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Arcane Eye

  • casting time Action
  • range 30 feet

  • components V, S, M
  • duration Concentration up to 1 hr

a bit of bat fur

You create an Invisible, invulnerable eye within range that hovers for the duration. You mentally receive visual information from the eye, which can see in every direction. It also has Darkvision with a range of 30 feet.

As a Bonus Action, you can move the eye up to 30 feet in any direction. A solid barrier blocks the eye’s movement, but the eye can pass through an opening as small as 1 inch in diameter.

Wizard 4th Level Divination

Gate Seal

  • casting time 1 minute
  • range 60 feet

  • components V, S, M
  • duration 24 hours

a broken portal key, which the spell consumes

You fortify the fabric of the planes within a 30-foot cube you can see within range. Within that area, portals close and can't be opened for the duration. Spells and other effects that allow planar travel or open portals such as gate or plane shift, fail if used to enter or leave the area. The cube is stationary.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled.

Wizard 4th Level Abjuration

Banishment

  • casting time 1 Action
  • range 30 feet

  • components V, S, M
  • duration Concentration up to 1 minute

a pentacle

One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration. While there, the target has the Incapacitated condition. When the spell ends, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

If the target is an Aberration, a Celestial, an Elemental, a Fey, or a Fiend, the target doesn’t return if the spell lasts for 1 minute. The target is instead transported to a random location on a plane (DM’s choice) associated with its creature type.

Using a Higher-Level Spell Slot: You can target one additional creature for each spell slot level above 4.

Warlock 4th Level Abjuration

  • casting time
  • range

  • components V, S, M
  • duration

Warlock 4th Level

Hunger of Hadar

  • casting time 1 Action
  • range 150 ft

  • components V, S, M
  • duration Concentration up to 1 minute

a pickled tentacle

(a pickled octopus tentacle) 20 ft radius sphere of cold, dark void filled with milky otherworldly tentacles heard 30 ft away.

The area is magically dark and creatures fully within it are blinded.

The area is difficult terrain.

Any creature that starts its turn in the area takes 2d6 cold damage.

Any creature that ends its turn in the area must succeed on a Dexterity saving throw or take 2d6 acid damage.

The Cold or Acid damage (your choice) increases by 1d6 for each spell slot level above 3.

Warlock 3rd Level Conjuration

Detect Thoughts

  • casting time 1 Action
  • range Self/30 ft

  • components V, S, M
  • duration Concentration up to 1 minute

1 Copper Piece

Sense Thoughts. You sense the presence of thoughts to find thinking creatures within 30 feet of yourself that belong to creatures that know languages or are telepathic.

Blocked by 1 foot of stone, dirt, or wood

1 inch of metal 2nd Level Divination

Message

  • casting time Action
  • range 120 ft

  • components Earring
  • duration 1 round

You point toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence

1 foot of stone, metal, or wood Cantrip

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