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Summon Beast (2/2)

  • casting time1 action
  • range 90 feet

  • components V, S,M
  • durationConcentration, up to 1 hour

Bestial Spirit Small beast
Armor Class: 11 + the level of the spell (natural armor)
Hit Points: 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd
Speed: 30 ft., climb 30 ft. (Land only), fly 60 ft. (Air only), swim 30 ft. (Water only)
STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 16 (+3) 4 (−3) 14 (+2) 5 (−3)
Senses: darkvision 60 ft., passive Perception 12
Languages: understands the languages you speak

Ranger 2nd-level conjuration

Summon Beast (3/3)

  • casting time1 action
  • range 90 feet

  • components V, S,M
  • durationConcentration, up to 1 hour

Proficiency Bonus: equals your bonus
Flyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Pack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Water Breathing (Water Only). The beast can breathe only underwater.
Actions: Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.

Ranger 2nd-level conjuration

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