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Command [1/2]

  • casting timeAction
  • range60 feet

  • componentsV
  • durationInstantaneous

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:<br>Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.<br><br>Drop. The target drops whatever it is holding and then ends its turn.<br><br>Flee. The target spends its turn moving away from you by the fastest available means.<br><br>Grovel. The target has the Prone condition and then ends its turn.<br><br>Halt. On its turn, the target doesn

Artificer Level 1 Enchantment

Command [2/2]

  • casting timeAction
  • range60 feet

  • componentsV
  • durationInstantaneous

!t move and takes no action or Bonus Action.<br>Using a Higher-Level Spell Slot. You can affect one additional creature for each spell slot level above 1.

Artificer Level 1 Enchantment

Eldritch Blast

  • casting timeAction
  • range120 feet

  • componentsV, S
  • durationInstantaneous

You hurl a beam of crackling energy. Make a ranged spell attack against one creature or object in range. On a hit, the target takes 1d10 Force damage.<br>Cantrip Upgrade. The spell creates two beams at level 5, three beams at level 11, and four beams at level 17. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

Warlock(2024) Evocation Cantrip

Find Familiar [1/3]

  • casting time1 hour or Ritual
  • range10 feet

  • componentsV, S, M
  • durationInstantaneous

burning incense worth 10+ GP, which the spell consumes

You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form (see appendix B), though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your familiar acts independently of you, but it obeys your commands.<br>Telepathic Connection. While your familiar is within

Wizard(2024) Level 1 Conjuration

Find Familiar [2/3]

  • casting time1 hour or Ritual
  • range10 feet

  • componentsV, S, M
  • durationInstantaneous

burning incense worth 10+ GP, which the spell consumes

100 feet of you, you can communicate with it telepathically. Additionally, as a Bonus Action, you can see through the familiar !s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.<br>Finally, when you cast a spell with a range of touch, your familiar can deliver the touch. Your familiar must be within 100 feet of you, and it must take a Reaction to deliver the touch when you cast the spell.<br>Combat. The familiar is an ally to you and your allies. It

Wizard(2024) Level 1 Conjuration

Find Familiar [3/3]

  • casting time1 hour or Ritual
  • range10 feet

  • componentsV, S, M
  • durationInstantaneous

burning incense worth 10+ GP, which the spell consumes

rolls its own Initiative and acts on its own turn. A familiar can !t attack, but it can take other actions as normal.<br>One Familiar Only. You can !t have more than one familiar at a time. If you cast this spell while you have a familiar, you instead cause it to adopt a new eligible form.<br>BRIAN VALEZA <br>Spirits summoned by Find Familiar take forms inspired by the mages who conjure them

Wizard(2024) Level 1 Conjuration

Guidance

  • casting timeAction
  • rangeTouch

  • componentsV, S
  • durationConcentration, up to 1 minute

You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.

Wizard(2024) Divination Cantrip

Hellish Rebuke

  • casting timeReaction
  • range60 feet

  • componentsV, S
  • durationInstantaneous

The creature that damaged you is momentarily surrounded by green flames. It makes a Dexterity saving throw, taking 2d10 Fire damage on a failed save or half as much damage on a successful one.<br>Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.

Warlock(2024) Level 1 Evocation

Heroism

  • casting timeAction
  • rangeTouch

  • componentsV, S
  • durationConcentration, up to 1 minute

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to the Frightened condition and gains Temporary Hit Points equal to your spellcasting ability modifier at the start of each of its turns.<br>Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Warlock(2024) Level 1 Enchantment

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Searing Smite

  • casting timeBonus Action
  • rangeSelf

  • componentsV
  • duration1 minute

As you hit the target, it takes an extra 1d6 Fire damage from the attack. At the start of each of its turns until the spell ends, the target takes 1d6 Fire damage and then makes a Constitution saving throw. On a failed save, the spell continues. On a successful save, the spell ends.<br>Using a Higher-Level Spell Slot. All the damage increases by 1d6 for each spell slot level above 1.

Paladin(2024) Level 1 Evocation

Tasha !s Hideous Laughter [1/2]

  • casting timeAction
  • range30 feet

  • componentsV, S, M
  • durationConcentration, up to 1 minute

a tart and a feather

One creature of your choice that you can see within range makes a Wisdom saving throw. On a failed save, it has the Prone and Incapacitated conditions for the duration. During that time, it laughs uncontrollably if it !s capable of laughter, and it can !t end the Prone condition on itself.<br>At the end of each of its turns and each time it takes damage, it makes another Wisdom saving throw. The target has Advantage on the save if the save is triggered by damage. On a successful save, the spell ends.<br>Using a

Paladin(2024) Level 1 Enchantment

Tasha !s Hideous Laughter [2/2]

  • casting timeAction
  • range30 feet

  • componentsV, S, M
  • durationConcentration, up to 1 minute

a tart and a feather

Higher-Level Spell Slot. You can target one additional creature for each spell slot level about 1.

Paladin(2024) Level 1 Enchantment

Thaumaturgy [1/2]

  • casting timeAction
  • range30 feet

  • componentsV
  • durationUp to 1 minute

You manifest a minor wonder within range. You create one of the effects below within range. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time.<br>Altered Eyes. You alter the appearance of your eyes for 1 minute.<br>Booming Voice. Your voice booms up to three times as loud as normal for 1 minute. For the duration, you have Advantage on Charisma (Intimidation) checks.<br>Fire Play. You cause flames to flicker, brighten, dim, or change color for 1 minute.<br>Phantom Sound. You create an instantaneous sound that originates from a point of your choice within

Cleric(2024) Transmutation Cantrip

Thaumaturgy [2/2]

  • casting timeAction
  • range30 feet

  • componentsV
  • durationUp to 1 minute

range, such as a rumble of thunder, the cry of a raven, or ominous whispers.<br>Tremors. You cause harmless tremors in the ground for 1 minute.

Cleric(2024) Transmutation Cantrip

True Strike

  • casting timeAction
  • rangeSelf

  • componentsS, M
  • durationInstantaneous

a weapon with which you have proficiency and that is worth 1+ CP

Guided by a flash of magical insight, you make one attack with the weapon used in the spell !s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon !s normal damage type (your choice).<br>Cantrip Upgrade. Whether you deal Radiant damage or the weapon !s normal damage type, the attack deals extra Radiant damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).

Cleric(2024) Divination Cantrip

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