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Minor Illusion [1/2]

  • casting time1 action
  • range30 feet

  • componentsS, M
  • duration1 minute

A bit of fleece

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object - such as a chair, muddy footprints, or a small chest - it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is the

Bard Illusion cantrip

Minor Illusion [2/2]

  • casting time1 action
  • range30 feet

  • componentsS, M
  • duration1 minute

A bit of fleece

illusion becomes faint to the creature.

Bard Illusion cantrip

Blade Ward

  • casting time1 Action
  • rangeSelf

  • componentsV, S
  • duration1 round

Bard Abjuration cantrip

Dancing Lights

  • casting time1 Action
  • range120 feet

  • componentsV, S, M
  • durationConcentration up to 1 minute

Bard Evocation cantrip

Friends

  • casting time1 Action
  • rangeSelf

  • componentsS, M
  • durationConcentration, up to 1 minute

Bard, Enchantment cantrip

Light

  • casting time1 Action
  • rangeTouch

  • componentsV, M
  • duration1 hour

Bard, Evocation cantrip

Mage Hand

  • casting time1 Action
  • range30 feet

  • componentsV, S
  • duration1 minute

Bard,, Conjuration cantrip

Mending

  • casting time1 Minute
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

Bard, Transmutation cantrip

Message

  • casting time1 Action
  • range120 feet

  • componentsV, S, M
  • duration1 round

Bard, Transmutation cantrip

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Minor Illusion

  • casting time1 Action
  • range30 feet

  • componentsS, M
  • duration1 minute

Bard, Illusion cantrip

Prestidigitation

  • casting time1 Action
  • range10 feet

  • componentsV, S
  • durationUp to 1 hour

Bard Transmutation cantrip

Thunderclap

  • casting time1 Action
  • rangeSelf (5-foot radius)

  • componentsS
  • durationInstantaneous

Bard, Evocation cantrip

True Strike

  • casting time1 Action
  • range30 feet

  • componentsS
  • durationConcentration up to 1 round

You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the targets defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasnt ended.

Cleric (*)(Life)(Grave), Divination cantrip

Vicious Mockery

  • casting time1 Action
  • range60 feet

  • componentsV
  • durationInstantaneous

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels.This spells damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Bard (TCE), Enchantment cantrip

Bard (TCE),

Bard (TCE),

Bard (TCE),

Bard (TCE),

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Bard (TCE),

Bard (TCE),

Bard (TCE),

Bard (TCE),

Bard (TCE),

Bard (TCE),

Bard (TCE),

Bard (TCE),

Bard (TCE),

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Bard (TCE),

Bard (TCE),

Bard (TCE),

Bard (TCE),

Bard (TCE),

Bard (TCE),

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