,Attacks made with this weapon deal an additional 1d6 poison damage. This weapon can create its own ammunition, if it does all the damage dealt is poison damage. ,In addtion you can ride on this Hoopak like a flying broom. This hoopak looses its piercing stab attack, but has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.,You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.
,This amulet smells of old, ale-stained wood. While wearing it, you can regain 4d4 + 4 hit points when you drink a pint of beer, ale, mead, or wine. Once the amulet has restored hit points, it can't do so again until the next dawn.
,This magic swords blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage.
,The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt.
,While youre holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.
,A finely crafted dark leather belt with three loops, each decorated with a shard of sapphire.Themagic of the beltleaves an invisible mark on the surface of the weapons stowed in each loop and invisibly inscribes the name of the item on the sapphire shard.,Threeone-handed weapons with the thrown propertycan be 'attuned' to the belt. Whena weapon, from the belt, is thrown at anobject or creature, hit or miss,the weaponwill return to the belt at the end of your turn.