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Rage

  • casting time1 bonus action
  • rangeSelf

  • components
  • duration10 turns

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.
Your rage lasts for 1 minute / 10 turns. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the maximum number of times for your barbarian level, you must finish a long rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.

Barbarian

Unarmored Defense

  • casting timePassive
  • range

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Barbarian

Danger Sense

  • casting timePassive
  • range

You gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

Barbarian

Reckless Attack

  • casting timeOptional
  • range

  • components
  • duration1 turn

You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Barbarian

Frenzy

  • casting timePassive
  • range

You can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in Conditions).

Barbarian Path of the Berserker

Ability Score Improvement

  • casting timePassive
  • range

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Barbarian

Extra Attack

  • casting timePassive
  • range

You can attack twice, instead of once, whenever you take the Attack action on your turn.

Barbarian

Fast Movement

  • casting timePassive
  • range

Your speed increases by 10 feet while you aren't wearing heavy armor.

Barbarian

Mindless Rage

  • casting timePassive
  • range

You can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.

Barbarian Path of the Berserker

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Feral Instinct

  • casting timePassive
  • range

Your instincts are so honed that you have advantage on initiative rolls.
Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

Barbarian

Brutal Critical

  • casting timePassive
  • range

You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.
This increases to two additional dice at 13th level and three additional dice at 17th level.

Barbarian

Intimidating Presence

  • casting time1 Action
  • range30 feet

You can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.

Barbarian Path of the Berserker

Relentless Rage

  • casting timePassive
  • range

Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.
Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

Barbarian

Retaliation

  • casting timeReaction
  • range5 feet

When you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature

Barbarian Path of the Berserker

Persistent Rage

  • casting timePassive
  • range

Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.

Barbarian

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