On your turn you choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
At 5th level: You regain all of your expended uses of bardic inspiration when you finish a short or long rest.
At Higher Levels: The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
As an action, you can change your face, head, shoulders and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can't duplicate the appearance of a creature you've never seen. The duplicated creature must be of size medium. Your clothing and equipment aren't changed by this trait. You stay in the new form until you use an action to revert to your main form or until you die.
Beginning at 2nd Level, you can use soothing music or oration to help Revitalize your wounded allies during a Short Rest. If you or any friendly Creatures who can hear your Performance regain Hit Points by spending Hit Dice at the end of the Short Rest, each of those Creatures regains an extra 1d6 Hit Points.
The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.