw---Melee, +5 to hit.___Hit: 2d6 + 3 Slashing dmg.
(STR -2, DEX +0, CON +1) Perception +3 _____________________size: medium
Keen Sight and Smell: Advantage on Perception with sight and smell
Pack Tactics: advantage on attacks if ally within 5 ft of target.
Beak--- Melee, +5 to hit. ____Hit: 1d4 Slashing dmg.
(STR: +4 _______ DEX: +1 _______ CON: +1) Perception +1 _____________________size: Large
Trampling Charge: If move 20ft, hit with hooves, target must make DC14 STR save, or knocked prone. If prone free bonus action hooves.
hooves---Melee, +5 to hit.____Hit: 2d6 +4 bludgeoning dmg.
(STR -4_____DEX +3______ CON -1) Perception +3 _____________________size: medium
Keen Sight and Smell: Advantage on Perception with sight and smell
Bite--- Melee, +5 to hit. ____Hit: 1 Piercing dmg.
(STR: +4 _______ DEX: +1 _______ CON: +2) Perception +5 _____________________size: Large
Keen Smell and Hearing: Advantage of perception that rely on smell and hearing.
Pack Tactics: Advantage on attack if ally within 5ft of target.
Snow Camoflage: Advantage on stealth in snow.
Bite---Melee, +6 to hit.____Hit: 2d6 +4 Piercing dmg. Target make DC 14 STR save or knocked prone.
Cold Breath(1/per)--15ft cone, DC12 Dex save, or take 4d8 cold, half if successful.
(STR: +1 _______ DEX: +2 _______ CON: +1) Perception +3 _____________________size: Medium
Keen Smell and Hearing: Advantage of perception that rely on smell and hearing.
Pack Tactics: Advantage on attack if ally within 5ft of target.
Bite---Melee, +4 to hit.____Hit: 2d4 +2 Piercing dmg. Target make DC 11 STR save or knocked prone.
(STR: +3 _______ DEX: +1 _______ CON: +1) Perception +4 _____________________size: Large
Keen Smell and Hearing: Advantage of perception that rely on smell and hearing.
Bite---Melee, +5 to hit.____Hit: 2d6 +3 Piercing dmg. Target make DC 13 STR save or knocked prone.
(STR: +6 DEX: +2 CON: +4) Perception +4 _____________________size: Huge
Multiattack: Can make two fist attacks.
Fist--- Melee, +9 to hit. (10ft reach)Hit: 3d10 + 6 Bludgeoning dmg
Rock--- Range(50/100), +9 to hit Hit: 7d6 + 6 Bludg.
(STR +1_____DEX +0_____ CON +2) Perception +1_______________________size: Medium
Keen Smell: Advatage of Perception checks that rely on smell.
Multiattack: can make one bite and claw attack.
Bite--- Melee, +3 to hit. Hit: 1d6 +1 Piercing dmg.
Claws---Melee, +3 to hit, Hit: 2d4 + 1 slasking dmg.
(STR -1, DEX +2, CON -1) Perception +1 _____________________size: large
Echolocation: Can't use blindsight while deafened.
Keen hearing: Advantage on Perception with hearing
Bite--- Melee, +4 to hit. _____Hit: 1d6 +2 Piercing dmg.
(STR: +3 _______ DEX: +0 _______ CON: +3) Perception -2 _____________________size: Large
Charge: move 20ft + and attack, target takes extra 2d6 slashing. Target must make DC13 STR save or be knocked prone.
Relentless(1 per rest): if Boar takes 10 dmg or less would reduce Boar to 0, instead at 1hp.
Tusk--- Melee, +5 to hit.___Hit: 2d6 +3 Slashing dmg
(STR: -3 _______ DEX: +2 _______ CON: +1) Perception -2 _____________________size: Small
Bite---Melee, +4 to hit.___Hit 1d4+2 Piercing dmg. and DC 11 CON save or take 3d6 posion on a fail or half on a success. If knocks out target, paralyzed for 1 hour.
(STR +4,_________DEX +2,____________CON +1) Perception +2 _____________________size: Huge
Constrict--- Melee, +6 to hit.___Hit: 2d8 + 4 Blugeoning dmg. Target is grappled (DC 16)
Bite--- Melee, +6 to hit.(10ft reach) __Hit: 2d6 +4 Piercing dmg.
(STR +1,_________DEX +2,____________CON +0) Perception -1 _____________________size: Medium
Stealth +4
Amphibious: Can breathe air and water.
Claw--- Melee, +3 to hit. _____Hit: 1d6 +1 Bludgeoning dmg. Target is also grappled (DC 11).
(STR +2,_________DEX +0,____________CON +1) Perception +0 _____________________size: Huge
Hold Breath: Can hold breathe for 30 minutes.
Multiattack: can attack once with both tail and bite.
Bite--- Melee, +8 to hit.___Hit: 3d10 + 5 Piercing dmg. Target is grappled (DC 16)
Tail---Melee,+8 to hit.(10ft reach)___Hit: 2d8 + 5 Bludgeoning dmg. Target must make DC 16 STR check or be prone.
*Can't be done to creature grappled by bite.
(STR -2, DEX +2, CON +0) Perception +4 _____________________size: large
Keen Sight: Advantage on Perception with sight
Multiattack: get 2 attacks, one beak, one talon.
Beak--- Melee, +5to hit. ____Hit: 2d6 +3 Piercing dmg.
Talons--- Melee, +5to hit. ____Hit: 1d6 +3 Slashing dmg.
(STR: +4 _______ DEX: +3 _______ CON: +2) Perception +4 _____________________size: Huge
Charge: move 20ft + and ram, target takes extra 2d6 damage. Target must make DC14 STR save or be knocked prone.
Ram---Melee, +6 to hit.(10ft reach)___Hit: 2d6 +4 Bludgeoning dmg.
Hooves--- Melee, +6 to hit.___Hit: 4d48+4 Bludgeoning dmg.
(STR: -1 _______ DEX: +0 _______ CON: +1) Perception -2 _____________________size: Small
Illumination: sheds 10ft radius bright light, and dim light another 10ft,
Bite---Melee, +1 to hit.___Hit 1d6 -1 Slashing dmg.
(STR +1,_________DEX +1,____________CON +0) Perception +2 _____________________size: Medium
Stealth +3
Amphibious: Can breathe air and water.
Standing Leap: 20ft long jump, 10ft high jump.
Bite---Melee, +3 to hit.___Hit: 1d6+1. And target is grapples (DC11)
Swallow-- Bite a small or smaller crature that's already grappled. The target is swalloed and restrained/Blinded. Takes 2d4 acid each round,
(STR: +3 _______ DEX: +0 _______ CON: +1) Perception +1 _____________________size: Large
Charge: move 20ft + and attack, target takes extra 2d4 bludgeoning dmg. Target must make DC13 STR save or be knocked prone.
Sure footed: Advantage on Strength and Dexterity that would knock it prone.
Ram--- Melee, +5 to hit.___Hit: 2d4 +3 Bludgeoning dmg
(STR: +3 _______ DEX: +2 _______ CON: +2) Perception +3 _____________________size: Large
Rampage: When you attack a target and bring them to 0, you can move half your speed and bite as a bonus action.
Bite---Melee, +5 to hit.____Hit: 2d6 +3 Piercing dmg.
(STR +2,_________DEX +1,____________CON +1) Perception 0 _____________________size: Large
Hold Breath: Can hold breath for 15 minutes underwater
Spider Climb, can climb up walls without ability check.
Bite---Melee, +4 to hit.___Hit: 1d8 +2 piercing dmg.