step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
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up to 1 minute; The next time you hit a creature with a weapon attack before this spell ends
casting time and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. A Large or larger creature has advantage on this saving throw. If the target succeeds on the save
range the vines shrivel away.
While restrained by this spell
components the target takes 1d6 piercing damage at the start of each of its turns. A creature restrained by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success
duration the target is freed.
At Higher Levels: If you cast this spell using a spell slot of 2nd level or higher
the damage increases by 1d6 for each slot level above 1st.; Ranger;
Other a writhing mass of thorny vines appears at the point of impact
S; Concentration
casting time these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success
range it frees itself.
When the spell ends
components the conjured plants wilt away.; Ranger;
duration
Other up to 1 minute; Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration
up to 1 minute; The next time you hit a creature with a ranged weapon attack before the spell ends
casting time the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save
range or half as much damage on a successful one.
At Higher Levels: If you cast this spell using a spell slot of 2nd level or higher
components the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10).; Ranger;
duration
Other this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack
S; 1 hour; You attempt to charm a humanoid you can see within range. it must make a Wisdom saving throw
casting time it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends
range the creature knows it was charmed by you.
At Higher Levels: when you cast this spell using a spell slot of 2nd level or higher
components you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.; Fey Wanderer;
duration
Other and does so with advantage if you or your companions are fighting it. If it fails the saving throw