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  • casting time1 action
  • rangeTouch

  • componentsV,S,M (a magnifying glass and pipe)
  • duration1 round

When you cast this spell, all footprints and fingerprints within a 45-foot radius of a point you touch become highlighted and glow faintly for the duration.

At the time of casting, choose any period of time up to the last 10 days to the present - only footprints and fingerprints left within that time will be highlighted. Each creature whose footprints or fingerprints are detected by the spell is assigned a unique colour, but are not otherwise identified.

Any creature that moves or touches objects in the area will also leave colourful footprints and fingerprints, which might reveal invisible creatures in the area.

Ranger 1st level Divination (ritual)

Zephyr's Feather

  • casting time1 action
  • rangeSelf

  • componentsV,S,M (a dove's feather)
  • durationConcentration, up to 1 minute

You wave your hand and three alabaster feathers, magically sharpened to a razor's edge, appear and orbit around you. When you cast this spell, make a ranged spell attack using one of your feathers against a creature within 120 feet of you.

On a hit, the target takes 2d8 slashing damage. Until the spell ends, while you have feathers remaining, you can make an attack using a feather on each of your turns as an action.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st, up to a maximum of 6d8.

You gain an additional two feathers when you cast this spell using a spell slot of 3rd level or higher (5 feathers), and two more when you cast it using a spell slot of 5th level or higher (7 feathers)

Ranger 1st level Conjuration

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