When you use the Attack action with an unarmed strike or a monk weapon, you can make one unarmed strike as a bonus action.
You can harness the mystic energy of Ki. You regain expended ki on a short or long rest, you must spend 30 minutes in meditation to do so.
Ki save DC = 8 + Proficiency Bonus + WIS modifier
Flurry of Blows: After you take the attack action, make 2 unarmed strikes as a bonus action. 1 Ki point
Patient Defense: Take the Dodge action as a bonus action. 1 Ki point
Step of the Wind: Take the Disengage or Dash action as a bonus action, jump distance doubled. 1 Ki point.
Whenever you hit a creature with an attack from Flurry of Blows, that target:(Choose One)
Must succeed on a Dexterity save or be knocked prone.
Must succeed on a Strength save or be pushed up to 15 ft away from you.
Can't take reactions until the end of your turn
As an action, spend 2 Ki points to cast darkness, darkvision, pass without trace, or silence without providing material components. Gain Minor Illusion as a Cantrip if you do not know it.
If you spend any Ki points this turn, you may make 1 unarmed strike as a bonus action.
As an action, spend 2 Ki points and roll a martial arts die, Heal die roll + proficiency
Quickened Healing: 2 KI Points: Roll a Martial Die, heal Roll + Prof HP.
0 Ki: Make an unarmed strike if you took an Attack action
0 Ki: Ki-Fueled Attack: If you use a Ki point you can make 1 unarmed strike.
1 Ki, Flurry of Blows - Make 2 unarmed strikes
If one of these strikes hit, apply 1 of these Open Hand Techniques:
Dex save or be knocked prone
Str save or be pushed away 15 ft
Can't take reactions until end of your next turn
1 Ki, Patient Defense - Take the Dodge action on your turn
1 Ki, Step of the Wind - Take Disengage or Dash action on your turn, jump distance is doubled.
Slow Fall: Reduce falling damage by 5*Monk Level