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WIDOGAST'S TRANSMONGIFICATION

  • casting time 1 hour
  • range touch

  • components V ,S, M
  • duration Instantaneous

Damp clay equal to the weight of the target and 150 gp worth of crushed gem dust, both of which the spell consumes

You permanently alter the physical body of a humanoid creature into another type of humanoid body. After encasing the target in clay, you conduct a rigorous, one-hour-long ritual that manipulates the flesh and function of the target's body into that of another humanoid race. They lose their previous racial traits and instead gain the racial traits of another humanoid race of the target's choice, aside from languages known (which remain unchanged). Should the target wish to alter their gender along with or instead of their race, they can choose to do so as part of the spell. When the ritual is completed, you and the target suffer one level of exhaustion.

Once a creature's race or gender has been changed via this spell, they cannot be affected again by this spell for 1 year.

Wizard 6th-level transmutation

PUPPET

  • casting time 1 action
  • range 120 feet

  • components V
  • duration Instantaneous

Your gesture forces one humanoid you can see within range to make a Constitution saving throw. On a failed save, the target must move up to its speed in a direction you choose. In addition, you can cause the target to drop whatever it is holding. This spell has no effect on a humanoid that is immune to being charmed.

Wizard 1st-level enchantment

SENCE EMOTION

  • casting time 1 action
  • range self

  • components V, M
  • duration Concentration, up to 1 minute

You attune your senses to pick up the emotions of others for the duration. When you cast the spell, and as your action on each turn until the spell ends, you can focus your senses on one humanoid you can see within 30 feet of you. You instantly learn the target’s prevailing emotion, whether it’s love, anger, pain, fear, calm, or something else. If the target isn’t actually humanoid or it is immune to being charmed, you sense that it is calm.

Wizard 1st-level divination

SUDDEN AWAKENING

  • casting time 1 bonus action
  • range 10 feet

  • components V
  • duration Instantaneous

Each sleeping creature you choose within range awakens, and then each prone creature within range can stand up without expending any movement.

Wizard 1st-level enchantment

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1 1
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