You can create a ward of divine shadows to conceal yourself from an attacking enemy. When attacked by a creature you can see within 30 feet of you, you can use your reaction to impose disadvantage on the attack roll, as shadows envelop your form. An attacker that cant be blinded is immune to this feature.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and regain all expended uses when you finish a long rest.
You can use your Channel Divinity to harness the powers of night, clouding the vision of your foes in a shroud of darkness.
As an action, you present your holy symbol causing any source of mundane or magical light within 30 feet of you to be extinguished.
Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature who fails the saving throw is blinded for a number of rounds equal to your cleric level. A creature blinded in this way gets a new saving throw at the end of each of its turns to remove the effect.
A creature that has total cover from you is not affected.
You can use Channel Divinity twice. You
regain one of its expended uses when you
finish a Short Rest, and you regain all
expended uses when you finish a Long
Rest.