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Detect Poison and Disease

  • casting time 1 action
  • range 30 feet

  • components V, S,,M
  • duration 10 Minutes

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

Other Level 1 Divination

Inflict Wounds

  • casting time 1 action
  • range Touch

  • components V, ,S,
  • duration Instantaneous

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

Other Level 1 Necromancy

Lesser Restoration

  • casting time 1 action
  • range Touch

  • components V,,S,
  • duration Instantaneous

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

Other Level 2 Abjuration

Gentle Repose

  • casting time 1 action
  • range Touch

  • components V, S,,M,
  • duration 10 days

You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead. The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.

Other Level 2 Necromancy

Speak with Plants

  • casting time 1 action
  • range Self

  • components V, ,S,
  • duration 10 minutes

You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell’s area within the past day, gaining information about creatures that have passed, weather, and other circumstances. You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example. Plants might be able to perform other tasks on your behalf, at the GM’s discretion. The spell doesn’t enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks. If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it. This spell can cause the plants created by the entangle spell to release a restrained creature.

Other Level 3 Transmutation

Revivify

  • casting time 1 action
  • range Touch

  • components V, S,,M,
  • duration Instantaneous

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.The condition can be blinded, deafened, paralyzed, or poisoned.

Other Level 3 Necromancy

Blight

  • casting time 1 action
  • range 30 ft

  • components V,,S,
  • duration Instantaneous

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs. If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it. If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw

Other Level 4 Necromancy

Death Ward

  • casting time 1 action
  • range Touch

  • components V, ,S,
  • duration 8 Hours

You touch a creature and grant it a measure of protection from death.

Other Level 4 Abjuration

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